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Don't take the hand = creation route (original storyline, but with improvements from the new release)
It's recommended for new players to start with creation.
So if you truly want to 100% the game, you'll be playing through this so many times you'll long get bored of it I'd feel. At minimum, from what I've read, to unlock the final demon requires 3 playthroughs: Creation Neutral -> Vengeance -> Creation Godborn.
Have fun, and if you are new to smt and die against a boss and it feels impossible, it isn't, just see what the boss did and then build a team around it. If a demon is falling off, fuse it away. Demons are expendable and not your friends.
All of this is factually wrong. Don't spread misinformation yo.
So what do we have so far? You've seen some characters you basically know nothing about, and the basic premise of the game, after about 6 hours of gameplay? And this is all we have? Not looking great in story.
Then we go back to the human world and get a long info dump where you learn things about the world and it presents massive things in the most casual way and just expects you to accept it, digest it, and move on. So the rest of the important information is found here, and is optional. You can skip it if I remember correctly, and even if you can't skip this, it is not a good way to present the information. In story telling you don't dump 90% of the background info in one go like this.
Then we have you going to school and then demons start attacking the city. You go to a temple to stop demons, then you go through the school and save students, then we see a student that has been bullied is now being taken prisoner by a demon called Lahmu who you fought against prior when demons attacked the city. Lahmu is interested in her because she contains his knowledge. And you somehow fail to stop them getting away, Tao comes with you because she cares about the student who was not focused on till this point where I don't even remember her name. Anyway you go through a long stretch and fight Fionn mac cumhaill because he thought you were kidnapping Tao, despite the fact that you were not dragging her, using any type of force, and reacted in fear when we were attacked. This feels like Atlus saying "Well, we need to get this guy introduced somehow so let's put him here and give him this reason". We then learn of the fairy village and students being sheltered there. Why do the fairy's want to shelter the humans? We never learn, seems like important info but we just never learn it. Then you have to save the student Lahmu took. And as it turns out, the student agrees with Lahmu and fuses with him We have a battle with them, some things happen,Tao dies and saves us. Then we hug the student that was agreed to be used by Lahmu and kill her. Why did we hug her? Our character had no attachment to this character, and now we suddenly hug them before killing them? It feels like we skipped several steps here. And no one really seems to care that much that Tao died, like everyone got a little shocked and then just gets over it.
Next part of the game, the big battle between the forces of law and chaos. You are on the law side, wanted to be chaos or neutral? Too bad, play law. So you go on a long stretch of fighting chaos aligned bosses and the only real story you get for this is the law rep starting to form, and this is the only alignment rep who develops in this game, or de-evolves in the way alignment reps are meant to, Then you go through a badly designed dungeon, fighting more bosses that have basically no buildup. Then fight the final chaos boss who, we know nothing about, what exactly is his reason for being the main chaos boss? We don't know, he just is and we're meant to accept it?
Then the summit happens Bethel breaks apart and the gods all search for their own knowledge humans except . You then have to go and kill all the major gods except Khonsu who isn't interested in this whole race. We also don't get any idea what sort of world these gods want to create. Tao comes back and stays bland as ever and we don't learn anything more about her. We then see the law rep fully go into his idea of the law alignment, basically going from goofy guy, to goofy guy that likes Abdiel, to full blown law rep who is now apparently crazy as well? This is development sure, but rushed as hell. The chaos rep is basically just there and had none of this development shown. I'm not saying you need a bunch of characters deep and interesting, but there are ways to show this development of de-evolvement, Look at smt 4, the alignment reps there were done right. They started as people and had their personalities and beliefs. Sure they tended to slant towards one alignment or the other but they were not just vehicles for their alignment at that point. And what do we have in this game? The law rep is rushed in becoming the law rep, the chaos rep is just there, and the neutral rep is the same but also hypocritical as he thinks there should be no demons, yet he literally works with a demon for the entire game. We also know nothing about these characters, can't really like them because there is nothing to like aside from maybe design, they are bland. Not to mention that desite bringing Tao back, very little is done with her and I still have no reason to care about her. The endings of the game have the rep you support die and then you get some not so satisfactory endings. There's the secret ending which is obscure in it's requirements and gives an okay ending that is a bit more satisfactory. The law ending was okay I guess.
As for my comment about stuff being cut, we know that the script of the game was re-written at least once and interviews state that the game would have themes about unemployment and a ton of other stuff, but it's not in the game's story. While it is not available anymore, there was a clip of the English VAs or the English voice directors talking about how they were getting revised scripts from the development team well into the voice recording process. You can find what is left of it here: https://mobile.twitter.com/didyaknowtensei/status/1499154259731836929
.And like i said in my other comment, I haven't played the vengeance story line yet and it's my thought that this is the story they wanted to tell. Could I have expressed that in my first reply? Yes and I probably should have. It's where I say "Also full disclaimer, I have not been able to actually play the new story to it's conclusion and I have heard that it still has issues, but a lot of them have been smoothed over". If this is the misinformation you are talking about, then I have already addressed it as I do not try to spread misinformation.
damn kinda true tho