Shin Megami Tensei V: Vengeance

Shin Megami Tensei V: Vengeance

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Save anywhere is a game changer
The ability to save anywhere is the best addition to this game by far. It has pretty much eliminated any frustration with death. I can just relax and try tackling the tougher enemies without the penalty of getting kicked back to the last save point.
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Showing 1-14 of 14 comments
Queen Jun 14, 2024 @ 11:46am 
Wish we had that in Nocturne
Electric Gigolo Jun 14, 2024 @ 11:48am 
Originally posted by Queen:
Wish we had that in Nocturne

Yep. It should be in every Altus game going forward. Hopefully Metaphor has it too.
Ignosius Jun 14, 2024 @ 2:09pm 
I think it makes the game way too easy and removes any feeling of danger or challenge.

I'm actively trying not to use it and only saving at the save points.
borizb Jun 14, 2024 @ 2:56pm 
Originally posted by Ignosius:
I think it makes the game way too easy and removes any feeling of danger or challenge.

I'm actively trying not to use it and only saving at the save points.
My thoughts exactly. This feels like Dark Souls but the enemies have half the speed / health / attack.

The thing is, we can choose to use it or not. After seeing the game over screen for the second time in 5 hours because the enemy got lucky (1 hit crit on Nahobino so health is low, then the second hit kills him), i kinda see the appeal. Frustrating, though rare.
Holy Fool Sehrael Jun 14, 2024 @ 2:59pm 
Originally posted by Electric Gigolo:
The ability to save anywhere is the best addition to this game by far. It has pretty much eliminated any frustration with death. I can just relax and try tackling the tougher enemies without the penalty of getting kicked back to the last save point.
Now if we only had quicksave without the annoying confirmation dialogue, that'd be even better :D
Mistral Jun 14, 2024 @ 3:10pm 
glad we can save anywhere, I don't know how many time I dead on that first slime and before reaching 2nd leyline
Frostea Jun 14, 2024 @ 4:02pm 
Originally posted by Ignosius:
I think it makes the game way too easy and removes any feeling of danger or challenge.

I'm actively trying not to use it and only saving at the save points.
You know it literally doesn’t make the game any easier though. Like this is the same thing as saying limited lives in platformers made them harder. No it didn’t it just extended game time.
Last edited by Frostea; Jun 14, 2024 @ 4:02pm
Originally posted by Electric Gigolo:
The ability to save anywhere is the best addition to this game by far. It has pretty much eliminated any frustration with death. I can just relax and try tackling the tougher enemies without the penalty of getting kicked back to the last save point.

As an old school JRPG fan, this post saddens me. That's WHY we play SMT, for the challenge! The fun is the threat of death and having to lose progress. It sucks to see the series go the way of Persona and cater to non-JRPG fans, but that's what you get when you put it on Nintendo.
Originally posted by Frostea:
Originally posted by Ignosius:
I think it makes the game way too easy and removes any feeling of danger or challenge.

I'm actively trying not to use it and only saving at the save points.
You know it literally doesn’t make the game any easier though. Like this is the same thing as saying limited lives in platformers made them harder. No it didn’t it just extended game time.

Save anywhere makes ANY game easier.
Ignosius Jun 14, 2024 @ 6:22pm 
Originally posted by Frostea:
Originally posted by Ignosius:
I think it makes the game way too easy and removes any feeling of danger or challenge.

I'm actively trying not to use it and only saving at the save points.
You know it literally doesn’t make the game any easier though. Like this is the same thing as saying limited lives in platformers made them harder. No it didn’t it just extended game time.
It changes the way you play the game. Every random encounter requires your full attention and resources, because the penalty of death is severe.

You have to make decisions about whether to use your limited items or not. Do I use my MP restoration items that I can't buy more of to help me get to the next save point? Or do I take the risk of relying on normal attacks and hope it's enough?

If you can save before every fight, then there's no reason not to take the risks. If it goes poorly, you just reload, no harm done.
Lofty Jun 16, 2024 @ 7:54am 
For me it's a game changer toward dealing with crashes. The rather frequent black screens in Nocturne REALLY put me off the game, and while I haven't crashed in this yet, I feel more comfortable when I'm able to just save regularly.
Sphinc Jun 16, 2024 @ 8:08am 
Why not just let people SAVE the game at any point in a battle? Why have any consequences?
Swimfan Jun 16, 2024 @ 8:30am 
Originally posted by Electric Gigolo:
The ability to save anywhere is the best addition to this game by far. It has pretty much eliminated any frustration with death. I can just relax and try tackling the tougher enemies without the penalty of getting kicked back to the last save point.

Agreed.

Forced saves at checkpoints is a very outdated design decision that only adds artificial difficulty.

Even From added those Milenia checkpoints before bosses and the game is better for it.
nathan24 Jun 16, 2024 @ 8:48am 
Yeah its a game changer that now I dare to play the game on Hard difficulty without fear of losing... see, a game changer... that aside tho what I'm really glad is that they got rid of the random encounters that Nocturne had that was the real pain.
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Date Posted: Jun 14, 2024 @ 11:43am
Posts: 14