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Yep. It should be in every Altus game going forward. Hopefully Metaphor has it too.
I'm actively trying not to use it and only saving at the save points.
The thing is, we can choose to use it or not. After seeing the game over screen for the second time in 5 hours because the enemy got lucky (1 hit crit on Nahobino so health is low, then the second hit kills him), i kinda see the appeal. Frustrating, though rare.
As an old school JRPG fan, this post saddens me. That's WHY we play SMT, for the challenge! The fun is the threat of death and having to lose progress. It sucks to see the series go the way of Persona and cater to non-JRPG fans, but that's what you get when you put it on Nintendo.
Save anywhere makes ANY game easier.
You have to make decisions about whether to use your limited items or not. Do I use my MP restoration items that I can't buy more of to help me get to the next save point? Or do I take the risk of relying on normal attacks and hope it's enough?
If you can save before every fight, then there's no reason not to take the risks. If it goes poorly, you just reload, no harm done.
Agreed.
Forced saves at checkpoints is a very outdated design decision that only adds artificial difficulty.
Even From added those Milenia checkpoints before bosses and the game is better for it.