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I feel Nocturne is worth giving a chance if you can get it for cheap, but in my own personal opinion of having playing Nocturne on PS2 and Steam, and SMT 5 on Switch, I feel that SMT 5 is the better. Or rather, 5 is the one I feel is more likely to be enjoyable.
SMTN is a good game, but as the store page put it it's "infamously punishing."
SMT5 feels more modern with better graphics cooler looking demons and a better user experience in most ways.
i think its better to start with SMT5 since nocturne is less beginner friendly and its easier to get punished for bad builds or choices.
Imo (so that's still my personnal opinion, stop getting offended because I don't like your game guys), the saga just peaked at SMT IV, best staging in the entire whole serie and even had a sequel called Final/Apocalypse. SMT IV had just everything, masterpiece soundtracks, beautilfull environnement, a ♥♥♥♥♥♥♥ HUGE plot twist that I hope you didn't got spoiled (so I advise to not look at apocalypse if possible) and peak mechanics for encounters. Don't get me wrong tho, it had it's flaws too, like an irregular difficulty going through rough start to basically destroying anything (that is obviously if you know a little about the saga tho).
My STILL personnal tastes on SMT is SMTIV/Apocalypse>Strange Journey (redux if you can)>SMT1/2>Soul Hackers 1>Devil Survivor 1/2>SMT3/5 for the ones I played.
I'll come out and say it, Nocturne is pure trash compared to SMTV: Vengeance.
I don't mind difficulty, getting insta-killed from an ability or so, that's fine. The difference is that Nocturne does not respect your time at all, like many old games didn't.
A single death could set you back having to rewatch the same cutscenes and/or fight your way back to the boss again.
Nocturne was my first SMT game, and I play most of my games on hardest difficulty, unless I straight up hit a wall. In Nocturne it wasnt that issue, it was just that it was unfun. Complicated maze like dungeons don't add to game play, and when you have one save point maybe 6 minutes of walk/fighting to a boss, that is disrespectful to the player and their time.
SMTV: Vengeance has a weird non-exploration exploration, where stuff shows up on your mini-map and you go there.
I am long time JRPG player, and I have played the Persona games, and Metaphor:ReFantazio, so it is not the mechanics in itself that I am complaining about, I have a good grasp of building a team and being versatile. SMT Nocturne just.. shows its age I guess. Uninteresting story, battles are a roll over or a get rolled over. Get sent back to save point.