Shin Megami Tensei V: Vengeance

Shin Megami Tensei V: Vengeance

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isnt charge and concentrate useless?
ive barely had use for thm should i just ignore them and replace these skills?
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Showing 1-4 of 4 comments
HRHV87 Jan 26 @ 8:06am 
Impalers animus blows both out of the water. THing is, this game doesn't have many damage checks expect godborn, lv900 Maria so Charge and Concentrate are kind of meh
Terra Jan 26 @ 4:41pm 
They're only 1.8x multipliers in this game versus 2.5x in every prior game. The ONLY reason to use them is to mitigate mana costs, which... like, just use an MP item if you have to. You're never more than 2 seconds away from a Recovery fount, and as long as you aren't injecting Soma straight into your eyeballs, you'll always have enough for an emergency.

They're also completely replaced with Charge and Concentrate gems, once you pick up the miracle that lets your demons use items. Even before then, the moves that let you feed Charge/Concentrate to another party member are more useful since you can at least use half turns to feed it into the second round.
Last edited by Terra; Jan 26 @ 4:43pm
Originally posted by Terra:
They're only 1.8x multipliers in this game versus 2.5x in every prior game. The ONLY reason to use them is to mitigate mana costs, which... like, just use an MP item if you have to. You're never more than 2 seconds away from a Recovery fount, and as long as you aren't injecting Soma straight into your eyeballs, you'll always have enough for an emergency.

They're also completely replaced with Charge and Concentrate gems, once you pick up the miracle that lets your demons use items. Even before then, the moves that let you feed Charge/Concentrate to another party member are more useful since you can at least use half turns to feed it into the second round.
ah that sucks ill be sure to remove that from my skill set seems useless
Xanikk Jan 28 @ 5:20pm 
Originally posted by Terra:
They're only 1.8x multipliers in this game versus 2.5x in every prior game. The ONLY reason to use them is to mitigate mana costs, which... like, just use an MP item if you have to. You're never more than 2 seconds away from a Recovery fount, and as long as you aren't injecting Soma straight into your eyeballs, you'll always have enough for an emergency.

They're also completely replaced with Charge and Concentrate gems, once you pick up the miracle that lets your demons use items. Even before then, the moves that let you feed Charge/Concentrate to another party member are more useful since you can at least use half turns to feed it into the second round.
Did not know this. Thanks for the info. Will be replacing them on my Nahobino.
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