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Despite that i still enjoy the gameplay, the music, the world in SMT5
In Vengeance version, the story is better yeah, it is good but nothing really amazing, at the very least it does not dampened my experience with the game unlike the original.
The gameplay is still good and they add 89 more amazing tracks into the game on top of the original 127 tracks.
It removed the level different scaling in Vengeance version with lots more quality of life like save anywhere.
So if you didn't enjoy the gameplay or the music of the original SMT5 then Vengeance version won't really help that much. But if you do then this is certainly still good game to play.
If 60$ is too much then you can wait for sale i guess.
Now if the new story is good I welcome it, but it won't stop me from enjoying the gameplay I already loved.
But yeah, I get it. You do bring up a good point about the first version being rough. I personally thought that the Switch's hardware and the pandemic really stifled the development scale behind the scenes on the original. I think it's worth the money just to be able to play the game on something that's not choking barely 30fps at times, and the Vengeance storyline for the most part does expand on certain concepts and ideas from the original (while stifling others somewhat but it's understandable why when you get there).
If you're unsure about paying full price again, then don't. You can probably safely wait for a sale.
All in all, does the story revolves more around the allied characters than the original did ?
I always thought it was a giant waste to have these characters with great potential basically vanish midway through the story, only to reappear in the end as what could be basically considered brand new characters (...And leaning on one-dimensionnal shonen characters).
I think that aspect bothered me the most. They could have done so much more with the material.
Vengence is a massive upgrade because they removed one of the most asinine choices, but I still don’t think V has peak gameplay because of one problem, temporary buffs. On hard mode this is a huge problem because bosses are very tanky on hard mode and I hate that I have to reapply the buffs every three turns, it is so annoying.
It is especially bad once you get luster candy and debilitate you burn through mp very quickly (seriously 150 mp for both those buffs),and no I don’t like wasting a slot with boon boost or boon boost ex. I like the x2 stack but I hate having to waste 300 mp on luster candy and 300mp on debilitate every three turns (yes if you get your support demons to +5 it reduces the mp cost but it is still in the triple digits). Luckily there’s a mod that makes the buffs permanent and on my next playthrough I’m using that mod.
TLDR: SMT V could have the best gameplay in the series if they fixed this one issue, luckily there’s a mod for that.
I don't bother with buff spells beyond Rakujaka until I get the Ma variants, way more reliable to use single-target debuffs on the boss instead and just go +2/-2 when it's about to expire. Also, Boon Boost and Boon Boost EX exist. One increases status duration by a turn, the other by two, and they stack. Slap those on your support demons and you can basically sit cozy for five turns to do whatever you want.
I too felt quite underwhelmed finishing the original SMT5, but that was mostly because SMTIV spoiled me too much with it's amazing story and world building. This time too, you shouldn't expect the game to have the rich atmosphere IV, SJ:R or DS:O had. There are some neat improvements though:
The human characters feel much more like actual people and I'm saying this as someone who didn't care about any of them previously. Vengeance has improved most of them (especially Yuzuru and Aogami) while making one much worse, but it makes sense why ingame, so I won't spoil it. The new human character is very interesting and kinda unhinged and the reddit memes about a specific thing she said about... "cars", were extremely funny. Some cute side quests with new mini stories were added, some were removed on the Vengeance route. I'm sad we lost the Black Frost/Dionysus quest.
I haven't finished the game yet though, so take this as a simple impression. What makes or breaks the experience for me will be the endings and if Atlus once more forces us to face Shiva for one of the endings. If the endings are equally bland as in 5, it might drag the entire story down. But I honestly hope it won't.
Did it strike anyone else as odd that that the plot of Vengeance just kind of... stops? You have the group battle against the 4 Qadistu, then after you win you lose in the cutscene when they use a power that we've never seen before, then they vanish from the game without explanation.
After that you're more or less back on the original plotline/areas until the endgame boss fights start. Only about 30% in the middle of a playthrough is new.
(Also Mastema's boss fight in the Chaos route makes no sense to me plotwise)
It's okay if you have problems with mp management and use mods to cheat the game so you can have more fun. Absolutely fine, play however you want. But don't blame the game for that :)