Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Aramasa still works for crit-fishing into the midgame before you get a hold of your heavier skills, I personally never liked Wrath Tempest outside of bosses due to the multi-hits also being multi-target. If you want a different multi-hit move with a higher crit rate, get Steel Needle off Lamia/Anzu, that and a Glee will nearly guarantee at least one crit if you don't roll singles. I'd also recommend starting to give your support demons the Donum spells, better to have the buffers/healers using their downtime to boost Nahobino or another punchy demon because Charge/Impalers/Crit being used by the attacker went out of style a while ago. Well, unless you're doing wacky one-tap strats.
To compare, Venom Chaser, a skill you can get around the end of the first area, has 320 power against poisoned enemies while the strongest non-unique magic skills only have 265 power.
Phys builds also gets stuff like Sakanagi which is found at the start of the second area, and despite how early you get it, it's actually stronger than -dyne spells and even Ruinous Thunder even though the Aogami essence with Ruinous Thunder comes after Sakanagi.
The power of skills are all listed here: https://aqiu384.github.io/megaten-fusion-tool/smt5v/skills
When I unlock an essence with the second crit chance passive, I'll try the strength build again.
I'm having fun with a magic build at the moment, but I don't want to make a whole demon setup just to maximize an specific element type of damage. My idea is to use two elemental demons to target weaknesses, a support one and finally the Nahobino with a full critical/physical build.
It gets definitely ahead the moment you get access to critical zealot and pleromas. Also it gets silly once you get skills that buffs stats and decreases enemy defense.