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Edit: Sorry thought you said Lucifer; I believe Satan is harder because Megido Ark and his ability to constantly heal and buff himself/party and change affinities. Lots of almighty attacks that cannot be resisted/null/blocked.
Satan's constant change of affinity will not be a problem if you're not overly reliant on your initial line up and have no problem changing your party line up mid-fight. Also His companion summoning follows a pattern, so you can carefully anticipate and plan which one of his companions to kill and which one you let him absorb once you learned the pattern.
Demi-Fiend for me is trickier because that fight relies more on luck. There are a lot of elements to it that is out of your control. Plus, Accursed poison isn't as effective as it was in SMT V Vanilla, so sealing him to prevent mediarahan is less reliable as a strategy.
I am currently stuck on Satan but i just gotta figure out how to damage the summons quick enough so he doesn't heal more than i can hurt him from absorbing them.
Satan's Hp is just about enough for a superboss In my opinon. It's just that he has such high stats even in a non godborn playthrough that even my dps demons can barely tickle him. I don't know if his stats are any different below hard, but he has 198 Vitality and 132 in every other stats. Only my 150 strength Nahobino can deal a decent amount of damage with Murakumo + Criitcal Aura (1300-2100 damage). Even then it still wasn't enough, so I grinded more stats for my demons. And then the fight became somewhat even.
Yeah i mean just finished defeating him, but i still think satan is harder even if its just a different way of harder, he just has so much more health than demi-fiend that the battle extends for so long you are almost 100% gonna be running low on mana items.
This was my setup if anyone's interested.
https://steamcommunity.com/sharedfiles/filedetails/?id=3293294692
https://steamcommunity.com/sharedfiles/filedetails/?id=3293295079
https://steamcommunity.com/sharedfiles/filedetails/?id=3293294825
https://steamcommunity.com/sharedfiles/filedetails/?id=3293294964
Pretty standard stuff, i put in Demi-Fiend too to do chaotic will to halve the turns and be supporting with items most of the time.
Satan's AI acts dumber when you hit it with Chaotic Will, and guest DF can survive a full-power Megido Ark as long as buffs/debuffs are net-positive. Demi-Fiend gets trashed with the stat boosts from Moral Transcendence, and you can outright survive Gaea Rage if you put enough into VIT on the way to 150 (~400 VIT IIRC).
Thanks, I'll keep that in mind for next time I fight him again.
The amount of health he has isn't the problem, what makes his fight last longer than Demi-Fiend's is his 193 Vitality. In comparison, Demi-Fiend only has 99 in all stats including Vit which is 94 less of what Satan has. If you want to make this fight feel even (as in balanced) and less tedious and lengthy the answer is simple. Just farm incenses and balms to raise your stats to close the gap between your stats and Satan's.
Other than his inflated stats, he has nothing else that makes him as much of a threat as Demi-Fiend and Masakado. With Luminescent Mirage (or Chaotic will if you use Demi-Fiend as a guest), Enduring soul, and sufficient stats, Satan becomes the least threatening superboss in the game.
Fighting Satan with low stats feels like Fighting Shiva at level 85-90 in the original SMT V.