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The power of skills and other details are listed here.
Edit: Oh, innate skills are just in the full list of skills, cool.
@AngeryChair There are 2, maybe 3 wikis. One has some attack data from V, but is missing some key things, and neither has any specific data for innates e.g. Compounded Calamity. Unless there'a a 'real' wiki that has terrible SEO...
Also it incorrectly says Pandemonic Feast is max hits +2, while I've seen moves hit +3 from the normal max for certain, maybe +4. It varies per skill use though. With it under Dance (always max hits) Dark Blade which is usually always 2 hits sometimes hits 3 and sometimes 4. While the Breath attacks seem to hit 7-9 times. So it seems to be a percentage range of the normal maximum that get added maybe?
If you want the values to be displayed ingame (for easy viewing then) then I suggest this mod[gamebanana.com]. As a general rule of thumb if a skill makes no mention of additional crit chance then it's odds should be 5%, if a skill has "increased crit chance" then it's +20% if multi-hit and +30% if single target. I believe there are exceptions but those are the general rules.
Also, I could've sworn I saw 1 PF add more than two hits, but apparently I've independently found one of the strongest strats in the game that is quite well documented, so I'm either crazy or am remembering a time I had Mermaid out too. (TIL the increase stacks, neat.)
And then what does Luck even do? I thought the game said it had to do with crits, but number I'm seeing flat percentages without any mention of it. Same for chance of applying status effects, and the proc rates of innate skills--all fixed percents...?
Semirelated, this mod puts all of the information into the skill descriptions themselves.
That said, I still run them, plus Lucifer for mobs, and swap him out for either an effect based character like Shiva, or use Odin+Thor for effect and swap it out for Masakado for even MORE stopping power.
Of course, I find this out only after putting a bunch of effort into crafting more PF demons with perfect skill combinations...
The thing is the Critical Zealot (the passive) is INSANELY powerful since it's calculated multiplicative to other crit damage sources so even with setup a crit build will usually outdamage a magic setup lategame, not to mention that 100% crit chance skills do exists (and the low accuracy can be worked around). That being said, magic has been improved in Vengeance as skills like Heavenly Ikuyumi are pretty strong and there quite a few shenanigans people have been up too with the new Omagatoki effects; so, there are a lot of insane combinations if you are creative enough. It's just that physical attacks (with our without crit aura) are the easiest way to trigger critical hits... and those just dominate thanks to Critical Zealot and thus are the most straightforward way to do crazy damage in endgame.
Take, as an example, the clip you posted. It's great damage (probably around 5k damage?) but it requires you to set everything up and hit that during Omagatoki with the right demons and skills in your party and right fight conditions (a single target with random target attacks). On the other hand you could go with a full Murakumo setup and do 3-5k damage every one and a half rounds (with Omagatoki: Critical letting you land two in one round), magic can work well if you work around it... or you could just go crit and bonk stuff to death with a melee/crit build.
Luck boosts the odd of you dealing AND receiving critical hits, it slightly improves accuracy (at 1/3rd the rate of agility) and increases the odds of ailments landing. Any value listed are the BASE values that are then affected by variables like your luck, level (both yours and the enemies) and the difficulty as higher difficulties tend to penalize your ailment odds and increase the enemies chance of landing them on you.
Sadly the game isn't persona popular and it's still early days so things are still being figured out. A lot of information can and will be fixed as people figure out things like these. A good example being Heavenly Ikuyumi, I've seen the exact bonus per status vary from source to source. It should still be mostly reliable.