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why do you want to be stupidly overleveled? you have to grind like madman to reach level 25 in starting area if we are not counting gospel usage.
Example - OP mentioned "When casual isn't casual", except it very much is casual; the menu even tells you so. If this isn't about difficulty, then I also don't see how leveraging "Safety" is the wrong choice when something gets too hard (unless you want to preserve the difficulty, but then that alone makes it about difficulty).
That or I guess the Mitamas are your other best bet (until end-game anyway; then it's knowing what your doing), since you can just farm them for 5 minutes and gain like 10 levels lol.
If you are having a hard time i recommend grinding to lvl 22 and fusing Feng Huang, she has Agilao, Media and resists Force.
1) Go into the first fight with a boss expecting to lose. Not because you suck, or because you are weak, but purely to gather intel. What skill will they use for their magasutshi skill, what is their weakness/null/drain, what you should prepare for press turn management, etc. This gives your second attempt a lot higher of a chance to win, simply because you can prepare. example using nuwa, she uses sacrifical clay as her magasutshi, that means you need wind null/drain demons or the wind shield item from gustav to remove her press turns. You also see she is weak to fire, so stocking up on fire shards and such will also allow you to min/max turn count.
2) Master the turn press system. To give an example, lets use a physical mc with no elemental skills and rakunda against nuwa. The only way he could get a press turn is to crit, which means that is a gamble. But, if you put a demon with agi in the first slot and mc in second, then that gives the mc that free turn to attempt to crit, throw an item, debuff with rakunda, etc. Now if you have 3 demons and 2 have agi, putting the agi bros/sis in the first and third slots allow slots 2 and 4 to do whatever (as long as they dont hit a drain/null)
that's what i figure too, if you don't want to engage with the game's mechanics then you can honestly skip most side quests, miman/treasure hunting, world of shadows, etc. which makes the game a hallway simulator. i can't imagine someone having fun with this game if they are just breezing through the battles. of course you have people on the other hand like OP who got tricked into thinking the casual modes were just "mash A to win" but I'm guessing the casual modes still have devastating consequences if you ignore stuff like your party's weaknesses. i mean it has to or else you can literally win every boss using auto-battle and healing periodically.