Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Especially light and dark instakills should never happen, since you can use the resist passives.
but yeah if one death hits you in a tough spot it can be fight losing, that much is true, very punishing.
thats the combat for you and it is a hell of a lot of fun too, hit the enemy weaknesses and try to cover your own, buff and debuff bosses, fuse fuse and fuse alot and you will master the mechanics over time
Hell, in some of the older games this kind fo stuff actually almost made me have a heart attack a few times!
Imagine that: you are in a big dungeon. You haven't saved the game for 15 minutes or so (because in most games in the series you can't save anywhere).
Then when you are almost reaching a save point, a group of enemies attack you with a MAMUDO skill and kills most of your party! Even if MC is still alive after that, trying to revive and heal the enemies will PROBABLY just get you killed. ¬¬
This happened to me A LOT in Strange Journey. ¬¬
I'm not far from the mid-game, it's not that simple to counter the weaknesses given that my skills slots are limited at my level. Plus, I'm playing on hard mode, so even without specific weaknesses, death comes very quickly, I'm not complaining, I actually enjoy it ! it's just that I find it complicated for no good reason the game could have been more dynamic imo if for example they simply kept the body or the soul of our dead demons on the field to revive it directly.
I admit that I am a Persona scrub player lol but I like the challenge and I enjoy the game it's just that here I feel that the difficulty is misplaced with this specific situation
Once again, this is just my modest opinion
SMT is the same but you have 3 pokemon in battle so its more punishing when you lose multiple demons. There are several magatsuhi skills that help you come back and theres an Apotheosis skill that lets the main character use other demons magatsuhi skills called Race Transcendence.
Generally I have 2 demons on my team second in turn order (1 in active party, 1 in reserve), and some re-anim items - and then I will have another 2-4 demons with healing skills (split between party wide and 1 ally heals).
For single KO, I will usually call in some other demon - then using that pass-turn to re-animate the dead demon, and then either just keep them out and use them, or swap back if necessary. Otherwise - I pop the Kagatsuhi skill, attack (usually with some drain skill/item to heal MC), then damage control my party back out in the order of re-animators > healers > damage.
Otherwise - I won't lie, that free Kagatsuhi from them dying is tasty when you get the miracle for it. I basically let one of the late game bosses eat the same demon 5 times over the fight just because with all the miracles (I would just re-animate via skill into the same spot to die again), I got a full bar almost every other rotation.
Try fighting Dagda from the DLC. His Signature attack does more damage than any severe phys skill, can crit + high chance to instakill. I revive 1 demon on any given round
I defeatet him once, but when he hits me i lose enduring soul and on 2nd hit i lose whittled goat which costs 100K which costs 50k. If he hits you for a 3rd time, and there seems to be no limit to how often he can use it, it's game over.
And even though i resist dark and light, which in most other SMT games grant you safety from insta kills, it won't help you in SMTV:V. And this is on normal difficulty with all my demons being at his or the recommended level. I can not image how people beat him on hard without a guide.
Also, i wouldn't say it's unbalanced, you can have a LOT of demons in reserve so you don't necessarily need to waste turns reviving, summoning and healing said demon, just summon a different one.