Shin Megami Tensei V: Vengeance

Shin Megami Tensei V: Vengeance

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Azzurra Jun 28, 2024 @ 5:50am
the loss of an ally is really an unbalanced handicap imo
having to lose a turn to reanimate it, lose a half turn to bring it back to the field and possibly lose another turn to heal the rest of its HP I find that complicated (especially in a game where there are more mudo and hama than ever) you'll tell me that you can simply make a demon with the same archetype in the reserve to compensate but it remains complicated when you rely on a specific demon for a specific strategy against a boss or mini boss
Last edited by Azzurra; Jun 28, 2024 @ 5:53am
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Showing 1-14 of 14 comments
Togles Jun 28, 2024 @ 5:55am 
most of the time deaths can be avoided if you know what you are up against.

Especially light and dark instakills should never happen, since you can use the resist passives.

but yeah if one death hits you in a tough spot it can be fight losing, that much is true, very punishing.
Topzchi Jun 28, 2024 @ 6:11am 
sounds like you are having fun lol, first time playing SMT game?

thats the combat for you and it is a hell of a lot of fun too, hit the enemy weaknesses and try to cover your own, buff and debuff bosses, fuse fuse and fuse alot and you will master the mechanics over time
Last edited by Topzchi; Jun 28, 2024 @ 6:12am
Marcelo Sampaio Jun 28, 2024 @ 6:12am 
True, but that has always been a part of the series.

Hell, in some of the older games this kind fo stuff actually almost made me have a heart attack a few times!

Imagine that: you are in a big dungeon. You haven't saved the game for 15 minutes or so (because in most games in the series you can't save anywhere).

Then when you are almost reaching a save point, a group of enemies attack you with a MAMUDO skill and kills most of your party! Even if MC is still alive after that, trying to revive and heal the enemies will PROBABLY just get you killed. ¬¬

This happened to me A LOT in Strange Journey. ¬¬
Last edited by Marcelo Sampaio; Jun 28, 2024 @ 6:13am
RexEviL Jun 28, 2024 @ 6:21am 
There is revival chant skill for nononino only. takes 1 turn revives and puts demon to party
Azzurra Jun 28, 2024 @ 6:24am 
Originally posted by Togles:
most of the time deaths can be avoided if you know what you are up against.

Especially light and dark instakills should never happen, since you can use the resist passives.

but yeah if one death hits you in a tough spot it can be fight losing, that much is true, very punishing.

I'm not far from the mid-game, it's not that simple to counter the weaknesses given that my skills slots are limited at my level. Plus, I'm playing on hard mode, so even without specific weaknesses, death comes very quickly, I'm not complaining, I actually enjoy it ! it's just that I find it complicated for no good reason the game could have been more dynamic imo if for example they simply kept the body or the soul of our dead demons on the field to revive it directly.
Last edited by Azzurra; Jun 28, 2024 @ 6:48am
Azzurra Jun 28, 2024 @ 6:45am 
Originally posted by 󠀡󠀡:
sounds like you are having fun lol, first time playing SMT game?

thats the combat for you and it is a hell of a lot of fun too, hit the enemy weaknesses and try to cover your own, buff and debuff bosses, fuse fuse and fuse alot and you will master the mechanics over time

I admit that I am a Persona scrub player lol but I like the challenge and I enjoy the game it's just that here I feel that the difficulty is misplaced with this specific situation

Once again, this is just my modest opinion
Last edited by Azzurra; Jun 28, 2024 @ 6:58am
ebolaisamongus Jun 28, 2024 @ 7:20am 
Its a similar function in pokemon. You spend a turn reviving your pokemon and the another to send it back to battle. And just like in pokemon its better to have pokemon overlap in terms of their role and attacks to mitigate this issue.

SMT is the same but you have 3 pokemon in battle so its more punishing when you lose multiple demons. There are several magatsuhi skills that help you come back and theres an Apotheosis skill that lets the main character use other demons magatsuhi skills called Race Transcendence.
Fast Pooper Jun 28, 2024 @ 8:10am 
Well you end up having a ton of "party members" so it's not that big a deal to switch later on. If you actually lose somebody early on in a boss fight your build and strat isn't right for hard anyway unless you want to brute force RNG until you win by pure luck.
Blunette Jun 28, 2024 @ 8:13am 
Once you get more stock space, having 'extra' demons to fill your roles helps with it. Though I find part of the fun (and frustration) to be doing the 'oh noes' shuffle when the support demon dies. It'll also help more when you get access to the MIracle that lets demons use Items. Otherwise, not sure what to say. Either try to power that demon up to cover a potential weakness or fuse it away to something that can last the boss fight. You gotta remember that the demons are not like your party members in Persona. They are expendable tools, use them as such.
小龙马 Jun 28, 2024 @ 8:38am 
I feel you OP, especially when the enemy KO my 3 demons. Then i learn to rather than lean to the summoned 3 demons, i try to make my army more balanced, so i have backups with similar position/usage. Reviving then replace waste too much turn to be worth it.
Jack Trades Jun 28, 2024 @ 9:03am 
Originally posted by Azzurra:
having to lose a turn to reanimate it, lose a half turn to bring it back to the field and possibly lose another turn to heal the rest of its HP I find that complicated (especially in a game where there are more mudo and hama than ever) you'll tell me that you can simply make a demon with the same archetype in the reserve to compensate but it remains complicated when you rely on a specific demon for a specific strategy against a boss or mini boss
If that one demon is so important to you then maybe you should've taken any steps at all defending it so it wouldn't die in the first place?
SadPlatty© Jun 28, 2024 @ 9:10am 
For some encounters - this is where I would leverage the Critical Kagatsuhi skill for the extra turns.

Generally I have 2 demons on my team second in turn order (1 in active party, 1 in reserve), and some re-anim items - and then I will have another 2-4 demons with healing skills (split between party wide and 1 ally heals).

For single KO, I will usually call in some other demon - then using that pass-turn to re-animate the dead demon, and then either just keep them out and use them, or swap back if necessary. Otherwise - I pop the Kagatsuhi skill, attack (usually with some drain skill/item to heal MC), then damage control my party back out in the order of re-animators > healers > damage.

Otherwise - I won't lie, that free Kagatsuhi from them dying is tasty when you get the miracle for it. I basically let one of the late game bosses eat the same demon 5 times over the fight just because with all the miracles (I would just re-animate via skill into the same spot to die again), I got a full bar almost every other rotation.
borizb Jun 28, 2024 @ 9:16am 
Originally posted by Azzurra:
having to lose a turn to reanimate it, lose a half turn to bring it back to the field and possibly lose another turn to heal the rest of its HP I find that complicated (especially in a game where there are more mudo and hama than ever) you'll tell me that you can simply make a demon with the same archetype in the reserve to compensate but it remains complicated when you rely on a specific demon for a specific strategy against a boss or mini boss

Try fighting Dagda from the DLC. His Signature attack does more damage than any severe phys skill, can crit + high chance to instakill. I revive 1 demon on any given round

I defeatet him once, but when he hits me i lose enduring soul and on 2nd hit i lose whittled goat which costs 100K which costs 50k. If he hits you for a 3rd time, and there seems to be no limit to how often he can use it, it's game over.

And even though i resist dark and light, which in most other SMT games grant you safety from insta kills, it won't help you in SMTV:V. And this is on normal difficulty with all my demons being at his or the recommended level. I can not image how people beat him on hard without a guide.
Last edited by borizb; Jun 28, 2024 @ 10:21am
AngryChair Jun 28, 2024 @ 5:42pm 
Welcome to SMT, my friend. Demons weak to light and dark are a big nono most of the time. Luckily this time around you have guests that can use items and you are not just restricted to use a revival bead with the MC. Sometime later you'll get a miracle to allow demons to use items so you'll be able to use revival beads/balms of life.

Also, i wouldn't say it's unbalanced, you can have a LOT of demons in reserve so you don't necessarily need to waste turns reviving, summoning and healing said demon, just summon a different one.
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Date Posted: Jun 28, 2024 @ 5:50am
Posts: 14