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Een vertaalprobleem melden
The software I mentioned is effectively a single-player game. I buy a license, and then install the "game"/software. It doesn't then phone home like Denuvo, it doesn't even need you to be connected to the internet after (use it for home network to see connected devices, IP addresses, MAC addresses, possibly more if left open).
If I choose to then stop outside a place with WiFi and connect, I am still just "playing my game", but it happens to have functionality that allows me to connect with others (in a way). The only "banning" that can happen to me is I get told to remove the software from my device (which to your point, I legally don't need to do within those 2 years).
Though - I guess that's a special permissible case; just like how Steam makes it so I can't play Dark Souls Remastered online on Tuesdays while they push updates (literally preventing me from doing something I paid for once a week during what could be considered peek hours for a Tuesday - 6PM ET).
Where it gets murky (in the US at least) is that the end user owns the 1s and 0s on their hardware, assuming it was put there legally. In this case, it is. So even if the license is revoked, the end user isn't obligated to delete the software from their hardware. And reverse engineering the software so that you can have easier access to it (ie cracking it) is also legal, assuming you don't use that knowledge to promote piracy (the illegal sharing of software, which this is not).
In other words, them selling you a license to rent the software is legal. And the publishers aren't obligated to honor that license if you break the agreement. However, once the software is on your machine, it is considered yours, and you can legally crack it if you want to as long as you don't share. This is why mods are legal in US.
edit: I'm not complaining btw. I'll have my fun with the game either way. I'm just curious about this.
Unfortunately in the digital age we can't really expect to own the things we buy. That's why it's just a general consensus that most people support piracy anyways. Besides, it's technically not stealing since you're only making a digital copy of something and nothing was reduced by doing so. Since you can download something infinite times, you're not really stealing anything when you pirate a game.
If they suddenly took off your access they would lose to any court very easily unless they refund you (maybe even if they do). It may be "a license" but it is not marketed as such, nobody says "OH YEAH IM FINALLY GOING TO BUY A LICENSE TO PLAY THIS GAME!". You are "buying a game".
It should also be stated before you buy the game, not after you paid, AND in a 500 page long document.
lol what? you have if you own a physical copy. they can't just suddenly go to your house and take your game away.
But anyone old enough to have owned a PS2, Gamecube, or earlier certainly owned their games.
Wrong, same kind of copyrights still applied, you did not OWN any part of the ip/copyright/etc and while you could make a backup for personal copy, reverse engineering/modifying/etc would fall under an IP breach, you did not own these games either.