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Well, you can hunt mitama but its unnecssary, you get enough exp through quests.
Another tip, learning when to guard can save you.
I would recommend trying to use buffs and debuffs if you are not doing so. On this boss I would recommend a demon with Sukunda as it will make the boss more likely to miss you, and if he misses he loses two press turn icons.
Mermaid (lvl 12 demon) can do some good damage on this fight, although she has a fire weakness so you need to either bring fire dampeners (buy from the Gustaves store in leyline fount) and/or guard before you end your turn so that the boss doesn't exploit you weakness and gains extra turns.
Try to also just fuse more powerful demons if you are not already doing so. Try to bring some ice skills to exploit the boss weakness to get more turns, and therefore more damage. If it's possible try to maybe have a member that nulls fire or darkness, I can't recall if that is possible this early on however. (Maybe Yoko does? She should be with you at this point I think, I forgot) Fully resisting an attack will decrease the enemies damage output significantly as they will lose turns from attacking the fully resisting party member.
Good luck, I hope this might help you somewhat. It can be a bit hard to get used to the press turn combat system but when it clicks it is very strategic and fun. Take your time on the boss and don't make too many risky moves and you should be able to beat it!
It's my first SMT game but from what I read I understood that all those "chance" worded skills have a much higher chance to procc with high luck. So I am trying to raise luck atm only because I get 2 or 3 skillpoints forced into the other stats on levelup and thus still getting higher life.
So my first try on the boss (to see what level he has, which was 15 so 3 level above me telling me I am 3 level short) was to use confusion and poison on it. It worked quite well, it went down by about 20% in just 2 rounds by slapping itself, the poison was sadly a bad idea got blocked off and killed my team because 2 turns lost :D
But from what I understood it has Fire and Dark damage, so I just gotta fit my team with some Fire/Dark block and can do a BBQ Session while waiting for it to kill itself in confusion while healing myself?
1. Do all side quests that you can. They reward great xp.
2. Always have a spyglass and a shard of every elemental type in case you find the weird droplet enemies called Mitamas. They usually give great rewards if you hit their weaknesses. You can find them as rare spawns, and if you're using your companion to hit every exclamation mark on the map for items, you'll find them as rare enemies much more often.
3. Level your main character only. You should usually be fusing every level, don't get attached to older characters at this point in the game. If you do want to bring a lower level character up, some of the mitamas drop items that level other party members up to your characters level. They're actually quite common, so use them once you get to the boss fight of the level.
As for Hydra itself, it's a single big body. Tarunda and Rakunda go hard and will help keep things more managable, buffs/debuffs in SMT are serious business (and have me convinced to chase buffs in other RPGs as a result back in the day). Try to minimize any weaknesses to Fire/Dark that you possibly can get so that Fire Breath/Poison Breath do not blast your entire party and give it extra turns. Carrying one demon that's weak to Fire is fine (Mermaid shreds Hydra so long as she survives one turn and Tarunda/Guard helps with that on free turns). Just make use of Dampeners or Guard whenever it preps a crit turn.
of course it is possible with strategy and good team comp
you dont need to grind in smt games, i beated hydra on level 12.... on hard.