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So it's not forced upon you, right? You had a choice not to use it?
SMT has smartly placed the balance in the player's hands with the modern games. Giving things like difficulty options or features you could simply choose not to use so that the game can be played by a wider audience at the challenge level they want to play it at.
You don't get gamer street cred for beating an SMT game these days. There aren't any cliques of people going around touting how they kicked DDS or Nocturne's ass anymore. The games can be notched down (or up) to make the player comfortable.
TL;DR more tedious than IV at first but manageable by the second or third Da'at, but no more fusing Surt with Bufu skills or having Salvation and Luster Candy on everyone at the final boss :(
If you were particularly stingy and wanted to play it super safe/ration recovery items etc. you could fast travel back to various areas in which you've memorized their spawn locations and fill up at will ;)
Also worth noting that Physical Skills cost MP in this also, not HP.
Currently trying to finish the SMT 5 before Vengance hits, and most of the time I am either almost out of MP by the end of a boss fight, or i have to swap out demons because they did run out of MP.
I'm generally fighting bosses slightly under leveled or at the appropriate level and it seems balanced. During general exploration it really doesn't matter as you can always port back to the little checkpoint thingies and restore at will more or less.