Shin Megami Tensei V: Vengeance

Shin Megami Tensei V: Vengeance

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DeStroYeR Jun 25, 2024 @ 7:19am
Skill suggestions for phys Nahobino (Not sure how far into the game I am)
https://steamuserimages-a.akamaihd.net/ugc/2441595099927924909/7463C690289A0BC1E5528539DB07C1B7331B8405/

This is my current setup. Yes, I know. Magic skills. I keep them there to be able to hit more press turns. Maybe not such a good idea. What could I replace them with? Is Restore and Bloody Glee a good idea? The latter, I read isn't that great.

I'm just beforer Fairy Village so keep that in mind when suggesting what may or may not be available. I play Canon of Creation atm.
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Showing 1-7 of 7 comments
Hanzo Jun 25, 2024 @ 7:31am 
Originally posted by DeStroYeR:
https://steamuserimages-a.akamaihd.net/ugc/2441595099927924909/7463C690289A0BC1E5528539DB07C1B7331B8405/

This is my current setup. Yes, I know. Magic skills. I keep them there to be able to hit more press turns. Maybe not such a good idea. What could I replace them with? Is Restore and Bloody Glee a good idea? The latter, I read isn't that great.

I'm just beforer Fairy Village so keep that in mind when suggesting what may or may not be available. I play Canon of Creation atm.
You could take a look at "Dracostrike" skills. They are elemental skills that affected by STR stat. They are show up from early 40+ till mid 40 level. First one you could get from Power (White Dracostrike). They will be easier to get in next location though.
Problem with those elemental skills that they also use elemental potential (not phys), so you won't be able to scale them much in the endgame. Same for pleroma, you won't be able to put all of them there. But it still good build that I've used till late game. Later you'll have to focus on 1 element or physical, so you could take 2 pleroma skills to increase the damage.
Also you could get piercing skills and just put your stats and potential in phys and add phys pleroma later. For example "Puncture Punch" you could get from naga
If you have macca you could also be using specific gems to make more space for other skills. But it could be pricey
Last edited by Hanzo; Jun 25, 2024 @ 7:34am
Frostea Jun 25, 2024 @ 7:37am 
Murakumo
Critical aura
Critical zealot
Almighty pleroma

Everything else is your preference.
Last edited by Frostea; Jun 25, 2024 @ 8:21am
Blunette Jun 25, 2024 @ 8:24am 
Having a coverage move for bosses isn't a bad idea early on to generate a Press Turn, so long as it's something you don't mind burning an Essence for to replace. As stated earlier, Dracostrikes make for an effective coverage option but with only Medium strength and dependent on proficiency. Honestly Physical starts taking off once you get access to higher Almighty moves and their proficiency, ESPECIALLY in Taito because that's where the cracked Aogami Essences are.

Also as a sidebar, I'm never a fan of AoE moves unless they either pierce or come with some other bonus. I find it far better personally to nuke down specific targets ASAP and move onto the next but that's just my playstyle outside of bosses. Also putting a Charge/Pierce/Crit move to use in your 'downtime/setup' turns isn't a bad option either. It's just one of those things that, if you have the space for it, go for it. Not having all 8 skill slots is pain in mid-late game. :( :SMT5V_Nahobino:
Citronvand Jun 25, 2024 @ 9:07am 
Originally posted by DeStroYeR:
https://steamuserimages-a.akamaihd.net/ugc/2441595099927924909/7463C690289A0BC1E5528539DB07C1B7331B8405/

This is my current setup. Yes, I know. Magic skills. I keep them there to be able to hit more press turns. Maybe not such a good idea. What could I replace them with? Is Restore and Bloody Glee a good idea? The latter, I read isn't that great.

I'm just before Fairy Village so keep that in mind when suggesting what may or may not be available. I play Canon of Creation atm.
I'm just a bit further than you, currently level 45 I believe. I'm using this on hard-mode:

Aramasa
Sakanagi
Inflaming Divinity (Max Attack/Defense/Acc/Eva buff)
Rooted Soul (+30HP/MP)
Boon Boost (Buffs last 1 turn longer, for Inflaming Divinity)
Bloody Glee (Increased Crit chance)

HP 301
MP 261

Strength: 71
Vitality: 48
Magic: 32 (Base)
Agility: 41
Luck: 38

Aramasa is my go to skill for fishing criticals.
Sakanagi is for when the enemy resist/blocks physicals or if I can guarantee a critical with Magatsushi.
Inflaming Divinity whenever there's a boss.
Rooted soul is good at the beginning of the game, I'll change it when I get something better.
Bloody Glee is a nobrainer as getting critical hits is important for physical builds.
DeStroYeR Jun 25, 2024 @ 9:58am 
Originally posted by Citronvand:
Originally posted by DeStroYeR:
https://steamuserimages-a.akamaihd.net/ugc/2441595099927924909/7463C690289A0BC1E5528539DB07C1B7331B8405/

This is my current setup. Yes, I know. Magic skills. I keep them there to be able to hit more press turns. Maybe not such a good idea. What could I replace them with? Is Restore and Bloody Glee a good idea? The latter, I read isn't that great.

I'm just before Fairy Village so keep that in mind when suggesting what may or may not be available. I play Canon of Creation atm.
I'm just a bit further than you, currently level 45 I believe. I'm using this on hard-mode:

Aramasa
Sakanagi
Inflaming Divinity (Max Attack/Defense/Acc/Eva buff)
Rooted Soul (+30HP/MP)
Boon Boost (Buffs last 1 turn longer, for Inflaming Divinity)
Bloody Glee (Increased Crit chance)

HP 301
MP 261

Strength: 71
Vitality: 48
Magic: 32 (Base)
Agility: 41
Luck: 38

Aramasa is my go to skill for fishing criticals.
Sakanagi is for when the enemy resist/blocks physicals or if I can guarantee a critical with Magatsushi.
Inflaming Divinity whenever there's a boss.
Rooted soul is good at the beginning of the game, I'll change it when I get something better.
Bloody Glee is a nobrainer as getting critical hits is important for physical builds.

Right. It's a pain to choose attacks, though. I'd like to keep Critical Wave on if I can. But that means ditching a cover move for bosses in case I want something that can generate press turns. Bloody Glee, Boon Boost and Inflaming divnity would leave me with 3 offensive moves right now. I ditched Aramasa for now since I read it starts getting outperformed. Replaced it with Fatal Sword. I suppose I could ditch Zionga for something. Question is what. Critical Aura is nice but forgot what gives that.

Ah, found one. My Matador essence.
Citronvand Jun 25, 2024 @ 10:30am 
Originally posted by DeStroYeR:
Right. It's a pain to choose attacks, though. I'd like to keep Critical Wave on if I can. But that means ditching a cover move for bosses in case I want something that can generate press turns. Bloody Glee, Boon Boost and Inflaming divnity would leave me with 3 offensive moves right now. I ditched Aramasa for now since I read it starts getting outperformed. Replaced it with Fatal Sword. I suppose I could ditch Zionga for something. Question is what. Critical Aura is nice but forgot what gives that.

Ah, found one. My Matador essence.
Fatal Sword is probably better than Aramasa. Reason I'm still using it is because it is very MP efficient. Not to mention it looks cool and is a unique skill for Nahobino.
If you still want Zionga you could at least change it for Ruinous Thunder (Heavy Elec attack 1 foe) which is a unique Nahobino skill. If you don't already have it you should get it very soon.

About press turn. Having 8 turns is nice, but forcing yourself to always have it might be a misplay. I previously played a mag build before respeccing to phys and I wanted to get press turn every time. But I've stopped playing like that. If I get one, great, if not, I'll survive. Alice is my main damage dealer that only deals dark damage, if the enemy is not weak I won't get a press turn, but it is fine because she deals so much damage it is still worth it. If I really really needed that extra turn, perhaps for the healer, I can just pass instead of sacrificing a slot for, say, zionga.

But, different philosophies and playstyles. But that's kind of what makes the game fun in my opinion.
Fox Tenson Jun 25, 2024 @ 11:41am 
Aramasa with some crit up passive should get you enough press turns until you get wrath tempest. Sakanagi for when something rarely resists phys damage. You can always use shards and gems if you need elemental press turns! I had Aramasa, sakanagi, and crit wave for quite awhile. Once you find tempest you can replace crit wave or aramasa. The dracostrikes are ok, but really fall behind for damage and the mp usage is high. You could branch into elemental miracles but the glory is a bit tight for a phys build as phys and almighty miracles cost a crapload.

Bloody glee and restore /high restore with aramasa will mean basically never running out of mp and makes rooted soul replaceable later. Very few things reflect, null, and resist phys in this game so you can crit farm fairly easy.
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Date Posted: Jun 25, 2024 @ 7:19am
Posts: 7