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Stage 1 Lahmu is weak to Force and Light, resists Fire and is immune to Dark. It also moves twice per turn. Lahmu will use Ice, Electric, and Dark against you so setting up against those is recommended.
For just a simple suggestion, a party like Muu Shuwuu, Thunderbird, and Narcissus works fairly well. Basically multitarget Mazanma and Mahama will be great here.
Stage 2 Lahmu will now be weak to Fire, resist Ice and Force while being immune to Dark. Now is the time to switch in demons who have Fire attacks/spells and are resistant to Ice, Electric and/or Dark.
Sukunda is recommended to counteract the Accuracy/Evasion reduction from Lahmu. While bringing along some Electric Dampeners will also help for Lahmu's Magatsuhi-charged attack. Alternatively you can just Guard with everyone once Lahmu charges up.
For a simple party suggestion, something like Baphomet, Succubus, and Power work well here.
Lahmu isn't a hard boss in this game. If you struggle there already, you might want to either put more hours in learning the basics of the game (how buffs and weakness mechanic works), level up your team (so you're slightly overlevelled to make it easier) or turning the difficulty down (no shame in that).
While the tactics mentioned above will certainly provide a solution to this specific boss, you might as well struggle with every other boss as well if you don't get the basics. And Lahmu is basic af.
Parvati also has immunity, so you could use her as a healer. Don't hesitate to use chakra drops/pots.
i'm not sure, but 2nd phase will always hit you with thunder on magatsushi (all your party) so use elect dumps (I'm not 100% sure about this statement)