Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But just in case it's all individual. It depends on your playstyle and how you want to build your MC.
Vitality is definitely helpful, I've put quite a bit into it and my character feels very tanky, taking several hits from bosses before going down. Meanwhile demons with low vitality occasionally gets one-shotted. Combine with skills such as Rooted Soul (+30 HP/MP) and Inflaming Divinity (All stats up twice) and it will be even better. Both are Nahobino exlusive skills. Don't forget that if the MC dies it is game over and you don't have to heal after every little injury if you have high HP and Vitality.
Currently my stats are:
STR: 64
VIT: 40
MAG: 26 (Base)
AGI: 33
LCK: 27 (Base)
Haven't really experimented with luck. I assume it affects critical hit chance which is important for physical builds but I read a post where someone went full luck build (71 luck at level 42) and he estimated he only got at least 1 critical hit 70% of the time with Aramasa (8 weak hits). That feels like what I'm currently getting with my build, though I've noticed my crit chance skyrockets when fighting low level demons and vice versa for high level ones. So I don't know, either luck doesn't affect critical chance or it only a small buff. Using skills like Bloody Glee (crit chance up) feels like a better choice rather than pumping luck.
Going Full Str or Magic better. Str has upper edge, cause it works everywhere with impale or critical gem.
low luck and agi vs opponent who has a lot (or at least a lot more than the demon who wants to crit), you will never crit, no matter how many boosters you use in your skill slots.
I think Luck impacts ailment success rates? That's how it has worked in pretty much every other game directed by Komori.