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There's even one with Zeus/Demeter that gives the most overfill max HP so you can tank moves you usually can't.
I'm in endgame of Canon of Creation and fighting the 3 superbosses, and especially the new one will probably require the new duo skills as they're extremely hard.
Now if they made it so it could cost MP instead then you could have them both that would be damn fun.
So why are you so focused on healing, when mediarama and Idun/Sakuya or items do this easily and consistently, especially on hard some fights are unwinnable if you take too long. You dont have time to stop and waste your bar on heal you need to deal as much damage as possible pronto. And superbosses require a different approach but is nearly the same you need to kill them fast and wasting your bar on heal is absurd.
It's precisely because crits are so good that team combos do matter since using the right combination of innate skills lets you exploit crits and crit damage so easily that you can burst down a lot of bosses without even activating a Magatsuhi skill. And even if you're relying on those there are innate skill combos that make those effects really shine, for example Pandemonic Feast + Dragon's Dance (Magatsuhi skill for dragons) + Any innate that increases crit damage in a team that has strong multi-hit attacks will absolutely decimate enemies, since you are already using the Magatsuhi bar on a skill that doesn't automatically grant xrits to all attacks this works much better if your team is stacked with passives like Bloody and Murderous Glee (raising your crit rate to over 3 on any demon that has both).
Any of the ones that remove press turns combined with any form of CC ailment basically removes the boss from the fight for that turn outright, which is very strong as a counter to their Critical. Overheal + buffs gives you incredible sustain, and while death is the best form of CC, damaged is the worst, so being able to overheal + fully rebuff even from -2 can keep you in the fight. Likewise, the one that resurrects everything in your stock while being a full party including stock heal lets a Vitstack Nahobino just keep throwing waves and waves of demons at a problem.
Critical is good, and is far and away the one you will press the most often because it's the most generally applicable one, but plenty of others have a use case that you can easily find yourself in.
the only Magatsuhi skills i ever use in real battle: Critical, Strategize, Impaler's Glory, Pierce and Omnipotent Succession, sometimes i ditch my Baphomet so for easy pierce attack i simply use Oma: Pierce
well actually there's one actually a bit useful: Zeus + Demeter, it increase allies' max HP by 75%, so your team HP will be 1749 (assuming all of them having 999 HP), this effect also carry over in between virtual continous battle, so your HP will stay higher than 999 in the next set of virtual battle until you get damaged