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unlike persona that has characters that you can't customize their personas, you can fight and negotiate with real demons and they can join your party.
so its hope and whatever demon you can get on your team which make your set up very custamizable.
Anyway, to make things simpler, in SMT you usually have the main character and the rest of your party is filled with demons.
You can only have have 4 party members active, BUT you can, at any time in combat, replace any of the demons with characters on "the back row". This is KEY to make the games easier, since SMT games are usually quite challenging.
Except for the vengence storyline where you get Yoko for most of the run... also; Yoko deffo moree usefull partymember over tao ngl
- No knockdowns
- No all out attacks
- Press turns but with a stock system, fixed turn order is customizable
- Turns can be skipped and stocked
- Buffs/Debuffs are stackable 2 levels
- No swappable Personas, all 3 other slots hot swappable with demons (aka playable Personas) and human guest characters. (Main character's skills are learnable for consumable "essences,)
- Magatsuhi skills (think limit breaks)
- Limited inventory of each item discourages item hoarding, item usage is much more expected.
- physical special attacks use mp not hp
There is no*
The haunt feature is just giving them gifts to get stat buffs and maybe hear a line of dialogue related to the creature or the zone you are in.