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Rapporter et problem med oversettelse
but it gets close to that really quick.
SMTV is really easy if you just want to experience the story and chill out while playing it. There are multiple difficulty settings and they range anywhere from no challenge at all, to brutal difficulty.
So whilst you can defeat most area mobs with almost any decent combination and use of creatures, with some specialists; when it comes to the bosses and powerful monsters on the field you'll have to craft your team up for them. This means changing up the composition and being happy to recombine and merge demons into other forms to get different abilities and so forth.
This is very much less a game where you just pick a team of almost "whatever" as you go and where you can out-level things if they are a bit tough. You will get some periods where you will have to gather levels and so forth; but you're very much learnign to read the bosses and the abilities and designing your team around that.
I think people who don't grasp that and try to treat it like pokemon, find it a LOT harder or far far far more of a grind as they try to out-level the opponents.
So always be ready and happy to change up your team as the situation demands and be ready to lose to a boss so you learn how they perform before you craft up.
Most games are difficult because the maps are insanely evil but with V it's the combat. It's the only SMT I can recall playing with such extreme level checks. Also the min/maxing of abilities and exploitation of all the systems requires mastery on the level of DDS.
Curious what other ppl think are harder SMT games and why?
Persona games are basically 'SMT Lite' they give the player a ton of advantages the opposing team doesn't have, and broadly speaking the enemy composition and tactics in Persona titles are really pulling their punches, even in the super bosses.
In SMT, things are more symmetrical- the enemy can do everything you can, there are a LOT more mechanics to deal with, and more variable in every fight since you are composing the entire party not just the protagonist.
Pretty much all of the SMT/Persona style games have the same problem; early game when you've got limited options and are having to experiment to figure out what is weak to what they're hard. Once you've got it figured out though the combat largely becomes autopilot until you hit one of the gimmicky boss battles.
SMT just tends to be a bit less forgiving than Persona - turn up to a fight with the wrong mix of demons and you'll get slaughtered, often in one round. There's not really the same scope for simply brute forcing your way through as you can in Persona.
If you are going to ignore any aspect of the fight you are going to have a hard time
The core mechanics aren't that hard to grasp and it's explained well enough to figure everything out, so you don't really need to worry about being blindsided by unexpected rules. But if you slip up and make a serious error (ex. hitting an enemy's drain, exposed weakness to a boss element) the game will absolutely punish you for it.
I'd say P5 on Hard is a bit easier than SMT5 on Normal, and that'll probably be the difficulty you want to start on. Casual is easier than P5 Hard, and ends up having an awkward difficulty curve where parts of the game are very easy and others aren't that far off from Normal. Don't play on Safety because SMT5 Safety is immensely easier than any other Safety difficulty in any Atlus game. You deal 10x damage and take 1/10 damage, alongside some other really extreme modifiers.
What Stoibs here says is the future for all recent and future SMT releases. Lower difficulty = more purchases and investors / new direction for the SMT franchise clearly don't value the people who want this franchise to be unforgivingly hard (no, being able to switch to loweest difficulty possibly at any point in time and having those DLC cheats is not unforgiving for example). They want to try and tap into the Pokemon crowd money e.g. creature collecting, flipping assets of the same old demons as much as possible in a slightly different environment skin. That's what this franchise has become.
The whole post apocalyptic vibe it had going for it (there being a choice in this = immersion breaking) has been losing its appeal especially thanks to the extremely dumbed down forgiving difficulty options, so you're fine OP.