Life is Strange: Double Exposure

Life is Strange: Double Exposure

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Why Deck Nine and not Dontnod?
So i played almost every Life is strange titles but saw recently, after looking at the store page, that the developer was no more Dontnod but Deck Nine. Did something happen? I wanted to buy Double Exposure but it not being developed by Dontnod is a big turn-off ngl.
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rmsgrey 25/nov./2024 às 18:46 
Escrito originalmente por Heinrich von Hannover:
So i played almost every Life is strange titles but saw recently, after looking at the store page, that the developer was no more Dontnod but Deck Nine. Did something happen? I wanted to buy Double Exposure but it not being developed by Dontnod is a big turn-off ngl.
Only the original game and Life Is Strange 2 (and Captain Spirit) were developed by Don't Nod. Before the Storm and True Colors were Deck Nine, as is Double Exposure.
Cat 26/nov./2024 às 0:29 
Because Don't Nod wants to make good games and we can't have that. Deck Nine follows orders to ruin games without questions like a good SBI client so Square Enix preferred them.

:steamsalty:
Boody 26/nov./2024 às 16:34 
Don't buy it, the story and game is completely garbage. It's an insult to og lis. Deck Nine needs to be taken down
Carighan 27/nov./2024 às 8:18 
Because let's be honest, comparing what Decknine achieved with True Colors and now Double Exposure to the rather tepid stuff Dontnod has put out since LiS1 really suggests that back then they caught lightning in a bottle and have not been able to recreate the experience since.

While Decknine might not be innovative, but at least they manage to recreate the feeling of playing LiS1 and the characters and the game's atmosphere. Far more than the original makers achieved.
Escrito originalmente por Carighan:
Because let's be honest, comparing what Decknine achieved with True Colors and now Double Exposure to the rather tepid stuff Dontnod has put out since LiS1 really suggests that back then they caught lightning in a bottle and have not been able to recreate the experience since.

While Decknine might not be innovative, but at least they manage to recreate the feeling of playing LiS1 and the characters and the game's atmosphere. Far more than the original makers achieved.

So i watched Videos and couple of Streams and i cant really agree. De Atmosphere seems really not good.
Carighan 27/nov./2024 às 10:12 
Escrito originalmente por Heinrich von Hannover:
So i watched Videos and couple of Streams and i cant really agree. De Atmosphere seems really not good.

I mean I played the game, start to finish, and all the other ones by both studios, too. To me Decknine understands what made LiS1 great, and the showed that twice now. While Dontnod keeps bumbling about trying to recapture the magic.
Última edição por Carighan; 27/nov./2024 às 10:12
Escrito originalmente por Carighan:
the rather tepid stuff Dontnod has put out since LiS1

"Tepid" is a word that I would also use to describe the Dontnod games I've played post LiS 2.

Escrito originalmente por Carighan:
back then they caught lightning in a bottle and have not been able to recreate the experience since.

And Dontnod wants to capture that lightning in a bottle yet again with Lost Records: Bloom and Rage. I wish them luck. They're going to need it.
P1nkLem0n4d3 28/nov./2024 às 13:10 
Because DontNod did LIS 2, which is the weakest of the LIS main games, and they didn't do well with that game, so they had to give up the IP.
Mr.Smith 4/dez./2024 às 11:35 
Escrito originalmente por P1nkLem0n4d3:
Because DontNod did LIS 2, which is the weakest of the LIS main games, and they didn't do well with that game, so they had to give up the IP.
Lis2 is million times more creative than anything in DE
Carighan 4/dez./2024 às 12:41 
Escrito originalmente por Mr.Smith:
Lis2 is million times more creative than anything in DE

Well, we'll just have to agree to respect each others opinion then, no matter how wrong yours might be.
P1nkLem0n4d3 4/dez./2024 às 13:19 
Escrito originalmente por Carighan:
Escrito originalmente por Mr.Smith:
Lis2 is million times more creative than anything in DE

Well, we'll just have to agree to respect each others opinion then, no matter how wrong yours might be.

It's true in that its the most unique and creative of the series, but that also makes it stick out like a sore thumb compared to the other games. Then the differences, also came with its issues that aren't present in the other games that don't have those differences.
Mr.Smith 5/dez./2024 às 1:08 
Escrito originalmente por Carighan:
Escrito originalmente por Mr.Smith:
Lis2 is million times more creative than anything in DE

Well, we'll just have to agree to respect each others opinion then, no matter how wrong yours might be.
You may not like the story, characters or changing locations but to deny that the game is creative, cinematic and artistic is pure ♥♥♥♥♥♥♥♥. Just compare journals in Lis2 and this one.
Última edição por Mr.Smith; 5/dez./2024 às 1:10
Carighan 5/dez./2024 às 4:28 
Escrito originalmente por Mr.Smith:
You may not like the story, characters or changing locations but to deny that the game is creative, cinematic and artistic is pure ♥♥♥♥♥♥♥♥. Just compare journals in Lis2 and this one.

Oh you might have misunderstood my post. I agree, LiS:DE is a creative, cinematic and artistic. To deny that is pure ♥♥♥♥♥♥♥♥.
SoulSteppe 6/dez./2024 às 20:28 
To answer OP, Don't Nod sold the rights to Square Enix. They refused to let Don't Nod handle the games, but only Deck 9.
RJM 7/dez./2024 às 7:38 
SoulSteppe is right. DontNod sold the rights to LiS to Square so that they could have the money and creative freedom to make independent games. Square then cast around for a cheap developer to carry on the work. Deck Nine had a game engine with no game to make, they were a good fit and willing to do it cheap.

D9 have had bad luck (bad pitching skills?) when it comes to securing other work outside of the LiS series, so they keep agreeing to do them on a tiny budget and with Square having strong influence over the storyline.
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