SOVL
DSRGames Nov 26, 2024 @ 5:33am
What are the future plans ?
It would be nice for some more maps for variety (maybe a bridge crossing where its rough terrain except at one or two bridges).

Fun game though- 3 days in and I've already logged 24 hours. and have barely scratched the surface of the army building (been playing solo campaign- its quick and fun)
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Showing 1-11 of 11 comments
Swansonhart Nov 27, 2024 @ 3:43am 
I'd love to see some roadmap too. I think everyone wants to know whether the dev is multiplayer focused or single-player focused, whether he's considering adding more armies or game modes etc.

As of now, what's the point of buying all the armies if they all go through the same-paced campaign routine with weak meta-progression, and will all feel the same?
DSRGames Nov 27, 2024 @ 4:51am 
I enjoy the rogue-like solo campaign. For some reason I fight a battle and say ok last one then find myself doing yet another because it is so simple.

Maybe because the game scratches the itch I've had since I've moved into a place where I cannot setup and do my miniature gaming like I used to. I've got 1000's of models, decent terrain etc in boxes and printed up, as well as different periods, campaign rule-sets etc.

It would be nice if we had a way to add maps though. But I suspect there are some underlying "paths" that allow for the AI to do stuff that would have to be added.
Swansonhart Nov 27, 2024 @ 5:14am 
There is something to be said about the simplicity and right-to-action kind of approach. I enjoy it as well, especially consider how reminiscent it is of tabletop. It's probably going to sound silly, but I'd like to throw the dice in the game myself and see it roll around the tabletop in a natural way, hehe.
DSRGames Nov 27, 2024 @ 7:34am 
Yeah- I miss the tactile sense of moving figures and throwing dice or accidentally chasing them around the room or have the occasional Monster Cat jump on the table to join in the battle. We called that a draw and an AoC (act of cat).....
Aldehydra Nov 27, 2024 @ 10:34am 
Originally posted by Swansonhart:
As of now, what's the point of buying all the armies if they all go through the same-paced campaign routine with weak meta-progression, and will all feel the same?
Most of them do play differently, so there's that. I think the biggest issues with the DLC faction is that playing them means repeating the first act over and over, and there's very little variation in low level enemies. Adding more varied opposition to the early game and some more random events would help a lot.
Swansonhart Nov 27, 2024 @ 10:51am 
Originally posted by Aldehydra:
Most of them do play differently, so there's that. I think the biggest issues with the DLC faction is that playing them means repeating the first act over and over, and there's very little variation in low level enemies. Adding more varied opposition to the early game and some more random events would help a lot.
I think you've put the finger right on the problem. That explains my feelings. Man I hope the developer(s) are reading this.
Human72 Dec 10, 2024 @ 10:55pm 
Originally posted by Swansonhart:
I'd love to see some roadmap too. I think everyone wants to know whether the dev is multiplayer focused or single-player focused, whether he's considering adding more armies or game modes etc.

As of now, what's the point of buying all the armies if they all go through the same-paced campaign routine with weak meta-progression, and will all feel the same?

true. if there is an option to allow us to adjust the difficulty for us to get a tailored expereince that works for us. (aka an option that gives us multipliers in gold gain xp gain etc.) that will go for miles.
Ted Bunny Dec 14, 2024 @ 4:29pm 
The future plans are low-effort paid DLCs, and no improvements to the game itself
1marcinmalczewski Dec 15, 2024 @ 7:20am 
I really enjoy this game as it reminds me of the White Dwarf Battle reports.

The Minotaur leader was fantastic. When can we expect similar leaders for Orcs (Troll), Draconid (Kroxigor), and Abyssal (Dragonogres)?

Dark Elves are great fun(slavery is interesting adition). Surus with they aspects and Chaos with mutations are grat. I'm curious, when will we see Chaos Dwarves/Dugar, Ogres, Mummies, and others?

Will we be introduced to any original races such as Usagi Yojimbo (and other anthropomorphic characters), Insectoid Hive people (like Thri-Kreen, Ant Knights, and Spider People), Golem Like automatons(Warforged), anti demons(Angels), Ancient Romans, Greek, Egiptians, Germans, Slavs, Celts, Vikings, Asians with mitological aditions?

Can we anticipate new units like Dragon Turtles for the Lizardmen, Goblin doom divers or Pegasus Knights? What about characters like Werewolf or Frankenstein for the Undead? Units that can traverse water?

How about maps with terrain that is crossable but causes wounds to units crossing it? Or terrain that heals units in its proximity?
Last edited by 1marcinmalczewski; Dec 18, 2024 @ 12:52am
Eotorm Dec 20, 2024 @ 6:18am 
I'd love as well to see a plan regarding development.
Finished 2 times the campaign and the challenge unlock not carrying over is a bit no go to me. It's simply too easy.
More variety in maps and random events would also be welcome.
Also, different deployments would really help and should not be too hard to implement.
Ambushed in column, surrounded, forces split, etc. That will help make battles feel fresh.
As for rules, from Old world the big one missing is: Stand and shoot reaction
mooreshawnm Dec 21, 2024 @ 8:55pm 
Romans, Greeks, Carthaginians....
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