Omega Strikers

Omega Strikers

The "The Future of Omega Strikers" Video they made was what caused the drop of players
That video made the claim that they would cease support for the game in 2024, no skins, no new characters, no new battlepasses, nothing.
That's why the game has so few players now, based on the player metrics from december 2023 to january 2024
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Showing 1-15 of 24 comments
¿¡Kloey!?² Jul 7, 2024 @ 5:54pm 
There was already a steady decline from the lack of meaningful events, bug fixes taking far too long, horrendous matchmaking, very little meaningful updates, little to no advertising and barely useful tutorial to bring in and keep new blood. That future of os video was just the tipping point cause people were already on edge with everything to begin with, no pun intended. Unfortunately it wasn't until after this video till some meaningful changes started occuring but by then it was too little too late.
Orez-Suke Jul 8, 2024 @ 2:05am 
I would say that while it was going down, after some point is was just slowly going down
We had constant 1500 players for a long time before the give up annoucement
When they made their first official global matchmaking fix try after 6 freaking months i had hopr they would start doing stuff for their games, like better events, actually start to listen to feedbacks
But 10days later, give up annoucement
I am so disappointed of this happening to my favourite game of 2023
There was/is a ton of issues to fix but the core gameplay of an air hockey with abilities was so fun and unique i kept playing

Also it is pretty logic that the hive up announcement is the cause of the fall of the 1500 daily players
I play less and less since the annoucement
When i play I meet even more toxic players than before, with even more queue wait time (almost impossible to find matches solo)
And their micro patches makes everything worst. Why are Finii and Juno buffed over and over again when they are good already (am a Finii main)
Why do they keep nerfing Estelle and goalies designed as goalies who already struggled at the role because it is kinda easy to force a goal in
¿¡Kloey!?² Jul 8, 2024 @ 3:03am 
Originally posted by Orez-Suke:
Snip
That's on me then, cause I do remember there being frustrations over lack of meaningful content and the like. Believe me I really enjoyed this game too and honestly sometimes there are days I just uninstall but I keep coming back here and there to basically similar results nowadays. I didn't say OP was wrong, just the community was already on edge to begin with. There's no disagreement here that the video itself was the cause for there being less than 600 average players at it's best nowadays but I personally felt if they had did their best to retain retention and fixed most of the problems and listened to feedback we'd at least have maybe a few more hundreds of players at minimum who would probably still be active but that's just me being optimistic.
Orez-Suke Jul 8, 2024 @ 7:53am 
Originally posted by ¿¡Kloey!?²:
That's on me then, cause I do remember there being frustrations over lack of meaningful content and the like. Believe me I really enjoyed this game too and honestly sometimes there are days I just uninstall but I keep coming back here and there to basically similar results nowadays. I didn't say OP was wrong, just the community was already on edge to begin with. There's no disagreement here that the video itself was the cause for there being less than 600 average players at it's best nowadays but I personally felt if they had did their best to retain retention and fixed most of the problems and listened to feedback we'd at least have maybe a few more hundreds of players at minimum who would probably still be active but that's just me being optimistic.

Well, you are not wrong with the lack of content that made people quit
I would say the main issues were matchmaking and how easy it can be to kill (heard that from a majority of quitters including people that i introduced the game to at month 2)
But even being finishable in 1 match truly did not encourage people to come back

The second part of my first comment was pretty much directed to OP but i should have mentioned it, sorry

I truly feel like if they had tried to do player retention (via better big events (i mean, i don't think it is hard to add more quests, plus community emotes are a HUGE missed opportunity to make mini event while waiting for big events) not popularity contest (basically all team contest except the last one was a "who is more popular wins) along side more interesting reward (maybe a small skin, a chroma or a goal explosion (like the last event) more passes (4 months for one pass is so long.. plus more pass means likely more buys) and other stuff i can't think about)
Listen to feedback (even simple stuff like the asks about being more communicative than silence other than patch annoucement and memes (it is quite frustrating to see CM copy paste so many memes but when we ask "are you still planning to upgrade practice mode?" We have no info))
Had took feedback from people who quitted
And if the two foundators were not saying that their matchmaking is good (while for 6months is basically was "first found first matched" and we are probably back to it) and that tutorials are useless so no point at making a good one for OS
I bet the game could have went far
For 6months i tried to find them excuses for why QoL update were so slow ( i thought they were 10 or less working on the game so we just had to wait as when they will get more people/get more experience and incomes more things would be made), i just lost it all the day of the annoucement

Despite all of this I wish so much we could have Omega Striker 2, keeping the gameplay,
I miss the 15k-1500 daily player time
To add some positivity to it all, gotta appreciate how much they respect our money, no pay to win, good prices, pretty graphics, fun base gameplay, game is imo way better after release than during beta, very respectful of their art community
Originally posted by Orez-Suke:
Originally posted by ¿¡Kloey!?²:
That's on me then, cause I do remember there being frustrations over lack of meaningful content and the like. Believe me I really enjoyed this game too and honestly sometimes there are days I just uninstall but I keep coming back here and there to basically similar results nowadays. I didn't say OP was wrong, just the community was already on edge to begin with. There's no disagreement here that the video itself was the cause for there being less than 600 average players at it's best nowadays but I personally felt if they had did their best to retain retention and fixed most of the problems and listened to feedback we'd at least have maybe a few more hundreds of players at minimum who would probably still be active but that's just me being optimistic.

Well, you are not wrong with the lack of content that made people quit
I would say the main issues were matchmaking and how easy it can be to kill (heard that from a majority of quitters including people that i introduced the game to at month 2)
But even being finishable in 1 match truly did not encourage people to come back

The second part of my first comment was pretty much directed to OP but i should have mentioned it, sorry

I truly feel like if they had tried to do player retention (via better big events (i mean, i don't think it is hard to add more quests, plus community emotes are a HUGE missed opportunity to make mini event while waiting for big events) not popularity contest (basically all team contest except the last one was a "who is more popular wins) along side more interesting reward (maybe a small skin, a chroma or a goal explosion (like the last event) more passes (4 months for one pass is so long.. plus more pass means likely more buys) and other stuff i can't think about)
Listen to feedback (even simple stuff like the asks about being more communicative than silence other than patch annoucement and memes (it is quite frustrating to see CM copy paste so many memes but when we ask "are you still planning to upgrade practice mode?" We have no info))
Had took feedback from people who quitted
And if the two foundators were not saying that their matchmaking is good (while for 6months is basically was "first found first matched" and we are probably back to it) and that tutorials are useless so no point at making a good one for OS
I bet the game could have went far
For 6months i tried to find them excuses for why QoL update were so slow ( i thought they were 10 or less working on the game so we just had to wait as when they will get more people/get more experience and incomes more things would be made), i just lost it all the day of the annoucement

Despite all of this I wish so much we could have Omega Striker 2, keeping the gameplay,
I miss the 15k-1500 daily player time
To add some positivity to it all, gotta appreciate how much they respect our money, no pay to win, good prices, pretty graphics, fun base gameplay, game is imo way better after release than during beta, very respectful of their art community
I'd kill for Omega Strikers 2.
I hate sequels for live service games, but I feel like OS deserves a second chance.
¿¡Kloey!?² Jul 8, 2024 @ 9:24am 
Honestly I think it would beg the question since the foundation is still here and still relatively 'new', do you guys think if they made a video announcing they increased the team and will be bringing back more content and got back to advertising this game, do you think it might solve the problem or do yall think it's too little too late at this point?
Orez-Suke Jul 8, 2024 @ 4:13pm 
Originally posted by Baitofqualitycooking:
I'd kill for Omega Strikers 2.
I hate sequels for live service games, but I feel like OS deserves a second chance.

Yeeeesssss it deserves a second chance !
With the fixes and all it deserves
Orez-Suke Jul 8, 2024 @ 4:28pm 
Originally posted by ¿¡Kloey!?²:
Honestly I think it would beg the question since the foundation is still here and still relatively 'new', do you guys think if they made a video announcing they increased the team and will be bringing back more content and got back to advertising this game, do you think it might solve the problem or do yall think it's too little too late at this point?

It's lowkey too late at this point since the give up annoucement
I mean
It would be nice to have a bigger team but it doesn't mean they would listen more to feedbacks or at least be more communicative.
And taking care of OS, then giving up this game to make a different one, then deviding team to have a small one on OS, then (according this imaginary senario) get more people and have the full team back to OS, would give a huge indecisive vibe to the studio which isn't really attractive to supports nor players.
Better make a OS 2 if they ever wanted to get back to the air hockey games
A new game would be new hopes as it transports more ambitions than saying "we are back to the game months after we gave up when it barely had 6months" as it is more work and costs to make a new game, would assume they would ,more likely ,be more communicative, at minimum
¿¡Kloey!?² Jul 9, 2024 @ 5:59am 
Originally posted by Orez-Suke:
It's lowkey too late at this point since the give up annoucement
I mean
It would be nice to have a bigger team but it doesn't mean they would listen more to feedbacks or at least be more communicative.
And taking care of OS, then giving up this game to make a different one, then deviding team to have a small one on OS, then (according this imaginary senario) get more people and have the full team back to OS, would give a huge indecisive vibe to the studio which isn't really attractive to supports nor players.
Better make a OS 2 if they ever wanted to get back to the air hockey games
A new game would be new hopes as it transports more ambitions than saying "we are back to the game months after we gave up when it barely had 6months" as it is more work and costs to make a new game, would assume they would ,more likely ,be more communicative, at minimum
Honestly fair enough. Other than the beta the game itself just didn't theoretically last too long so I felt making OS2 when the first one didn't even last too long would be a problem in an of itself like FIFA or w/e releasing sequels thats basically the same game. But I also didn't take into consideration how indecisive the company would look if they decided all of a sudden after all this time to put support back into the initial game. We will just have to see what they are cooking with this new game they are working on.
Orez-Suke Jul 9, 2024 @ 2:01pm 
Originally posted by ¿¡Kloey!?²:
Honestly fair enough. Other than the beta the game itself just didn't theoretically last too long so I felt making OS2 when the first one didn't even last too long would be a problem in an of itself like FIFA or w/e releasing sequels thats basically the same game. But I also didn't take into consideration how indecisive the company would look if they decided all of a sudden after all this time to put support back into the initial game. We will just have to see what they are cooking with this new game they are working on.

I like to believe that is they spend enough time to polish an OS 2, and take well care of it by taking in account mid and long term plans, it wouldn't feel much like Fifa.
May be close to OS 1 is core aspects but wouldn't be so bad (imo) as the core aspects are pretty attractive, the lack of polish, activities, matchmaking fix tries didn't help to keep players tho.

Hope so much they prove my pessimism wrong with their future game
(And hope that after their new game we get an OS 2 years after that project , if it is successful)
Jojo Jul 18, 2024 @ 11:42am 
An OS2 is unnecessary. Just keep improving OS as it is would be more than enough
Orez-Suke Jul 19, 2024 @ 7:51am 
Originally posted by Jojo:
An OS2 is unnecessary. Just keep improving OS as it is would be more than enough
They don't want to work on OS anymore (other than very small things that only, likely until new game get released)
So an OS 2 *years after* their next game doesn't feel that unnecessary
Plus the trust is already broken for many, many OS1 players with the give up announcement of October 2023
(Also there is the indecisive part i have already talked about. Wouldn't be good for their financial support nor players to be pictured as indeciside about what to do with their own game)
MAAFX Jul 21, 2024 @ 6:44am 
also not having ingame voice chat in a team game was of the dummest decisions ever
Originally posted by MAAFX:
also not having ingame voice chat in a team game was of the dummest decisions ever
nah I think the lack of chat was a good feature.
Someone would tell me to off myself for playing poorly so often when I started out playing multiplayer starcraft 2 and league, I think not being called every imaginable slur in chat and voice chat was for the better
MAAFX Jul 21, 2024 @ 10:24am 
Originally posted by Baitofqualitycooking:
Originally posted by MAAFX:
also not having ingame voice chat in a team game was of the dummest decisions ever
nah I think the lack of chat was a good feature.
Someone would tell me to off myself for playing poorly so often when I started out playing multiplayer starcraft 2 and league, I think not being called every imaginable slur in chat and voice chat was for the better

Yea thats why the mute option exist
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