Etrian Odyssey HD

Etrian Odyssey HD

View Stats:
 This topic has been pinned, so it's probably important
ATLUS West May 31, 2023 @ 9:03pm
Please post your Etrian Odyssey HD Bugs here
Hello, Guildmasters!

We want to ensure you have the best experience possible playing Etrian Odyssey HD on PC.

There may be unique edge cases we haven't accounted for during QA. If you experience any issues with Etrian Odyssey HD, please report them here. This will help our QA team collate any frequently reported bugs.

Please also report your PC configuration so we can quickly identify any solutions.

Thank you and enjoy your time in the labyrinth!

ATLUS Comms
< >
Showing 31-45 of 121 comments
shade00 Jun 2, 2023 @ 4:53am 
possible bug your i assume not supposed to be able to purchase anything before mapping the first floor as going by what the important note says giving you access to purchase items from the girls shop, yet its active even before the maps finished and turned in

might be a glitch or on purpose since some may struggle without upgrades
Originally posted by shade00:
possible bug your i assume not supposed to be able to purchase anything before mapping the first floor as going by what the important note says giving you access to purchase items from the girls shop, yet its active even before the maps finished and turned in
You're allowed to purchase items before that point, you're just not allowed to purchase String of Ariadne items that allow you to warp back to town from within the dungeon.
shade00 Jun 2, 2023 @ 5:32am 
Originally posted by 魔装機神 Psybuster:
Originally posted by shade00:
possible bug your i assume not supposed to be able to purchase anything before mapping the first floor as going by what the important note says giving you access to purchase items from the girls shop, yet its active even before the maps finished and turned in
You're allowed to purchase items before that point, you're just not allowed to purchase String of Ariadne items that allow you to warp back to town from within the dungeon.
hmm that is another thing ive yet to find those and im at the second dungeon
cant recall when they begin appearing, i was given one early on but not seeing them in the stores oddly enough
Originally posted by shade00:
hmm that is another thing ive yet to find those and im at the second dungeon
cant recall when they begin appearing, i was given one early on but not seeing them in the stores oddly enough
They're in the Sirka Trading Post as soon as you finish the tutorial mission to map 1F. You might need to choose to talk to her first and show her the paper they gave you. It should show up in the Item category:
https://i.imgur.com/2k09gFm.jpg https://i.imgur.com/DQFVklF.jpg
Xeros Jun 2, 2023 @ 9:05am 
Changing the controls for Map and Menu (Switching Y and X respectfully), if the controller loses connection, the Menu (Y) cannot be triggered by controller anymore, it instead opens the Map. Every other function works for the bound button.

This doesn't fix until the game is completely closed and reopened.
Araxxor Jun 2, 2023 @ 4:19pm 
Provoke's skill effect description at level 6 and 7 are incorrect. It makes no mention of the draw rate increasing at those levels (Seems to have been copied over from the original game where the draw rate did stop increasing at level 5?)
Rockisch Jun 2, 2023 @ 4:34pm 
Bug/Feature Request: As soon as I open the game on Steam Deck, the resolution is set to 720p, and that setting is sent to Steam Cloud. If I later open the game on PC, those graphical settings will be used as well, even though My PC uses a different configuration (1080p).

The opposite case also happens, although to a lesser degree. On my PC I would like to set refresh rate to 144, but on Steam Deck it would ideally be set to 60. Due to Steam Cloud, setting the value in one system forces the other to use the same value.

Here are a few solutions:
- Do not upload graphical settings to Steam Cloud, or always prioritize a local version
- Allow screens with small resolutions to use higher resolution settings (worse, but the steam deck should be able to handle those settings)
Originally posted by Rockisch:
Bug/Feature Request: As soon as I open the game on Steam Deck, the resolution is set to 720p, and that setting is sent to Steam Cloud. If I later open the game on PC, those graphical settings will be used as well, even though My PC uses a different configuration (1080p).

The opposite case also happens, although to a lesser degree. On my PC I would like to set refresh rate to 144, but on Steam Deck it would ideally be set to 60. Due to Steam Cloud, setting the value in one system forces the other to use the same value.

Here are a few solutions:
- Do not upload graphical settings to Steam Cloud, or always prioritize a local version
- Allow screens with small resolutions to use higher resolution settings (worse, but the steam deck should be able to handle those settings)

You can actually edit the games Steam Deck settings to use a different resolution and that should fix that. It'll scale either way.
Rockisch Jun 2, 2023 @ 4:42pm 
Originally posted by Burst Strike Fox:
You can actually edit the games Steam Deck settings to use a different resolution and that should fix that. It'll scale either way.
I see, that's pretty nice. Doesn't fix the refresh rate 'issue' tho, and it'd still be better if it worked out of the box.
Originally posted by Rockisch:
Originally posted by Burst Strike Fox:
You can actually edit the games Steam Deck settings to use a different resolution and that should fix that. It'll scale either way.
I see, that's pretty nice. Doesn't fix the refresh rate 'issue' tho, and it'd still be better if it worked out of the box.

Your refresh problem I do agree it should be made more clear or just given a "Independent file that exists outside the cloud", but you should be able to set the refresh rate to whatever on the steam deck, as the OS has it's own refresh cap and shouldn't be affected by setting it to 144. Unity treats the "Target Framerate" more as a suggestion than an expectation. If the OS has the refresh set to 60, it will go to 60 unless it's set lower than 60, or you have "Allow Tearing" turned on. Hopefully this helps!
shade00 Jun 2, 2023 @ 5:12pm 
Originally posted by 魔装機神 Psybuster:
Originally posted by shade00:
hmm that is another thing ive yet to find those and im at the second dungeon
cant recall when they begin appearing, i was given one early on but not seeing them in the stores oddly enough
They're in the Sirka Trading Post as soon as you finish the tutorial mission to map 1F. You might need to choose to talk to her first and show her the paper they gave you. It should show up in the Item category:
https://i.imgur.com/2k09gFm.jpg https://i.imgur.com/DQFVklF.jpg
i cannot read it but thank you for the information been awhile since ive played this
the images give the idea and your words were enough to know what to do
so thank you again :ALwheeemoji:
Originally posted by shade00:
i cannot read it but thank you for the information been awhile since ive played this
the images give the idea and your words were enough to know what to do
so thank you again :ALwheeemoji:
I should've specified that I highlighted the relevant options for those who can't read Japanese, my bad. Glad you were able to get it though!
JayDee Phoenix Jun 2, 2023 @ 6:58pm 
Atlus you forgot to pin this post.
shade00 Jun 2, 2023 @ 7:04pm 
Originally posted by JayDee Phoenix:
Atlus you forgot to pin this post.
i mentioned that earlier on not sure if they checked it yet
or whos checking it, community manager or developers
retsa2b Jun 2, 2023 @ 8:26pm 
BUG:

The circular enemy "radar" in the lower right has a rendering problem. Each time the circle does a glowing "pulse", a half-circle visual element animates from it to the left. Because it is a half-circle, the right edge of the circle manifests visually (as a vertical edge) and the result is an unintended gaffe in the visuals.

Illustrated here:
https://i.imgur.com/qZVOEO7.jpg
< >
Showing 31-45 of 121 comments
Per page: 1530 50