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I dunno, but I'm against making things needlesly complex, though.
But who ever thought in Dimps that releasing game with just 1 mission for rank 100 players deserve to be demoted to waterboy role in the company. And not to mention that we dont have any hint that something is going to change in near future.
I dont think we will get any rank 100 mission this year, maybe ever, because by the time they decide to release more r100 mission game will be as dead as online game can be.
Even the online question g was a joke. So I do 1 daily, I am put on a map with 5 to 20 others. I am lvl 18, so I cant do anything but beginning area, no players there. They warped further in. AMD unlike story no 3 npc helpers.
This game was trash, especially for its price. But I am grateful it is. Way to many games to play to give this game any more time.
Just finished metaphor refantazio before I beat this, will move on to ys x and dq3hd.
Outside of grinding for levels and hoping for cosmetic drops (which has extremely low drop rates), there isn't much else to shoot for. You're basically just waiting for the new characters and story plots to drop, that's it. The fact that we lost all sense of exploration, adventuring from area to area (although in some if not most games, the areas were bland) gives me no drive to play. No skills to unlock, no secret items to adventure to look for, nothing but play this stage, complete it, pray to RNGsus that you get what you want, rinse and repeat. It gets stale really quick.
Exploring in the worlds like Re:Hollow Fragment, Hollow Realization, Fatal Bullet, Alicization Lycoris, & Last Collection are what drew me to the SAO games in the first place and with those elements gone, I have no drive to play. Again, these are just my feelings and opinons on the matter. I honestly feel Bandai Namco dropped the ball on this one. Select Gameplay Elements & Story is good but everything else boring.
Before anyone say anything, I have the game on PS5 (not Steam).
The game's store review is now "Mixed", which I think is a much more appropriate review for the game than the original "Mostly Positive". In spite of the hubris, I can't help but think perhaps this thread had a little something to do with it?....A tiny bit, maybe?
Anyways, BandaiNamco also put out a survey for the game! Did they do this for the previous releases? Are they actually going to listen to player feedback?
Though, even if they did, I doubt this game can actually be "fixed". I think it's more collecting data for their next potential release, or perhaps it's going to be used as a part of company assessment on the project's performance.
I've seen games with bugs get fixed, games with performance/server issues stabilize, and games with bad live-service management turn around. But I have NEVER seen a game completely rework a fundamental component such as movement and combat after its release.
With all due respect, they are in a freefall for last years (!) and it's a very naive thing to do to believe that "this time they surely will change".
Nope, they won't. Just think about it - in 2020 they released Alicization Lycoris in a VERY bad state (someone still remember 15 minutes long loading times after EACH cutscene or entering new location, etc.?) and they positioned it as a live service game too with SAO Shop and all of that. Then they released Last Recollection, a very short and dull in all aspects DLC-like "game" for a full-fledged AAA price that was literally AL, but with some unreasonable tweaks (like changed battle system). Then they released Variant Showdown for smartphones and after a couple of months they've sent it on hiatus because of it's problems (spoiler: it's problems were severe lack of content, general boringness and repetitiveness - remind you something?). And, oh sweet irony, it's hiatus was till "summer 2024", yet summer ended months ago and now it's "winter 2024". But the most ironic thing is that in their messages to players they literally say "We didn't change anything really, but we hope that you will continue to play the game!".
So, there already were 3 flops in a row (two of it - LR and VS - were huge flops, especially from Scamco's earnings perspective). And now they release yet another live service attempt of a game. But now they decided to literally remove everything that really worked and made it, just as MikuruX said above, a "looter grinder". No REAL open world, no proper leveling up system, clunky fighting system, very short and even worse than mediocre story, no bots "training" or romancing - nothing.
Like, you do know that second season of GGO Alternative just started airing the other month? Imo, it's very hilarious that Scamco forced developers of a great TPS game (aka Fatal Bullet) to develop not a FB2 - just bigger, deeper and better than the previous game, - but THIS. It's not on the level of shooting yourself in a leg (pun intended), it's also throwing a grenade at your own feet as well. Yet they still went this route - and already failed. And there is not a single reason for them to suddenly do things differently. The only other thing they can do instead of creating even more worse SAO games is to drop creating such games at all and, sooner or later, that what will happen.
Also, a fun fact that clearly illustrates something - I finally completed the story and during one of the Story missions (not sure if it was Main or Side Quest) Agil, Sinon and others go to the GGO location and there Agil tells that he "loves post-apocalyptic setting" and "would like to try playing GGO". This game *&^% on previous games lore and generally SAO gameverse (yet they still added Strea and will add others too), so yeah, he never was in GGO during Fatal Bullet's events. But the problem is that Agil already played GGO in the original ranobe/anime - at the very beginning of the season 3 (aka Alicization arc) there were a moment were Kirito's group were fighting Subtilizer's group and during one moment you could see that Agil were there among other (if I remember correctly he firstly rode a car while Klein was shooting with his rifle and then he was shooting with minigun too). So Scamco failed twice - they firstly hired someone so unprofessional, who doesn't even care for the most basic lore and can't comprehand title's events and then noone never noticed that it happened.
So, yeah, noone there cares about SAO and it won't ever get better.
True, but when you have one group soloing the boss fight before half the other groups even make it to the boss room... that's a problem. At the very least, it's a signal that the bosses for 20 player dungeons and raids if you only need 4 people.
Hollow Realization is the gold standard of what a SAO game could be in terms of exploration/map size, loot that actually alters your appearance, party size, skill trees, fully open world coop...
This is such a step backwards overall, even by Lycoris and Last Recollection's standards. They need to start getting some more dungeons and raids out there fast. I mean, christ.
I'll say that with Blue Protocol going down the drain, I don't know why Bandai Namco doesn't use the BP Dev team to make the next SAO game in-house rather than keep using either Aquaris or Dimps. Yes, they have shown that they can make a beautiful looking game with good combat and they could probably do better with such an limited online experience rather than a live service game experience (which they've shown that they couldn't do for no more than a year).
Take the best elements of their old games in the series (Create a character from FB, World Exploration / Skill Building / Item that affect Visuals from H.Realization, Online Co-Op from Alicization Lycoris / Last Recollection, & massive online play from Fractured Daydream) and put them together.
Again, this is just me talkin.
Just wanted to put this out, but Fractured Daydream is making us play the cast from the anime universe while dropping in the gameverse versions of the characters as DLC.
This explains the reasoning behind why it seemed odd that Agil made the comment about wanting to play GGO as if he's never played it and yet he was in Fatal Bullet which means this isn't the gameverse version in the default cast. Strea's inclusion into the cast confirms this as no one knows her even though she knows everyone else. The next two GGO characters are more than likely going to be from the anime universe since we've never had them in a game.
If we ever get another DLC batch, I would love to see Sachi added again (She's my favorite female character in SAO outside of Sinon).
The game is hella grindy but gets repetitive very quickly when as the rewards don't do nothing for you other than visual changes. If you like the combat and stuff, that's fine. To me, that's boring and not worthed the effort. It's probably why I stopped playing. With nothing to keep me engaged like in the other games, I see no reason to force myself to keep pushing through a boring experience.