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The only way i can see them start banning people is if the game turn in to huge hit with thousands and thousands of players. If it get few thousands (between 5 and 10) for a fist week or two then i dont see them doing anything about cheaters.
In bad case they will not be able to play online.
At lease they have anti-cheat to prevent someone to 1-shot the bosses.
Is it though? Sure you're not fighting other players, but even the 20-man raids are extremely competition oriented.
The best player in group gets best loot, the best of the five groups gets even better loot, and the last attack bonus gets exclusive loot. There's every reason to cheat if it means keeping other players shut out from such bonuses so you get all the best yourself.
Nobody cooperated in the beta. It was every player for themselves because that's the gameplay the multiplayer format encourages. And that's ignoring the players who spedrun, also preventing other players from finding chests/loot in the so called "coop quests".
Devs should definitely take a heavy hand when it comes to cheating as such advantages make it harder for legit players to get the best gear. I would even take it a step farther and say matchmaking needs to be done by player ANU character rank, to ensure that all players have an equal shot by preventing that max level 4-man from (for example) rushing and killing Illfang before anyone else can even make it to the boss room.
But players are egoistic and put themselves above the game and don't care at all if they ruin other the fun with their dumb behavior. On the contrary, they take the opportunity to make fun of you if you want to play fair.
Cheaters always make games worse, no matter how bad or good they are.
Not that it really matters, at the end of the day; the people who cried about people who cheated for min-maxed gear in relink weren't getting good parses to begin with lol.
The difference between cheating on relink and cheating on fractured daydream is that on relink, being MVP meant nothing but a shiny little badge at the end of the match(which you could easily steal just by doing damage and bringing one support skill). Whereas here in Daydream, cheating gear can potentially mean rewards only you/your party can get.
That being said, with how bad the drops are so far, I don't really blame anyone for doing it. I get MVP often, and I still only have like... 3 yellows to my name lol. Hopefully that changes in the rank 75+ content, but as of right now, it just feels bad.
Precisely this.
Just take a look at other similar popular PvE based games: MonHunt World, Helldivers (2), GBFRelink, TMNT:SR or Space Marine 2 (this one got PvP too)
The easy lookout actually just to check the community for games from same title, which would be all other SAO-based non live service/MMO games; Fatal Bullet, Alicization Lycoris, Last Recollection and pretty much any others except Integral Factor. Some of these got PvP too.
In all of these games mentioned above, although there are several anti-cheats which usually just quit/crashed the game when cheating detected, but none or hardly any ban ever heard (at least from my experience) because those are not live service / MMO. Instead some of these mentioned games have community mod which just "kicks" other player when suspicious discrepancy detected, eg MHWorld.
Best you can do is just to block the said player from Steam list. Altho I dunno if Steam's "Recently Played With" list still functional or not for SAO game.
People "cheated" in Relink because what the game had and still has as an "end-game" is so bad calling that is an insult to games with actual end-game. Relink entire "end-game" was: Farm Bahamut dozens, hundreds of times while paying to get the weapon you wanted. Then Lucilius came out and it was: Farm him dozens, hundreds of times and pray to get the gems or w/r they were called you needed. And in between doing just 2 freaking bosses, go and AFK for hours in I forgot what mission to get money because you need absurd amounts of gold to do anything.
That's the entire reason the game died after a month. It was: waste thousands of hours of your life girding the same two bosses and AFK in that one mission or just "cheat" and give yourself the gear you want. Or, the third option and the one 95% of the playerbase chose: Quit and go play something else.
Also, lets be real, someone having good gear doesn't ruin anyone's experience, as you have 0 idea and 0 way of knowing if they cheated or got it legitimately. The only kind of cheating that ruins multiplayer is if someone is going around one shoting bosses., has speed hacks, stuff like that. If that's what were talking about in this thread, then yeah, I would agree with you, but someone giving themselves gold or gear? Like I said, literally 0 way for anyone to know.
"Accept the game as it is or leave."
But it seems that even this simple sentence cannot be understood. And I explained why in my post.
Not playing a game would send a clear signal to the publisher in particular. But no, players continue to talk themselves into playing games or cheat to make them look better so that they can still buy them and thus give the publisher exactly what they wants: your money.
The publisher doesn't care whether you think a game is good, okay, or absolutely terrible as long they make profit with a game. They just want your money and nothing else. And you all support this nonsense, allowing publishers to release worse and worse games, testing how far they can go until the little money invested in a game is no longer enough to make a lot of profit with it.