Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Exactly man, all the fun mechanics and cool moveset system we just need something to boost them and put them into good use and make the game more fun,
Anyway i am trying the advance the time abit further into later dates to see what happens. The furthest I have go is something like 40 plus days just enough for the achievement then the game glitched haha.
But that said, every good moveset looks the same and every crappy moveset looks the same. Which is also true of musou weapon craft... either its slay range speed or its samidare storm death cloud.
I dont know where I am going with this. They are problems but they are problems Koei has been unable or unwilling to solve for over 15 years.
I would like to see it all fixed but at the same time I am not sure how I would without changing genres or approaches hugely.
That's the whole shtick of a musou game, to be honest - going from "slightly above average general" to "anime protagonist" by the end. Not sure if that's an issue when that's the whole point of the genre, but it could be cool to add higher difficulty settings that make AI use more powerful combat arts while power-step-canceling much more frequently.
I do want to say though that the most fun part of the game to me is making all of the crazy moves and barrages. Pretty much everything kills super easy, and so doing it in the most flashy way possible is a great time. To me the big selling point of all of the characters is that you can see how they do the cool things they do, and then mix and match those things to do really fun combos with some dope looking weapon. I keep getting surprised by some move coming out of a jumble of skills I wouldn't have thought of.
I will agree it's a garbage roguelite by genre conventions but to me it feels like less of a roguelite and more "WO3/4 infinite mode as its own game but better" where it succeeds wildly both at the price point against stuff like Vampire Defenders and also makes an extremely good argument against WO3U and WO4U
People will find a way to complain about anything these days lmfao. Being a whiny crybaby is all too common a personality trait in modernity. Enjoy your pilpul.
I am not trying to prove or argue with anything or anyone here but I just wanna express my idea of what would make the "fun" in my eyes. Fun is what we are looking for in this little gem right?
also wish there would be a bit more to do, but for that price its already one of the best buys this year.
some sort of scaling or hardmode would be good, once you get rolling nothing cant stop you atm.