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Yes, there is combat. But it is discouraged to actually go around and murder humans (plot reason), but you unlock non-lethal weaponry pretty fast.
Progression takes the form of new abilities, equipment, and traversal options.
That said, based on your characterization of the game's narrative content and symbolism as, "dysfunctional stuff presented as profundities," the game simply might not be your jam. Which is fine.
Yes, moving forward there is combat, development of characters and story and an arc of progress in the same manner as it happens during the first hour of gameplay. You'll see cutscenes that keep developing that same story you find "dysfunctional" and you'll continue running back and forth delivering packages because that is the gameplay.
Don't get me wrong, you're entitled to you opinion, but i feel like if those are your feelings during the introduction of the game, nothing we say will ever make any difference to you. My concern is more as to why people who has this specific opinion about the game always feels the need to come and ask this in this way, as if the reason why we like the game was something so specific we could come and explain to you and change your mind entirely. I get the story is not for everybody, nor the gameplay. It just happens to be something that some people likes and others don't, which is fine.
I feel like you could've come to this conclusion by yourself, but maybe if you feel so strongly about how much you don't like how this game is going, you should just quit playing. Hope you can still get a refund or something.
It is a boring and uneventful game.
There is some story, but the missions rarely evolve from delivery.
That's pretty much it, delivery and occasional combat.
Very bad game, how it has a mostly positive review is beyond me.