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回報翻譯問題
You mean have I tried disabling Playstation controller support in the Big Picture controller settings? If so, yes. When I do that, vibrations don't work at all.
Or did you mean something else?
Well, hold on a sec. They said the PC version would have Dualsense features. If they say so, then they must be here. It's just a matter of turning them on.
Mate, the last sentence in my opening post is "I'm connected via USB"
Has anyone out there gotten vibration or haptic triggers on dual sense working with this via USB? I cannot seem to get this to work no matter the settings.
I AM using cable.
Just out of curiosity, where does the theory that disabling PlayStation controller support would make haptic feedback come from?
I get PlayStation button prompts though, so I'm assuming it isn't an issue with this game.
The steam input can sometimes hijack the input of the connected controller in order to launder the input data through steam's system rather than the native game.
Try using the Dual Sense controller on the original Death Stranding. You have to enable steam input in order for the inputs from the Dual Sense to function properly. This is most likely because in order to get the extra data channels for the haptics and triggers, the Dual Sense has to use non-standard (think Xbox/XInput style) input data stream.
With the Dual Sense, games have to support it natively in order for the inputs to be decoded properly.
Steam's Input system was put in place to hijack the controller's inputs and interpret them so that games would think that the Dual Sense is using the same input channels controllers like Xbox controllers or DS4. Basically Steam put in their own interpreter so that people could use the Dual Sense on any Steam game since most games won't support it natively. Stea's input system does not currently support the full haptics of the Dual Sense controller. (games have to be built to support these new haptics)