Alien: Rogue Incursion VR

Alien: Rogue Incursion VR

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cybersyn Dec 29, 2024 @ 1:54pm
DLSS or FSR upscaling support possible via mod?
There used to be a modkit you could drop into any UE4 VR game to enable DLSS and FSR, however there's nothing of the sort available for UE5.

Is it possible for modders to add DLSS or FSR upscaling and other features like fixed foveation? Or do the developers have to add support themselves?

This would held tremendously for people who have bad performance.
Last edited by cybersyn; Dec 29, 2024 @ 1:55pm
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Showing 1-15 of 24 comments
maralieus Dec 29, 2024 @ 9:14pm 
Yeah I'm hoping to see one soon. Every VR game should have the option.
wrongadress Dec 29, 2024 @ 11:00pm 
Same here, I believe it would work on my setup since I get huge performance boost using foveated when possible. OpenXR toolkit won't work on new UE5 releases, VR performance toolkit only works on SteamVR (or openVR) runtimes, so only way tu bring foveated (variable rate shading) is by developers using engine features or getting the game running on SteamVR not only OpenXR runtimes. I would not count on DLSS since in any VR game so far I tried it in it is usually a mess and does not improve performance.
Last edited by wrongadress; Dec 29, 2024 @ 11:02pm
ZooL Dec 30, 2024 @ 4:17am 
the game uses TSR which is the UE5 native upscalling solution. but for whatever reason it makes the game slower for me, when i turn that on. so yeah, this does not work as inteded at all. its also the reason for motion sickness for me, because it produces a noticable "smear" when moving your head.
cybersyn Dec 30, 2024 @ 5:20am 
Originally posted by ZooL:
the game uses TSR which is the UE5 native upscalling solution. but for whatever reason it makes the game slower for me, when i turn that on. so yeah, this does not work as inteded at all. its also the reason for motion sickness for me, because it produces a noticable "smear" when moving your head.

TSR is really bad in Metro too, it's more performance demanding than just increasing the resolution.
Last edited by cybersyn; Dec 30, 2024 @ 5:21am
vadzvnik Dec 30, 2024 @ 6:06am 
there is no need for upscaling, or is not a high quality textures in this game, devs just have to fix all the bugs. I can't even play the game with 4090 at this moment, constant statters
ZooL Dec 30, 2024 @ 6:33am 
Originally posted by vadzvnik:
there is no need for upscaling, or is not a high quality textures in this game, devs just have to fix all the bugs. I can't even play the game with 4090 at this moment, constant statters
upscalling has nothing to do with texture size.
Herr Pizza Dec 30, 2024 @ 7:03am 
Originally posted by ZooL:
the game uses TSR which is the UE5 native upscalling solution. but for whatever reason it makes the game slower for me, when i turn that on. so yeah, this does not work as inteded at all. its also the reason for motion sickness for me, because it produces a noticable "smear" when moving your head.
yeah it both runs worse and looks worse, when I tested it, the only thing that came to my mind was "why"
cybersyn Dec 30, 2024 @ 7:18am 
Originally posted by wrongadress:
I would not count on DLSS since in any VR game so far I tried it in it is usually a mess and does not improve performance.

I forget which one Into the Radius has, maybe FSR, but I needed to use it pretty heavily to get decent performance out of that game. It uses deferred rendering like Alien does.
wrongadress Dec 30, 2024 @ 8:45am 
Originally posted by cybersyn:
forget which one Into the Radius has, maybe FSR, but I needed to use it pretty heavily to get decent performance out of that game. It uses deferred rendering like Alien does.
ITR had DLSS but they removed it and went with foveated rendering and FSR. Hubris has DLSS, does not boost performance as much as VRS which you can inject since they added openVR runtime, Into the Darknes playtest running on UE5 has DLSS but it does little to nothing to improve perfomance. Probably some few examples I can't remember now use it.
cybersyn Dec 30, 2024 @ 11:58am 
Might be better to just add FSR then since that works for Nvidia users too. I did a bunch of testing with FSR 2.0 using the game Low-Fi and it worked really well for me.
The lack of DLSS support in VR games in 2024 is a F crime !
Rune Jan 2 @ 1:18pm 
Originally posted by Gabriel Angelos:
The lack of DLSS support in VR games in 2024 is a F crime !

I'd agree to that, especially since DLSS is based on the blurry TAA, and the game already has TAA as the only usable method for antialiasing.

MADiSON showed how it's done by providing DLSS Auto - where DLSS automatically adjusts quality to support framerate. DLSS Auto works wonders for MADiSON which otherwise is a stuttering mess. Fun thing (or not), MADiSON VR devs recommend an RTX 3080 Ti for the game - just like Alien: Rogue Incursion devs :-)

It can't be rocket science for Alien: Rogue Incursion to support DLSS (Auto).

Maybe add an option for AMD FidelityFX too, like done in Kayak VR Mirage, if that's possible...
Last edited by Rune; Jan 2 @ 1:29pm
Originally posted by Rune:
Originally posted by Gabriel Angelos:
The lack of DLSS support in VR games in 2024 is a F crime !

I'd agree to that, especially since DLSS is based on the blurry TAA, and the game already has TAA as the only usable method for antialiasing.

MADiSON showed how it's done by providing DLSS Auto - where DLSS automatically adjusts quality to support framerate. DLSS Auto works wonders for MADiSON which otherwise is a stuttering mess. Fun thing (or not), MADiSON VR devs recommend an RTX 3080 Ti for the game - just like Alien: Rogue Incursion devs :-)

It can't be rocket science for Alien: Rogue Incursion to support DLSS (Auto).

Maybe add an option for AMD FidelityFX too, like done in Kayak VR Mirage, if that's possible...

not only its not rocket science - since it uses Unreal Engine 5 it has native support for DLSS, they dont need to do much, just import the plugin and add it... just shows you how much they care about their costumers....
Rune Jan 6 @ 10:34pm 
Originally posted by Gabriel Angelos:
Originally posted by Rune:

I'd agree to that, especially since DLSS is based on the blurry TAA, and the game already has TAA as the only usable method for antialiasing.

MADiSON showed how it's done by providing DLSS Auto - where DLSS automatically adjusts quality to support framerate. DLSS Auto works wonders for MADiSON which otherwise is a stuttering mess. Fun thing (or not), MADiSON VR devs recommend an RTX 3080 Ti for the game - just like Alien: Rogue Incursion devs :-)

It can't be rocket science for Alien: Rogue Incursion to support DLSS (Auto).

Maybe add an option for AMD FidelityFX too, like done in Kayak VR Mirage, if that's possible...

not only its not rocket science - since it uses Unreal Engine 5 it has native support for DLSS, they dont need to do much, just import the plugin and add it... just shows you how much they care about their costumers....

That would make the lack of DLSS even more a mystery - if it's easy to implement in one of the currently most hardware-demanding VR games which already uses TAA.

I'm sure the devs read this forum, would be nice with an explanation of why DLSS is not supported - or if it's planned later.
Maz-D Jan 26 @ 11:13am 
The new DLSS 4 transformer model looks like it would be a great way to improve performance in this game.
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