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TSR is really bad in Metro too, it's more performance demanding than just increasing the resolution.
I forget which one Into the Radius has, maybe FSR, but I needed to use it pretty heavily to get decent performance out of that game. It uses deferred rendering like Alien does.
I'd agree to that, especially since DLSS is based on the blurry TAA, and the game already has TAA as the only usable method for antialiasing.
MADiSON showed how it's done by providing DLSS Auto - where DLSS automatically adjusts quality to support framerate. DLSS Auto works wonders for MADiSON which otherwise is a stuttering mess. Fun thing (or not), MADiSON VR devs recommend an RTX 3080 Ti for the game - just like Alien: Rogue Incursion devs :-)
It can't be rocket science for Alien: Rogue Incursion to support DLSS (Auto).
Maybe add an option for AMD FidelityFX too, like done in Kayak VR Mirage, if that's possible...
not only its not rocket science - since it uses Unreal Engine 5 it has native support for DLSS, they dont need to do much, just import the plugin and add it... just shows you how much they care about their costumers....
That would make the lack of DLSS even more a mystery - if it's easy to implement in one of the currently most hardware-demanding VR games which already uses TAA.
I'm sure the devs read this forum, would be nice with an explanation of why DLSS is not supported - or if it's planned later.