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Insane.
VR Pre render frames - "2"
However id say the inputlag is absolutely massive and using "1" is just something to deal with.
And give AMD FSR a shot instead of DLSS, so sharpening is still available and overall frametimes seem to be smoother, even on a Nvidia Card, than on DLSS, yet also carrying a better imagequality than DLSS, atleast in this title.
Ya, indeed, ths value create a lot of latency on gameplay.
FSR gives me a lot of artifacts. DLSS on AUTO mode with the TAA adjust on demand (that I update the values just for now) literaly bring the quality of image for DR2 level or more. I'm very very happy with the clarity in game here.
Hi did you find any solution? same problem here...
Have you tried uninstalling and deleting the folder C:\Users\YOURNAME\AppData\Local\WRC then reinstall? This fixed Steam VR crashing for me.
Can you make a video showing your FPS? because it looks like you are playing at 45fps
Can you make a video showing your FPS? because it looks like you are playing at 45fps [/quote]
Hahaha, it's running at 80fps for sure. This game at 45 fps or 36 (reprojection mode is unplayable, too much input lag).
That feeling is because the gameplay was recorded directly on Quest 3. Things are a little too smoothed out in this recording method.
This problem happens when the GPU don't have enough headroom too create the second frame in time (right eye), then the render "skip" this frame and create this flicker. Happens frequently when I have +85% GPU usage.