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Báo cáo lỗi dịch thuật
Probably there is any piece of software breaking your game... Disable all unnecessary apps and windows services and give a try.
Yep, you're completely right.
This time it was the Moza software running on my other screen (I had to recalibrate my wheel in game because of unknown reasons)
I closed it and back to normal GPU usage and 72fps... It's so weird how sensitive this game is to random stuff...
I have swapped the dll file in the game folder.
Here, I disable the second monitor, and close ALL the active windows, only keep open GPU-Z for monitoring. Not even Steam window, I start the game by the steam notification icon.
I don't expect high quality, low is ok. Anyone have experience? does DLSS4 help?
Maybe at 60 fps? But even that it'll be tought... This game is very heavy on CPU and GPU.
I use a i5 13600k and 6000MHz DDR5 Ram CL30.
I guess they have silently patched alot over the time, back then ive even noticed performance gain by disabling the E-Cores, not just in this title.
The performance my CPU pushes out is fine for me, i could just need a new GPU.
People over the internet says that the E-cores are problematics with this engine...
I5 13600k is a good CPU, absoluted.
But in past I had a 7600x and they don't have the performance to run this game in VR.. it's insane, I know.. with any settings and resolution, I was not able to run at 72 fps stable, when the scene got more complex, dropped a LOT.
The latest patches improved a lot the game problems (stutterings), but the game become even more heavy on CPU and GPU. So, chose and heavy stage and give a look in your core usage (not the CPU usage), look only the two main cores (renderer engine).
Maybe give you any tip.
I was wondering if there is any advantage in using VD over the link cable? I've been using the cable due to charging. I have a usb c port in my desktop, I think it's 15W
Performance is very similar. I tried recently. The image enchancements in VD is better (smoother and colors more vibrants). Questlink have a "raw" image.
Besides that will work pretty decent in both.
MetaQuest settings: Graphic preferences:
refresh rate 72Hz,
render resolution 1.3x
Oculus debug tool:
PPD override:1.2
FOV tangent Multiplier V+H: 0.82
Encode resolution widt:4128
Dynamic bitrate:820 (i think this is not important, even if is 500)
steam launch option: -notexturestreaming
Engine.ini setting are same as in Wilck guide except r.EyeAdaptation.LensAttenuation=0.90 (link is quite dark)
Folow Wilck guide for most important setting in game:Custom Hidden Area Mask
I cannot be more happy with this setting, i have constant 72FPS in game, ocasional stutter
Nicee!!
"r.EyeAdaptation.LensAttenuation=0.90 (link is quite dark)" - Good Tip.
"Custom Hidden Area Mask" - Exactly, its impossible to run this game well without setting this.
Dynamic bitrate:820 - Try 700, maybe help you with the stutterings. The Q3 decode isn't plenty capable to use bitrates above 500, so any extra value, cost in latency and sometimes in stutterings.