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Αναφορά προβλήματος μετάφρασης
This new version of DLSS have this little problem, a little shimmering on medium\high distance and even at the road.
I suppose that they ignore the TAA in profile, but I need to do a more deep search about that.
Guys about the reccomendation for DLSS at Quality, its runs OK, a little too shimmering, but its playable. So maybe in others headsets less demands for resolution will be fine.
But for the Quest 3, DLSS Auto MODE ON still the best option for clarity.
This HW will be plenty of enough to run the game, maybe not with Post Processing at HIGH, but if you drop the FOV, probably will run very well.
Your CPU either, is plenty enough.
But this game have various "mini tweaks" to achieve a good performance.
Give a look with more careful at the guide, maybe you find something.
But I finally gave it a shot today, along with DLSS4 preset 11 and set to Quality ingame and literally night and day difference.
12700k/4080Super/Index, previously at 120% render res, medium-ish settings, was getting occasional dips under 60fps but still somewhat playable.
Now with hyperthreading disabled and all of that, 200% render res and almost maxed out settings and it was a rock solid 60fps the entire time.
Very similar improvement (with a bit lower ingame settings) before and after disabling hyperthreading on my laptop as well, which has a 14900hx/4070.
If anyones still struggling with performance, give that a shot, its worth it! And thank you so much for the guide!
But i can just imagine how it ramps up 1% framerate performance.
Guess i may recheck that one later aswell.
As of now im quite happy with the performance i got.
I should be somewhere in the 50-65fps range its not entirely smooth but very well playable on almost maxed out settings (shadows and post processing high, mirrors and reflections off) with the 310.2 profile 11 and DLSS Quality.
ASW literally is a no go, it ruins the fresh gained imageclarity from dlss tweaks, totaly not worth a smoother picture for me atleast.
ASW is awful in this game. I cannot use to. But I think that you'll be able to extract more frames... It's too low for your GPU.
HT OFF is almost a requeriment. The framepace changes a LOT.
Tell me, do you reduce the FOV in the VR section in game? It's necessary even for the 4090... :/
Another tips:
Fovoated Rendering - Off or 1 is very aggressive for this card. Leave at 2.
Ground Cover - High is heavy and have big impact in performance. Leave at Medium.
I only use wired and afaik VD can't be used wired. But I've been wondering if VD was better than Connect.
I think around 2700x2700.
I realized though that I had an overlay running (similar to OVR toolkit), and for some reason that doubled the GPU load ONLY in WRC. I closed that overlay and suddenly GPU load is way less... now it seems to work on DLSS auto with your settings. That was fun to troubleshoot... I'll stick to 72hz, it still can't seem to handle 90.
https://www.reddit.com/r/HarryPotterGame/comments/11bbi72/cpu_usage_env_vars_tweaks_to_eliminate_some/
Yes i have cut the FOV, i did cut a little bit in between both lenses where my nose is at because that part is least noticeable and i cut the horizontal bottom side a bit, could get more and act like simulating a helmet in order to keep immersion but im fine with it right now.
Foveated is at 3.
I also thought about reducing ground cover or trees but it takes away alot of detail and may cause more flickering due to lower detailed foliage
Edit:
So i use Area Mask X Offset 7, Mask Y Offset -18, Mask Width 86 and Mask Height 90
And i also gave Hyperthreading Off a shot but honestly i do not notice a improvement anymore.
According to my OSD of the Oculus Debug Tool im constantly running at 45Hz inside the car and outside it easily can catch up to 90 Hz Refreshrates.
That said its smooth enough for me to be enjoyed, the only thing that is annoying are any kind of reflection or dirt effects on the windshield, they are ghosting and from a graphical perspective they suck without any use inside the game files.
Thanks @wilk ;)
I'm glad, thank you.
What CPU do you have? Seems problems in other fronts.
When trying ACC with the new DLSS Version, I instantly recognized, that its in use, because the performance is so much better now.
so ♥♥♥♥♥♥♥ tired...
Yeeh, is for that situations, that I reccomend swap the file in the game folder. Resolves the uncertainty about the DLSS use, and about which profile is used either because it's selected by engine.ini .