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Rapporter et oversættelsesproblem
Well, thing is, this time it's simply not a roguelite.
If you die, you keep everything you had when entering the last floor you were in, levels and all, and even including a refund of the consumables you may have used. And you can go back to the zone entrance via fast travel.
So it's not like there's a meta progression between runs : it's just, well, progression.
In something that looks like a mystery dungeon game, but is more akin to a casual rpg.
To sum it up, except for keeping your items, it's mostly like Pokemon Mystery Dungeon's system of progression (outside of the skin diving dungeons).
I guess ? Didn't played that one.
The MD-like games I played so far tend to send you back to level 1 after a mission.
Wish we had Void Terrarium or The Guided Fate Paradox on Steam.
Yes, the latter is heavy on meta-progression, but it was pretty much the whole point as it was all about power levelling.
In PMD you keep your level between dungeons (except for skindiving ones which reset you to level 1 [or 5 in the earliest ones], and are exclusively post-game), with enemy levels rising as you go through the story to keep pace; this is the same way.
Funny you should mention Guided Fate Paradox though, since we have the game's spiritual predecessor on Steam, too (Z.H.P.)
I grew up with PMD so levels not resetting is not an issue for me. My biggest gripes with this game are the inability to play as other characters other than Reimu and there's too few partners.
I played Roboquest and the fact that I had to restart when I was so close to beating the final boss just made me depressed and miss the GZDoom save system (Save Anywhere, Anytime, No Questions Asked).