Touhou Genso Wanderer -FORESIGHT-

Touhou Genso Wanderer -FORESIGHT-

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Kyschoo 13. maj 2024 kl. 14:57
Gameplay
"You lost a battle and ended up back at Hakurei Shrine?!
Just when you'd leveled Reimu up and upgraded her weapons, too...
Well, no need to worry about that anymore!
You get to keep your items and current level in the story's dungeons"

At last! No more of that awful gameplay mechanic. I'm in!
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Viser 16-27 af 27 kommentarer
Michel Baie 15. maj 2024 kl. 17:29 
Oprindeligt skrevet af okeefe80:
Oprindeligt skrevet af Hibachi:
Heck, that bullcrap meta progression a lot of roguelites have, with your character gaining stronger starts between runs, ruins the genre as far as I'm concerned. If there's one thing that actually is a grindy waste of time in that niche of game, it's games that are mostly balanced for the kind of build only achievable with a buffed up start.
You waste much more time throwing runs at an almost unbeatable game with a meta progression that gives you the illusion of progression, than in a game like Enter The Gungeon where you're given the tools to finish the game right from a fresh start.
Not sure why this is so hard for people to grasp, they complain about time wasting but play a game that is rigged and can only progress by dying 100 times until they "skill up" enough so they can win. Its almost laughable that anyone could be that stupid,, If the rogue game from 1980 had this feature there would be no genre because with ascii graphics all you had was the challenge, i think some people want to run around with the touhou girls no matter how lame the game actually is.
I haven't played yet but if there is meta progression i wlll refund this so fast.

Well, thing is, this time it's simply not a roguelite.
If you die, you keep everything you had when entering the last floor you were in, levels and all, and even including a refund of the consumables you may have used. And you can go back to the zone entrance via fast travel.

So it's not like there's a meta progression between runs : it's just, well, progression.
In something that looks like a mystery dungeon game, but is more akin to a casual rpg.
Sidst redigeret af Michel Baie; 15. maj 2024 kl. 17:32
Neosonic97 15. maj 2024 kl. 17:37 
Oprindeligt skrevet af Hibachi:
Well, thing is, this time it's simply not a roguelite.
If you die, you keep everything you had when entering the last floor you were in, levels and all, and even including a refund of the consumables you may have used. And you can go back to the zone entrance via fast travel.

So it's not like there's a meta progression between runs : it's just, well, progression.
In something that looks like a mystery dungeon game, but is more akin to a casual rpg.

To sum it up, except for keeping your items, it's mostly like Pokemon Mystery Dungeon's system of progression (outside of the skin diving dungeons).
Sidst redigeret af Neosonic97; 15. maj 2024 kl. 17:40
okeefe80 15. maj 2024 kl. 17:46 
Oprindeligt skrevet af CLG:
This entire game is meta progression along with your skill trees and upgrading your shrine facilities. It's a slow power creep of increasing passive %s. It's strange that they got rid of equipment xp too. The arsenal of equipment seems really cut back in comparison from what I've seen so far.
Thanks for that, I will pass on this one then.. all they had to do was reskin reloaded with new art and story maybe add a few new gimmicks and everyone would have been happy. Go figure
Michel Baie 15. maj 2024 kl. 17:47 
Oprindeligt skrevet af Neosonic97:
Oprindeligt skrevet af Hibachi:
Well, thing is, this time it's simply not a roguelite.
If you die, you keep everything you had when entering the last floor you were in, levels and all, and even including a refund of the consumables you may have used. And you can go back to the zone entrance via fast travel.

So it's not like there's a meta progression between runs : it's just, well, progression.
In something that looks like a mystery dungeon game, but is more akin to a casual rpg.

So... except for keeping your items, it's mostly like Pokemon Mystery Dungeon (outside of the skin diving dungeons).

I guess ? Didn't played that one.
The MD-like games I played so far tend to send you back to level 1 after a mission.

Wish we had Void Terrarium or The Guided Fate Paradox on Steam.
Yes, the latter is heavy on meta-progression, but it was pretty much the whole point as it was all about power levelling.
okeefe80 15. maj 2024 kl. 17:55 
Sounds to be the equivalent of playing an rpg and save scumming though the whole thing, I guess people will probably have fun here, I'll check back once you guys unlock that well :)
Sidst redigeret af okeefe80; 15. maj 2024 kl. 17:55
Neosonic97 15. maj 2024 kl. 18:35 
Oprindeligt skrevet af Hibachi:
I guess ? Didn't played that one.
The MD-like games I played so far tend to send you back to level 1 after a mission.

Wish we had Void Terrarium or The Guided Fate Paradox on Steam.
Yes, the latter is heavy on meta-progression, but it was pretty much the whole point as it was all about power levelling.

In PMD you keep your level between dungeons (except for skindiving ones which reset you to level 1 [or 5 in the earliest ones], and are exclusively post-game), with enemy levels rising as you go through the story to keep pace; this is the same way.

Funny you should mention Guided Fate Paradox though, since we have the game's spiritual predecessor on Steam, too (Z.H.P.)
Sidst redigeret af Neosonic97; 15. maj 2024 kl. 18:38
Gallery 15. maj 2024 kl. 19:16 
Oprindeligt skrevet af okeefe80:
Sounds to be the equivalent of playing an rpg and save scumming though the whole thing, I guess people will probably have fun here, I'll check back once you guys unlock that well :)
I mean in previous titles all I need to do is to spam healing items/god wind, swift medicines, AoE spell cards, build OP weapon etc. It pretty much always works for those that allow you to bring your own items which includes all the ones in the main story and I'm not sure if I'm supposed to find it more 'fun' when the only reason you would lose is because you didn't bring enough of said items. Doesn't matter though. I enjoyed the previous titles and I'm enjoying this one so far too.
okeefe80 18. maj 2024 kl. 17:51 
All games you lose if you bring the wrong gear/items, so that would be more fun yes. They are adding a 99 well, why this wasn't included from the start i have no idea, but ill keep an eye on it although the enthusiasm to get this has pretty much faded and its probably too little too late. Textbook what not to do when releasing a game
Gallery 18. maj 2024 kl. 22:11 
Oprindeligt skrevet af okeefe80:
All games you lose if you bring the wrong gear/items, so that would be more fun yes. They are adding a 99 well, why this wasn't included from the start i have no idea, but ill keep an eye on it although the enthusiasm to get this has pretty much faded and its probably too little too late. Textbook what not to do when releasing a game
It's a rushed game. No idea what they're thinking cuz I actually didn't expect the game to be released this soon but here we are. Why not put it in early access at least, I also have no idea.

I grew up with PMD so levels not resetting is not an issue for me. My biggest gripes with this game are the inability to play as other characters other than Reimu and there's too few partners.
CLG 18. maj 2024 kl. 22:19 
I take more issue in the lack of enemy variety and equipment. Having no seal facility in town is quite a pain too. Crafting should have never been removed either. The game just lacks so much variety and depth compared to the previous games. So many things just got axed for no real reason other than it being a rushed unfinished game. I hope Aquastyle continues to give this game free substantial content updates and not just force everything into paid dlc.
Sidst redigeret af CLG; 18. maj 2024 kl. 22:19
Gensoukyou1337 19. maj 2024 kl. 23:09 
Oprindeligt skrevet af GrimAtrament:
i feel like you've never played a roguelike in your life and probably should steer clear of the genre for everyone else sake.

I played Roboquest and the fact that I had to restart when I was so close to beating the final boss just made me depressed and miss the GZDoom save system (Save Anywhere, Anytime, No Questions Asked).
Dangan2020 22. maj 2024 kl. 14:17 
I guess this time unlike before you're relying on permanent buffs from izanagi links (or at least, part of it) and equipment seals are more important considering you can't level up weapons this time
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