Need for Speed™ Unbound

Need for Speed™ Unbound

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Lifu Oct 12, 2022 @ 11:58pm
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3
WTF is this cartoon crap?
:steamfacepalm:The rumors were pointing at a massive Undergroud remake and I was so looking forward to the release, but after watching the trailer I'm in shock. WTF just happened to NFS? I don't get it...
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Showing 1-15 of 47 comments
StarbornRacer Oct 13, 2022 @ 12:03am 
They're trying something I guess.
💥FPSRUSSE™ Oct 13, 2022 @ 12:53am 
it's an unicorn
Omega prime clearance Oct 13, 2022 @ 2:15am 
2
yeah it's kinda lame..

it's like these developers and CEO''s are a bunch of old dads and grandpas and they're like "what are kids into these days ?" and one of them goes like "kids are into graffiti, cartoons and that rap trap stuff" and they're like "oh yeah you're right, just make a game with all that crap and call it a day"

this is pretty much how EA makes games
Last edited by Omega prime clearance; Oct 13, 2022 @ 2:17am
Mno Oct 13, 2022 @ 5:41am 
There were no rumors about an Underground remake, you probably saw a thread on Reddit and took it as fact.

Anyway I don't know why they decided to go with this art style, maybe they did it because they couldn't optimize the game for 60 FPS so they decided to cut down the particle effects and compensate for it with cel shading? I seriously hope it wasn't a creative decision, because if it was then whoever made it is in the wrong business.
Lifu Oct 13, 2022 @ 5:57am 
Originally posted by Nicolas Rage:
yeah it's kinda lame..

it's like these developers and CEO''s are a bunch of old dads and grandpas and they're like "what are kids into these days ?" and one of them goes like "kids are into graffiti, cartoons and that rap trap stuff" and they're like "oh yeah you're right, just make a game with all that crap and call it a day"

this is pretty much how EA makes games
Yeah... This actually makes sense.
Don't get me wrong, I'm not against targeting the younger audience more than the rest, but this feels like they targeted the 9 to 12 yo specifically with disregard for everyone else.
AUTI5T1X Oct 14, 2022 @ 1:28am 
Originally posted by Only Idiots Preorder:
There were no rumors about an Underground remake, you probably saw a thread on Reddit and took it as fact.

Anyway I don't know why they decided to go with this art style, maybe they did it because they couldn't optimize the game for 60 FPS so they decided to cut down the particle effects and compensate for it with cel shading? I seriously hope it wasn't a creative decision, because if it was then whoever made it is in the wrong business.
Because cell shaded art has been rather popular. See Windwaker, Viewtiful Joe, Borderlands, The Dragon Prince, Scarlet Nexus, etc...
StarbornRacer Oct 14, 2022 @ 1:31am 
Originally posted by AUTI5T1X:
Originally posted by Only Idiots Preorder:
There were no rumors about an Underground remake, you probably saw a thread on Reddit and took it as fact.

Anyway I don't know why they decided to go with this art style, maybe they did it because they couldn't optimize the game for 60 FPS so they decided to cut down the particle effects and compensate for it with cel shading? I seriously hope it wasn't a creative decision, because if it was then whoever made it is in the wrong business.
Because cell shaded art has been rather popular. See Windwaker, Viewtiful Joe, Borderlands, The Dragon Prince, Scarlet Nexus, etc...
Great games and I reckon it'll look sick in a racing game as well.
SNEED Oct 14, 2022 @ 2:15am 
Originally posted by Nicolas Rage:
yeah it's kinda lame..

it's like these developers and CEO''s are a bunch of old dads and grandpas and they're like "what are kids into these days ?" and one of them goes like "kids are into graffiti, cartoons and that rap trap stuff" and they're like "oh yeah you're right, just make a game with all that crap and call it a day"

this is pretty much how EA makes games
It feels really out of touch too like almost stereotypical
"So we're trying to tap into the black demographic, uhhh...graffiti and uhhh boomboxes and uhhhh...put a basketball hoop in the garage"
Like we're 5 seconds away from a weed leaf coming out of the exhaust
Mno Oct 14, 2022 @ 6:48am 
Originally posted by AUTI5T1X:
Because cell shaded art has been rather popular. See Windwaker, Viewtiful Joe, Borderlands, The Dragon Prince, Scarlet Nexus, etc...

Never heard of any of those, except for Borderlands which I hate. Regardless, I'm pretty sure those games would've been just as popular (if not more so) without cel shading, you're giving credit where it isn't due.
AUTI5T1X Oct 14, 2022 @ 8:39am 
Originally posted by Only Idiots Preorder:
Originally posted by AUTI5T1X:
Because cell shaded art has been rather popular. See Windwaker, Viewtiful Joe, Borderlands, The Dragon Prince, Scarlet Nexus, etc...

Never heard of any of those, except for Borderlands which I hate. Regardless, I'm pretty sure those games would've been just as popular (if not more so) without cel shading, you're giving credit where it isn't due.
There's no feasible possibility that you haven't heard of Windwaker being one of the best LoZ titles...
Komatsu Oct 14, 2022 @ 8:51am 
better get CarX Street in december for underground vibes
Zero McDol Oct 14, 2022 @ 9:08am 
NFS Looney Tunes edition.
Mno Oct 14, 2022 @ 1:48pm 
Originally posted by JP_itachi™:
better get CarX Street in december for underground vibes

Stop, go away.
RockyVega Oct 15, 2022 @ 12:22am 
After going back on the screenshots and trailer, I finally noticed why I'm not a fan of the character models. They look unnatural and clash like crazy with the cars.

For whatever reason EA made them looks almost just as shiny as the cars themselves.

It just looks weird and even stupid.

If you were to compare the art style of these characters to something like Vexille or Appleseed Ex Machina, you'll notice a small difference that creates a significantly different result vs the Unbound characters.

The Vexille/Appleseed characters have more emphasis on shadow and matte textures, whereas Unbound gives them more shine (even on textures like cotton and denim) and it looks off.

Both of those movies were released in 2007, which means we've had a superior example for these kinds of character models for the last FIFTEEN YEARS while EA decided to go with something that looks ugly by comparison.

I'm ok with the IDEA of cel-shaded/anime like characters in NFS, but they shoulda taken notes from Vexille.

Don't get me started on these pastel chalky looking scribbles they're using for effects.

The cars...the smoke trails...the light trails...the WORLD?

All this looks incredible.

I really wish they woulda reconsidered those other two aspects, though.
StarbornRacer Oct 15, 2022 @ 12:41am 
Originally posted by RockyV:
After going back on the screenshots and trailer, I finally noticed why I'm not a fan of the character models. They look unnatural and clash like crazy with the cars.

For whatever reason EA made them looks almost just as shiny as the cars themselves.

It just looks weird and even stupid.

If you were to compare the art style of these characters to something like Vexille or Appleseed Ex Machina, you'll notice a small difference that creates a significantly different result vs the Unbound characters.

The Vexille/Appleseed characters have more emphasis on shadow and matte textures, whereas Unbound gives them more shine (even on textures like cotton and denim) and it looks off.

Both of those movies were released in 2007, which means we've had a superior example for these kinds of character models for the last FIFTEEN YEARS while EA decided to go with something that looks ugly by comparison.

I'm ok with the IDEA of cel-shaded/anime like characters in NFS, but they shoulda taken notes from Vexille.

Don't get me started on these pastel chalky looking scribbles they're using for effects.

The cars...the smoke trails...the light trails...the WORLD?

All this looks incredible.

I really wish they woulda reconsidered those other two aspects, though.
I think the characters look really cool.
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Date Posted: Oct 12, 2022 @ 11:58pm
Posts: 47