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The Ai is imao much better than the crew, asphalt and forza: in these games they just drive perfect, grave and predictable. I find the ai in nfs a bit better (I play on second highest difficulty) as hey do mistakes and perform different everytime you try.
I also find the graphical quality of textures/assets not astonishing, but better than the crew 2 or Asphalt 9, so let's call it "solid". The lighting is imo more than solid,
The Art Style is a taste thing. There is no: "*it is* (brutally bad)". Just an "*I* like it" or "*I* don't" at a personal scale. Generalising opinions as facts is impolite imao.
I personally find it okay (in ui just tolerable), as the realistic look is already there at dozends of other good racing games. I would even say: If it fits to a brand, then to NFS! It's at least unique and not the copycat battle that the crew does with forza.
= Not perfect in my eyes, but okay.
I muted the speaker, as I dislike the story/the comments as well. But thinking of forza horizon and the crew, I must say that it's at least not as annoying as these games (I realy hate these slimy, permanently cheerful, pseudo cool hipsters). Of course, that doesn't make it good to be a bit better than the greatest sh*t that ever existed.
NFS and Story? Do you play nfs for the Story? Why is that important? Or even a regression. I played almost all nfs' but I cannot remember one to have a good story.
Maybe you should play Most Wanted again. It's lamer than you remember and it will be hard to deny that storytelling and staging have evolved a bit. At least I was surprised, how much my memory deceives me, as I played it again some months ago.
Tip: better play F1 is you want to experience a good story in a racing game.
I cannot say much concerning the cars. Just that nfs isn't special at this. It's a genere wide epidemic about continious support, whale hunting and copycatting.
I think you've turned up the good-better-♥♥♥♥♥♥♥♥ dial a little too far, so that your comment no longer seems fair.
The "art" style is a taste thing yea, and i think its really bad.
and i also played every single NFS before, and there isnt a single one that drives that bad and has that bad AI (on lowest difficulty), Unbound is pretty much a reskin of heat with better cops and more cars.
thats basicly all that Unbound is.... gladly i didnt waste money on it, since i bought EA Play
But yeah Unbound is easily a solid second... it couldn't even do that right.
But then there's a mountain of worse things.
Somehow even more cringe and garbage version of Heat's "evil cops, racing is life bro" story
Somehow even more obnoxious female side char than in Heat
Main character way too talkative
Dumb caricatured unclever political talk going on while you drive all the time
No LIVE tuning
Stupid irremovable cartoon graphics
By far the worst music collection ever in an NFS game
Ridiculously bad police chatter (with woke nonsense to boot, like a female cop saying "Let's get this perp so I can get home to my wife and kids," 90% of the chatter being black and with comical over use of slang like "foo")
Overpriced crappy cars
Low payouts on races
Having to buy in to most races
Massive lack of available races
Worse UI/menu navigation
Way too much destructible environment
Restricted restarts
Making the map basically empty and useless while selling a key to make it useful
No fast travel
Small map
I could come up with more if I thought about it but that was all just off the top of my head. Unbound is such a massive step down from Heat, which I actually thought was kind of bad at first but ended up liking the gameplay and the later plot events even if I did still hate most of the voice acting and writing.
But Unbound I have to force myself to keep playing, hoping the story will turn a corner somehow, that the money/economy will make more sense after this race I need to spend $20,000 to even participate in.
Even for $7 I feel ripped off.
You know, a lot of it depends on when you bought the game. If you pre-ordered it (like I did) then yes, your experience was at best underwhelming; a single player campaign that even underwhelming is a compliment and a multiplayer that was worst than Heat (which virtually had no multiplayer). And not to mention the handling because junky handling is a given in any NFS title (apart from HP2010). Even in the Black Box Golden era (yes MW2005 simps, come at me).
And the first year of updates was also bad, new cars that nobody asked for (Taycan, Maybach), payed speed passes that the majority of the items were clothes and stickers (in a car game) and meaningless additions to the online (anyone remember rumble playlists?).
Then, the "kaizen" phase started at the second year and arguably, this has been the best live service that a NFS game ever had. There were meaningful content additions in the car department, the speed passes actually focused on cars and car parts (mostly), and the multiplayer became the best a NFS game ever had (maybe MW 2012 is also there). But it was maybe too late, people had given up and for those that had lived with the game for a year the traumatic experience had been too much...
What I'm trying to say is that if someone bought the game the past 3-6 months, they might say "hey this is not bad, not bad at all, actually is pretty damn good", while for me, who has lived with the game the past 2 and a half years, there's a bittersweet taste in my mouth.