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翻訳の問題を報告
I think the next game to come out was Rivals but I didn't play that since it just seemed like cops and robbers, not my style. Payback was interesting because of the difference in classes and the tracks made it matter. Off-roaders got a trail of dirt alongside the roads to compete with the grip cars. Drag cars actually popped wheelies. It definitely felt more like a Ubisoft game than NFS in terms of quality but it wasn't the worst title. They unfortunately got rid of most of the customization settings and tuning.
I think Heat came out after payback and it definitely had a lot less content. They got rid of even less tuning and customizations but the game started looking really sharp and colorful. The addition of characters was cool but there were no regular clothing or haircuts so your person looks like it just crawled out of a wood chipper. Shaved head, holey jeans, worn out crop tops, who is this game made for? The physics were also insanely annoying in Heat. Doing a burnout in FWD cars makes the rear tires spin, you can't adjust the handling beside steering angle either so it's one of the more disappointing ones in my opinion. It looks great though.
Unbound has significantly less of everything of all the NFS games, takes 10x the computing power, and it doesn't look any better at all than any of the other titles. Shouldn't take a NASA computer to run a game like that and it shouldn't cost $70. The game doesn't feel like it could even be made by the same people, it feels like a bootleg phone game almost. It's very lazily made unfortunately. You really have to grind story to get your hours out of it and you won't be having fun either. It's a chore simulator. Pick a car you hate because none of them can compete with the detuned supers. Race that car and lose most of the races you join because the game wants you to spend a certain amount of money on the car wether it's fast or not. Your hypersonic B class can smoke any stock S class but the AI won't let you win because you don't have the letter S but that can easily be fixed by just tweaking your downforce one point so the car bumps to the next class. Makes zero sense but there's a similar case for everything in the game. There's so many things wrong with the game, it's death by a thousand cuts. They should've just named it something else instead of need for speed if they're gonna go this route. No fan wants to play as a Xe/Xer, no GenZ kid is even into cars unless it's a hellcat so catering to them is gonna be a waste of time. EA would make a lot of money of they'd focus on actual car culture instead of going after the JDM anime girl kids. I didn't like Payback, I didn't like Heat, and I absolutely hated Unbound so I think it's time to move on from the franchise unfortunately. I bought 2015 again for my steamdeck and have been having a blast. Still #1 in my eyes if you actually like cars.
It is what it is though; I'll likely never touch another new NFS game again honestly, and that's okay. Sometimes a series just gets to the point where a person is no longer interested in it, and I guess that this has now happened with my loss of interest in the NFS series.
Of course, I loss that interest years ago with the release of NFS 2015's handling model (story was okay, not great, but serviceable), but the breaking point kicked in with Unbound.
The game was built to simulate the driver being swayed left are right when steering the car via swaying the camera, and thus simulating sideways G-forces. The problem with this sort of thing, is that it's a horrible implementation -> if you're playing on keyboard which only goes from 0% to 100% input. Other racing games don't have this issue, because they don't use this sort of simulation, only newer NFS games (2015+).
This wouldn't be a problem if the mechanic had a off switch, but it was forced into the game. My guess is that you simply haven't noticed the sway or don't drive in bumper or hood view, pardon the assumption. This doesn't happen in 3rd person view.
Need for Speed has probably gone down in people buying since 2005 the last big games I've gotten from NFS(Heat and Hot Pursuit 2010/Remaster).
NFS Heat is just okay for me, but it's not underground, but it's at least a passable game that I've even bought it again.
I don't know if this is your angle as the question makes it seem like you're either being sarcastic, but I'd really like people to stop thinking sales == good.