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Cars have a lot of hidden stats like weight, drag and downforce that affect handling. Honestly it's very trial and error except you don't have the money to unless you use a mod or CheatEngine.
I hate Heat 5 too. I try to avoid Heat 5 nights unless the last event is a Takeover and I can just sprint home using the Undercover Cop passive. If I really have to, like for Heat 5 deliveries, I try to jump off a mountain or run to the freeway and lose them in traffic. Once you're blue with the Escaping bar you can try going offroad and turning the car off.
If the game were better balanced, I could have saved a lot of time and effort by looking for a mod and could play vanilla.^^
Anyway, if you're in their discord this is the thread link for the attachment https://discord.com/channels/333086156478480384/1132788800452558979
You mean i should download the ModManager and this one have the fixed support.dll inside it?
Thx, i did that but it dont helps i get a failure message...
Methode nicht gefunden: "Int32 Frosty.ModSupport.FrostyModExecutor.Run(FrostySdk.FileSystemManager, System.Threading.CancellationToken, FrostySdk.Interfaces.ILogger, System.String, System.String, System.String, System.String[])".
bei FrostyModManager.MainWindow.<>c__DisplayClass16_0.<launchButton_Click>b__0(FrostyTaskWindow task)
bei System.Threading.Tasks.Task.Execute()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__19.MoveNext()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
bei System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
bei System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
the low payouts for some part i actually like, especially at the start they give a proper sense of progression since you can't just jump to supercars immediately and have to work for a good car, but i do think the visual customisation should be cheaper to compensate
towards the end of the game though, money becomes less of an issue, and the low payouts become more of a chore than a progression thing since you're already at the endgame, making it tedious to just build cars for fun etc.
i've also noticed that the AI tends to get away a bit too easily if you make even one mistake, partly due to how short the races often are, and i think some rubberbanding to slow them down if they're too far ahead could be in order
fully agreed on the heat 5 cops too, the actual chase is fun, but during cooldown the cops are way too common, and it's too easy to get noticed, and just sitting under a bridge to not get spotted is not fun, it's just annoying
drifting is a lot more stable if you don't tune the car for full drift, but i agree that grip is way too understeery, even with the grip turn burst NOS drift is often noticeably faster
Argh that's my fault, I linked a DLL for the previous version. As it turns out, it doesn't work with 1.0.7, which isn't being maintained anymore.
So I'm being very naughty and contributing to spaghetti versioning, but I ported the fix to 1.0.7 since it's the only version that works with Unbound. Get the DLL here: https://drive.google.com/drive/folders/1olO_RSYHBkRQUwRtjYBNdz2YbRct8dKM?usp=sharing
Disclaimer: I'm in no way affiliated with Frosty Toolsuite devs. Install and use at your own risk.
I think its atm impossible to make Manager working. But thx for all your help.