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nono. That one's an even more absurd $100.
https://i.imgur.com/TT531m6.png
I only buy 1-2 triple A games a year, in the large scale this really isn't that much money per year. but hey, if you wanna complain you can go buy NFS Most Wanted for $26. Maybe that fits your budget.
This argument would hold water if games actually came out finished, standalone, didn't have cut content sold back to you as DLC (day one, mind you), didn't have season passes, and weren't the most profitable they've ever been in the history of video games. In fact, the largest cost spent on "making games" is spent purely on marketing and advertising. Add to this physical media disappearing, and discs being nothing more than a QR code to the game's launcher. :|
But this explains it all if you have 15 minutes.
https://www.youtube.com/watch?v=xQxa7lZH5xE
Your argument can easily be used against you to point out how they're overpriced. The more modern tools that developers use nowadays makes it 1000x easier than it used to be, not to mention games nowadays are buggier than ever and those bugs get ignored more than ever.
Games don't get made with passion anymore except my indie developers, which is why the indie scene has blown up like it has. People are more interested in what the little guy thought up than what a large group of employees were told to do. AAA titles have not, and never will be worth $60, let alone more.
100$ for the palace edition thats not bad.... Call of duty special edition is more than that and poeples doesnt cry to pay 150$ for this but cry for a 100$ nfs special edition game.....
Anyone who buys CoD at this point is a clown. That goes without saying. lol.
No this was proven to be wrong on so many accounts it is becoming a meme in itself.
Take for example GTA V because we have factual numbers for that. The fact is GTA V costs 265 million this includes every single peace of marketing. (and it said the same thing games need to be more expensive to cover costs)
It sold 40 million copies in 1 year. Now on average it sold most likely at around 50 bucks (taking into account fluctuation in different currency and adding and then taking of 10 bucks to account for no every game selling for full price. So let's take 20 bucks off to be save.
So 40 million times 30 bucks = is 1.2 billion. Around 950 million in PURE PROFIT. No expenses to be payed at all 950 MILLION IN PURE PROFIT.
They can make 4 new Grand theft auto's without ever selling another copy. Think about that.
This doesn't account for the 170 million copies it made to date, or the billions it made from microtransactions.
No the extra 10 bucks for triple A games is complete and utter bullsh*t.
Not even remotely close to true.
Inflation is a ridiculous excuse, and so is the added costs.it is purely to keep investors happy and inflate numbers (so technically a sort of inflation)
EDIT: Oh and just to bolster my claim.
Development costs of games.
Cyberpunk 174 million sold 20 copies first year (about 500 million) and about 300 million pure profit.
Red dead redemption 2 about 180 million in costs, Made 725 million in first week (FIRST WEEK ALONE) 4 times pure profit in the first week alone.
Want more or that enough as proof.
The average cost of an NES game in 1990 was $50
in 2022 that price adjustment equals approximately $110.
Videogames have actually become cheaper.
You have also forgot these companies are businesses. Their purpose is to MAKE profit. Are they not allowed to make money?
Its a meme that you expect these games to be next to free. I've never seen a problem working 6 hours for a good videogame. I understand because you don't know any better :)
Doesnt matter. Devs get their money regardless what happens. The only people who get more money are the shareholders and upper management.
Nobody wants games for free. But finished, working games for an reasonable price.
Inflation hits both ways. Just not for millionares. They dont care about that.
I cant believe there are people defending multi billion dollar companies famous for being greedy pieces of ♥♥♥♥.
Spoken like a true person who makes excuses for bad business practices.
You do know i calculated WITH HALF THE PRICE. If i calculate with 60 bucks the profit doubles. On GTA V alone that would be 2 BILLION IN PROFIT.
Yes a company makes profit but once you make 2 billion in profit there is no single reason to whine about 300 million extra. It's completely ridiculous and you actually excusing the company for it is awful.
Not just that the games DO NOT get better. In the time of the SNES the games were DONE, you got the game and you played through the entire thing, story was done, everything in the vision was inside the game, no cheap extra;s no microtransactions only pure vision and a dream the developer has.
Games were pure art, nowadays games like GTA Need for speeds and every triple A and like the new pack of milk with added flavour slap the company logo on it and done.
Cyberpunk (which games learned nothing at all from) was the living proof of that, investors got so involved that only only the game sucked in story, gameplay, and everything else, they was not even possible to call a game in the literal sense. So much so playstation literally banned it from selling.
Stuff like this proves the game was not made for you as the customer, but build to cater to your addictive features as a human.
And inflation is a mor*nic argument in itself, games got cheaper because they way to make them got much easier and cheaper.
Actually in fact making a game is free, on most engines and only time (and after you start selling) costs money.
Unreal engine is free you do not pay for anything and you can (if you are good) make literally anything you got in mind.