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Повідомити про проблему з перекладом
you are absolutely being hyperbolic considering 95% of the game is realistic and the 5% looks well made and can be mostly ignored or turned off
There's a 10 hour trial already available for EA Play subscribers.
Played this game for 3 hours so far and had loads of fun, still 7 hours left on my trial but I'm probably just gonna buy it and ditch the EA play sub. I only bought it to try this game out anyways.
But if you want to win races, you have to time your nitrous bursts. I'm not talking about holding the boost button down. I mean the burst boost you get from tapping the button when your gauge starts turning colors. It's almost like a mini-game you have to play while racing. I picked the Dodge Charger, which is the slowest of the three starters and I've won every race so far. You just have to play the boost game to do it.
I would also like to say, that this "boost game" I'm referring to is one of the reasons I think this game is pure trash.
And at $69.99 usd, this is an abomination. I couldn't see spending more than $20 on this game Day 1 release. No way it's worth more than that.
But anyway, agreed on this nitro mechanic being trash. Every new NFS game has one of those stupid gimmicks these days for some reason. The cops are also dumb as hell, all you really gotta do is to drive a bit fast to lose them, and I even had a couple of situations where I stood still in a cooldown phase, doing absolutely nothing, and the cop car passed right by me with the voiceover saying that they lost me. Laughable.
That's fine, having a really poor taste isn't the end of the world. Happy for you that you're capable of enjoying this trash but personally, I have standards.
I am winning races on the hardest difficulty.
The art style is great for me honestly. Having real 40 year old actors pretending to be about the "street life yo" was cringe. This works super well in my opinion,
Obviously this title isnt working for you but for me its the first time Ive enjoyed a NFS since the black box era.
And the dude above saying MW2005 plays poorly needs to compare it to the ass handling model of the last few ghost games. Yikes. Id pick it any day.
Is it really that hard to piece this together? How are you people even able to tie your own shoelaces?
I played nfs 2015, for 2 hours or less before I stopped the torture of driving with their crappy physics.
I played payback for 4 hours or less because of the terrible driving physics.
And for whatever reason Heat was more tolerable for me. Maybe I got used to it since I liked the theme or was really bored.
Eitherway that got me hyped for this, and but no, the driving feels worse than 2015 and that's quite impressive as I've rarely if ever encountered such a bad driving game as 2015. Eitherway I bought it, and Im well over 2 hours so cant refund anymore. 72euro wasted on this steaming pile of donkey .....
Need for speed needs to be given back to BlackBox -- form a new studio for these former legends, or just die out. These modern EA devs can't make a good car game even if their lives depended on it. Matter fact they cant make any good game at all. Battlefield is horrific and fifa is just copy and paste, glad they lost their license for that, maybe it forces some creativity for once,
This is the 4th game in a row which sells (or will sell) terribly and still they keep going for this horrific driving mechanics. Talking about insanity.
just saying blackbox is gone for almost a decade
In handling, Ive turned off all drift options, kept traction control off, and set the handling all to grip.
2 things Id say changed it for me:
-In a RWD car, modulate the throttle on a corner so you dont allow the car to slide as you will lose momentum.
-In all cars, use the entire road. Say youre turning right, your car should be all the way over to the left, you should nearly hit the inner RHS corner as you turn in, and exiting the corner you should have enough speed so that you nearly hit the LHS wall.
Basically keep your momentum as much as you can.
Use those little nos boosts just after a corner to get a jump ahead because thats where AI tends to lose speed.
And sometimes youll be outmatched, you need to take advantage of the slipstream of a faster car and try to boost past them at the end.
Ideally keep your car at the top of its class as well.
I found that in the eclipse I could out corner the AI and Id have to try to keep the lead using nos on the straights.
I dont win *every* single race but I know that every one I didnt win, I could have, given enough restarts.
I pretty much did the exact same thing. 78' Firebird was my first car so I had to pick it.....
I didn't setup my car like Manbearpig said. But I did notice that drifting corners slows you down a lot. That and using the drafting mechanic, or "slipstreams" as the other guy put it, then boosting past at the end will usually get you the win. Also, don't mess up the initial start of the race. The only times I really lose are when I don't get a perfect launch and find a good draft/slipstream right off. If you can stay behind that front pack in the beginning, then play the draft/boost game to the front, you'll win.
Edit: This damn trash game is starting to grow on me a little.... Sort of.... I still stand behind what I said about the game not being worth more than $20.