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for my cars i've been using both grip and drift tunes to race with no problems at all, boost out of corners and use the nitrous when u actually need it instead of spamming it, when it becomes available
The reason iRacing is preferred is the simulation is most realistic when it comes to the physics of cars and the track (granually down to the small bumps and cracks on some of them). Tracks are more realistic. You speak from a place you have ZERO knowledge about and saying things to make it sound like you have some credibility. Calling you out on your BS lol. Real sims that are close to real life racing when it comes to cars and tracks are iRacing and rFactor. A simple Google search will yield plenty of info that supports this and the ones that claim Forza, well, looks at those making those claims. They are kids thinking they hot ♥♥♥♥ on the road/streets typically doing it illegally. The adults and men keep on the track ad we prefer to practice and hone our skills on iRacing, rFactor, and Assetto Corsa. I'll be happy to race you for pinks any day. Name the location and track.
Overall the game is great so far. Really loving it.
...so professional drivers actually use iRacing, are very vocal and engaged with the community, and absolutely consider it to be a great training sim. Most have made the move over to rFactor 2, but if that died tomorrow iRacing would not be some horrible, inferior thing.
Maybe i should back to play rFactor2 and Dirt Rally2, just send request to steam customer service for refund this.
But anyways, the AI is a pain even at Relaxed difficulty. So yea, 'skill issue' but not really. Any AI will be fast when they have a variety of advantages that the player can't have; such is why I can't stand Forza Horizon 4 and especially 5's AI. Fortunately for myself, I'm not concerned with winning every race, so I'm not stressed about the difficulty. The fact that I still get decent payment for 2nd and 3rd place also helps.