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Criterion has Ex ghost games devs, from the leaked gameplay the handling model is based on nfs heat's.
2015: cop AI was dumb,
driving physics were atrociously bad
the bugs, and the cringe worthy cutscenes. The game right now is just made to take screenshots, because thats the only redeeming thing from the frostfire engine in that game.
Payback: EA's testing the waters with Microtransactions (succeeded on FIFA) failed on NFS due to backlash
the entire grind is based on RNG.
"bro but you dont have to pay for it just grind"
well they didn't have to add microtransactions, could've just made a proper progression instead.
Heat: it's actually okay. A swan song. Support for the game lasted SIX months.
You can avoid the story, you can mute the soundtrack. Pursuits are more fleshed out.
By far the best mechanic is the night mechanics with heat/payout, gives a great risk and reward for the players. Something they are defined capitalizing on Unbound.
Driving physics are better than previous titles but it still has one major problem: the car transmits no feedback when it's about to go "driftmode"
There's a reason across all these titles the most popular mod its the project unite: a handling overhaul mod.
https://store.steampowered.com/app/1594040/Wreckreation/
the only burnout i see here is from asset flipping
https://www.youtube.com/watch?v=eBeH8hXjqz0&t=1309s
https://www.youtube.com/watch?v=ehNPPT9cC54&t=226s
German reviews so of no use for you but still valid.
Lets ignore all the bugs, the gamedesign itself is attrocious.
Fine,you can hear from the developers here https://www.youtube.com/watch?v=i5kAiFB-K24
I didn't play all of the NFS games made by Ghost Games, but I enjoyed Rivals and Heat wasn't bad.
1 - it's not even criterion anymore, just in name
2 - ghost devs joined "criterion"
3 - ghost bought back customization and delivered heat which I consider the best game in the series