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I could imagine a game that involves investigating a derelict ship, searching for anything salvageable to re-stock your colony's dwindling supplies, only to find that the ship's design doesn't match any on record. Perhaps it could be called "Iron Heart".
"What frightens us most about the Quiet Rapture is not what it took from us, but what it put back in its place..."
I could do the FNAF thing and make Iron Lung 2 with a new sub and new mechanics and more lore, and Iron Lung 3 with a new sub and new mechanics and more lore, and Iron Lung 4 etc etc etc... and I guess that would be smart. It certainly worked for FNAF, but idk. Iron Lung ended up being lightning in a bottle, and I don't think it does the game or the universe it's set in justice to try and get that lighting to strike again, by retreading the same ground with slight additions and modifications. Especially since the mystery of The Quiet Rapture is a big part of what's intriguing to people. I think it would be better to leave that mystery alone and let everyone run with their own theories and imaginings, which honestly was the main idea behind Iron Lung in the first place: it's about stirring your imagination with questions and glimpses of things, in the lore, the sound, and the limited visibility.
If I do a followup or a sequel, I'd have to feel like I have something meaningful to say, and I'm not sure I do yet. I'd rather be grateful for how well this idea landed and move on to trying other ideas.
For those who don't believe:
https://youtu.be/Qi9zupYdwho
https://store.steampowered.com/app/2613370/Metal_Casket/
Yeah technically this isn't legal lol
They straight up lifted your lore ;p
even has the Gillazilla Fishy Monster Creature in it
https://store.steampowered.com/app/2604220/Ocean_Pressure/
But for what it's worth, personally, I'm way more interested to see what kind of new idea you will come up with next :) Iron Lung was fantastic, but my own imagination and the movie can take it from here, I don't need a sequel. Sometimes, less is more, after all - especially when it comes to horror and the fear of the unknown.
Personally, I'd like to see much more of the universe of Iron Lung, but my wish would be for a wildly different approach to exploring it than a repeat of these mechanics. Something that plays with very few if any feelings of familiarity, to support the tone of the universe being outside our ability to comprehend the Quiet Rapture and everything after it.
https://store.steampowered.com/app/2302470/Full_Fathom/
personally all those ocean survival games are straight up terrifying, including that subnautica, for some reason they're more potent than most horror games are
Even if you can see something in the water, you usually have to be quite close before you can identify it, and since we have so much trouble moving in water, it is difficult at best to escape something once it's that close.
Iron Lung emphasises these fears by almost entirely stripping away vision, our primary sense, strengthening the fear of the unknown. On top of that, it makes us more reliant on our equipment, and that equipment is a slow, clumsy, rusty submarine which we are straight up told was not meant to function at the depths we're going to.