Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

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Valkyria Sep 28, 2024 @ 9:41am
7
3
The Veilguard Will Be Successful.
So, I'm going to make a list of both my positive & negative opinions on the Veilguard.

This will be a long post, we can compare weigh them against each other in the end.

Keep in mind many of these are opinions based on what we've been shown so far etc.
We can only look at what we know, then decide if we are excited and if we will buy it.

The Positives:

The Story: Obviously, we don't know how it'll end, but what we've seen so far is good.
We are getting a continuation of where Inquisition left off, it is the story we wanted.
What remains to be seen is if they will deliver and give us a memorable story.
This is the story that Dragon Age fans have been waiting for since Trespasser ended.

The Companions: I'd say that this group of characters is the stronger than Inquisition.
In Inquisition, I truthfully always found myself always using Varric, Solas & Cassandra.

I didn't like as many of the companions, where as in Dragon Age 2 I liked all of them.
I feel this is more Interesting in regards to romances, as in Inquisition I felt stuck.
The only romance that I wanted to pursue was with Solas, nobody else stuck out.

I'd say that romances being limited to your companions is also a positive too.
As is being able to romance any of your companions regardless of your gender.

The Combat: I've never enjoyed the combat in Dragon Age except in Dragon Age 2.
Dragon Age: Origin's & Dragon Age: Inquisition's combat was just an obstacle to me.
I never enjoyed it, or had any interest in it. I just wanted to get through it to progress.
In Veilguard I actually I want to get involved in combat situations and make a build.

It looks fun, something that will open the series to a wider audience of players.

Let's look at the Mage combat, it looks innovative, and isn't just standing still.
What's so exciting about standing still, using skills & waiting for cool downs?
I rarely enjoy controlling my companions, I want to play as my own character in this.

I'd only do this if I had to while playing on the hardest difficulty or to control Varric.
As I found his skills to be fun due to the high-damage, sound effects and animations.
I feel that some people are incapable of accepting change, even if it is positive.
As fans, we should want it to grow to a wider audience; for it to be healthier.

Dragon Age: Origin's combat was awful, feeling like a clunky budget MMO's.
It was heavily limited by technological limitations of the time and is outdated now.

The Animations, Skills, Sound Effects and flow of the combat all look satisfying to me.

The Graphics, UI and Art-Style: I've personally been big on the style of the Veilguard.
It offers a more saturated, colorful and vibrant experience. It feels high-fantasy now.

The first two games suffered from the, "Mudd-Brown" trend of the late 2000s.
We saw games like Grand Theft Auto IV, Far Cry 2, Resident Evil 4 and suffer from it.

It only degraded the visuals and was something that many people really hated.
I've seen the argument being made that it made Dragon Age: Origins feel darker.
This had nothing to do with it, it was just brown color filter applied onto it.

Cyberpunk 2077 for example, it has a digitally vibrant, colorful and smooth art-style.
Yet, it is still capable of telling a dark story and showcasing darker environments.

We've seen this in the previews for the Veilguard and I think it looks impressive so far.

As for the UI. I've seen people complaining about it. I personally don't understand why.
It looks unique to the Veilguard, it isn't lazy or boring. It might just be a bit too large.
We are likely able to customize it and maybe even shrink it in the settings menu.

Otherwise, it looks very colorful, matching the art-style and it easy on eyes,
I'd say it is the best UI in any of the Dragon Age games and I like how it looks.

The Soundtrack: The Main-Theme felt very dark, ominous and in line with Dragon Age.
Likely, this is the work Hans Zimmer and his team. And it seems we are in for a treat.

The Character Creator: Despite what trolls did by using thumbnails of IGN's Qunari.

(IGN's own editor admitted that this was them trying to make a silly character.)

I've been impressed with the character creator and the level of detail it has to offer.
There's been people fixating upon that and the bust/body size sliders too much.
We saw so little, that we don't actually know if other sliders have an effect on these.
And people keep mentioning Dragon's Dogma 2, but not how ridiculous it can look.

Having a large bust slider, doesn't mean that it equals beautiful and or looks good.
If you max the sliders in Dragon's Dogma 2 it looks unrealistic and downright bad.

The argument that you can make a ugly character; therefore the creator is bad; is bad.

I can make some pretty hideous characters in Elden Ring, Cyberpunk and others.
It doesn't mean that all characters, regardless of your personal effort will all be ugly.
When you realistically sit down, look at the creator; & aren't triggered by DEI options.
You realize we are likely getting one of the best character creators of all time.

If you don't like this stuff, then just don't use it.

The World Design: I've been blown away by the landscapes, views and levels.
This is a thing that we can't judge fully yet, but it looks like it'll be breathtaking.

The Negatives:

Reduction in Party Size: This was quite a let down when I first learned about it.
Yet, outside of a bit more diverse and expanded party banter, It won't hurt much.

- The Lack of Imported Choices: This honestly left me a bit confused.

There's simply too many choices that could be listed here such as:

- Who drank from the Well of Sorrows and what happens to them as a result of this?
- What happened to Hawke or whomever we left and is now trapped in the Fade?
- What is the fate Hero of Ferelden if they are still alive?

I will be disappointed by these lack of choices, but I'm hoping that they make sense.
So much time has passed, & we are so far away from where all of them occurred.
That it might not be doable for many of choices to be paid off in a meaningful way.
I'd rather they focus on the story, rather than trying to forcefully include everything.

A lot of the past choices often ended up being minor references and forgettable.

I'd much rather have the choices that are imported have a spotlight in the story.
And I'm also optimistic that other choices, can be chosen later in conversations.

In Dragon Age 2 my Marian Hawke romanced Fenris & in Inquisition it didn't matter.
All Hawke does is mention him, he doesn't appear to save her or do anything.
We'll see what happens and see if this turns out to be be a legitimate let down.

Verdict: The positives outweigh the negatives, if you aren't outright against change.
Or you are fixated up DEI and unable to see past it due to your personal beliefs.

The Veilguard will succeed due to the fact that it is more welcoming to new fans. Delivering what Dragon Age fans wanted in terms of the story and new innovations.

Yet, there's still plenty of valid criticisms to be had and BioWare's last decade sucked.
They've a lot to prove to their fanbase, it'll be a pivotal release in BioWare's history.

Sink or Swim.
Last edited by Valkyria; Sep 28, 2024 @ 10:03am
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Showing 1-15 of 104 comments
SHADER Sep 28, 2024 @ 10:00am 
Originally posted by Valkyria:
So, I'm going to make a list of both my positive & negative opinions on the Veilguard.

This will be a long post, we can compare weigh them against each other in the end.

Keep in mind many of these are opinions based on what we've been shown so far etc.
We can only look at what we know, then decide if we are excited and if we will buy it.

The Positives:

The Story: Obviously, we don't know how it'll end, but what we've seen so far is good.
We are getting a continuation of where Inquisition left off, it is the story we wanted.
What remains to be seen is if they will deliver and give us a memorable story.
This is the story that Dragon Age fans have been waiting for since Trespasser ended.

The Companions: I'd say that this group of characters is the stronger than Inquisition.
In Inquisition, I truthfully always found myself always using Varric, Solas & Cassandra.

I didn't like as many of the companions, where as in Dragon Age 2 I liked all of them.
I feel this is more Interesting in regards to romances, as in Inquisition I felt stuck.
The only romance that I wanted to pursue was with Solas, nobody else stuck out.

I'd say that romances being limited to your companions is also a positive too.
As is being able to romance any of your companions regardless of your gender.

The Combat: I've never enjoyed the combat in Dragon Age except in Dragon Age 2.
Dragon Age: Origin's & Dragon Age: Inquisition's combat was just an obstacle to me.
I never enjoyed it, or had any interest in it. I just wanted to get through it to progress.
In Veilguard I actually I want to get involved in combat situations and make a build.

It looks fun, something that will open the series to a wider audience of players.

Let's look at the Mage combat, it looks innovative, and isn't just standing still.
What's so exciting about standing still, using skills & waiting for cool downs?
I rarely enjoy controlling my companions, I want to play as my own character in this.

I'd only do this if I had to while playing on the hardest difficulty or to control Varric.
As I found his skills to be fun due to the high-damage, sound effects and animations.
I feel that some people are incapable of accepting change, even if it is positive.
As fans, we should want it to grow to a wider audience; for it to be healthier.

Dragon Age: Origin's combat was awful, feeling like a clunky budget MMO's.
It was heavily limited by technological limitations of the time and is outdated now.

The Animations, Skills, Sound Effects and flow of the combat all look satisfying to me.

The Graphics, UI and Art-Style: I've personally been big on the style of the Veilguard.
It offers a more saturated, colorful and vibrant experience. It feels high-fantasy now.

The first two games suffered from the, "Mudd-Brown" trend of the late 2000s.
We saw games like Grand Theft Auto IV, Far Cry 2, Resident Evil 4 and suffer from it.

It only degraded the visuals and was something that many people really hated.
I've seen the argument being made that it made Dragon Age: Origins feel darker.
This had nothing to do with it, it was just brown color filter applied onto it.

Cyberpunk 2077 for example, it has a digitally vibrant, colorful and smooth art-style.
Yet, it is still capable of telling a dark story and showcasing darker environments.

We've seen this in the previews for the Veilguard and I think it looks impressive so far.

As for the UI. I've seen people complaining about it. I personally don't understand why.
It looks unique to the Veilguard, it isn't lazy or boring. It might just be a bit too large.
We are likely able to customize it and maybe even shrink it in the settings menu.

Otherwise, it looks very colorful, matching the art-style and it easy on eyes,
I'd say it is the best UI in any of the Dragon Age games and I like how it looks.

The Soundtrack: The Main-Theme felt very dark, ominous and in line with Dragon Age.
Likely, this is the work Hans Zimmer and his team. And it seems we are in for a treat.

The Character Creator: Despite what trolls did by using thumbnails of IGN's Qunari.

(IGN's own editor admitted that this was them trying to make a silly character.)

I've been impressed with the character creator and the level of detail it has to offer.
There's been people fixating upon that and the bust/body size sliders too much.
We saw so little, that we don't actually know if other sliders have an effect on these.
And people keep mentioning Dragon's Dogma 2, but not how ridiculous it can look.

Having a large bust slider, doesn't mean that it equals beautiful and or looks good.
If you max the sliders in Dragon's Dogma 2 it looks unrealistic and downright bad.

The argument that you can make a ugly character; therefore the creator is bad; is bad.

I can make some pretty hideous characters in Elden Ring, Cyberpunk and others.
It doesn't mean that all characters, regardless of your personal effort will all be ugly.
When you realistically sit down, look at the creator; & aren't triggered by DEI options.
You realize we are likely getting one of the best character creators of all time.

If you don't like this stuff, then just don't use it.

The World Design: I've been blown away by the landscapes, views and levels.
This is a thing that we can't judge fully yet, but it looks like it'll be breathtaking.

The Negatives:

Reduction in Party Size: This was quite a let down when I first learned about it.
Yet, outside of a bit more diverse and expanded party banter, It won't hurt much.

- The Lack of Imported Choices: This honestly left me a bit confused.

There's simply too many choices that could be listed here such as:

- Who drank from the Well of Sorrows and what happens to them as a result of this?
- What happened to Hawke or whomever we left and is now trapped in the Fade?
- What is the fate Hero of Ferelden if they are still alive?

I will be disappointed by these lack of choices, but I'm hoping that they make sense.
So much time has passed, & we are so far away from where all of them occurred.
That it might not be doable for many of choices to be paid off in a meaningful way.
I'd rather they focus on the story, rather than trying to forcefully include everything.

A lot of the past choices often ended up being minor references and forgettable.

I'd much rather have the choices that are imported have a spotlight in the story.
And I'm also optimistic that other choices, can be chosen later in conversations.

In Dragon Age 2 my Marian Hawke romanced Fenris & in Inquisition it didn't matter.
All Hawke does is mention him, he doesn't appear to save her or do anything.
We'll see what happens and see if this turns out to be be a legitimate let down.

Verdict: The positives outweigh the negatives, if you aren't outright against change.
Or you are fixated up DEI and unable to see past it due to your personal beliefs.

The Veilguard will succeed due to the fact that it is more welcoming to new fans. Delivering what Dragon Age fans wanted in terms of the story and new innovations.

Yet, there's still plenty of valid criticisms to be had and BioWare's last decade sucked.
They've a lot to prove to their fanbase, it'll be a pivotal release for BioWare.

Sink or Swim.

i agree with everything you have said i have played all the dragon age games and i am genuinly exited for this game i dont mind the woke agenda as loong as its not forced upon me they can be whatever they want to be i belive in inclusion but i just want to make myself a edgy looking rook that looks like a starved red eyed pale as snow bald vampire creature and run with my duelist rogue build you know
Rainy Kitten Sep 28, 2024 @ 10:01am 
Originally posted by Valkyria:
So, I'm going to make a list of both my positive & negative opinions on the Veilguard.

This will be a long post, we can compare weigh them against each other in the end.

Keep in mind many of these are opinions based on what we've been shown so far etc.
We can only look at what we know, then decide if we are excited and if we will buy it.

The Positives:

The Story: Obviously, we don't know how it'll end, but what we've seen so far is good.
We are getting a continuation of where Inquisition left off, it is the story we wanted.
What remains to be seen is if they will deliver and give us a memorable story.
This is the story that Dragon Age fans have been waiting for since Trespasser ended.

The Companions: I'd say that this group of characters is the stronger than Inquisition.
In Inquisition, I truthfully always found myself always using Varric, Solas & Cassandra.

I didn't like as many of the companions, where as in Dragon Age 2 I liked all of them.
I feel this is more Interesting in regards to romances, as in Inquisition I felt stuck.
The only romance that I wanted to pursue was with Solas, nobody else stuck out.

I'd say that romances being limited to your companions is also a positive too.
As is being able to romance any of your companions regardless of your gender.

The Combat: I've never enjoyed the combat in Dragon Age except in Dragon Age 2.
Dragon Age: Origin's & Dragon Age: Inquisition's combat was just an obstacle to me.
I never enjoyed it, or had any interest in it. I just wanted to get through it to progress.
In Veilguard I actually I want to get involved in combat situations and make a build.

It looks fun, something that will open the series to a wider audience of players.

Let's look at the Mage combat, it looks innovative, and isn't just standing still.
What's so exciting about standing still, using skills & waiting for cool downs?
I rarely enjoy controlling my companions, I want to play as my own character in this.

I'd only do this if I had to while playing on the hardest difficulty or to control Varric.
As I found his skills to be fun due to the high-damage, sound effects and animations.
I feel that some people are incapable of accepting change, even if it is positive.
As fans, we should want it to grow to a wider audience; for it to be healthier.

Dragon Age: Origin's combat was awful, feeling like a clunky budget MMO's.
It was heavily limited by technological limitations of the time and is outdated now.

The Animations, Skills, Sound Effects and flow of the combat all look satisfying to me.

The Graphics, UI and Art-Style: I've personally been big on the style of the Veilguard.
It offers a more saturated, colorful and vibrant experience. It feels high-fantasy now.

The first two games suffered from the, "Mudd-Brown" trend of the late 2000s.
We saw games like Grand Theft Auto IV, Far Cry 2, Resident Evil 4 and suffer from it.

It only degraded the visuals and was something that many people really hated.
I've seen the argument being made that it made Dragon Age: Origins feel darker.
This had nothing to do with it, it was just brown color filter applied onto it.

Cyberpunk 2077 for example, it has a digitally vibrant, colorful and smooth art-style.
Yet, it is still capable of telling a dark story and showcasing darker environments.

We've seen this in the previews for the Veilguard and I think it looks impressive so far.

As for the UI. I've seen people complaining about it. I personally don't understand why.
It looks unique to the Veilguard, it isn't lazy or boring. It might just be a bit too large.
We are likely able to customize it and maybe even shrink it in the settings menu.

Otherwise, it looks very colorful, matching the art-style and it easy on eyes,
I'd say it is the best UI in any of the Dragon Age games and I like how it looks.

The Soundtrack: The Main-Theme felt very dark, ominous and in line with Dragon Age.
Likely, this is the work Hans Zimmer and his team. And it seems we are in for a treat.

The Character Creator: Despite what trolls did by using thumbnails of IGN's Qunari.

(IGN's own editor admitted that this was them trying to make a silly character.)

I've been impressed with the character creator and the level of detail it has to offer.
There's been people fixating upon that and the bust/body size sliders too much.
We saw so little, that we don't actually know if other sliders have an effect on these.
And people keep mentioning Dragon's Dogma 2, but not how ridiculous it can look.

Having a large bust slider, doesn't mean that it equals beautiful and or looks good.
If you max the sliders in Dragon's Dogma 2 it looks unrealistic and downright bad.

The argument that you can make a ugly character; therefore the creator is bad; is bad.

I can make some pretty hideous characters in Elden Ring, Cyberpunk and others.
It doesn't mean that all characters, regardless of your personal effort will all be ugly.
When you realistically sit down, look at the creator; & aren't triggered by DEI options.
You realize we are likely getting one of the best character creators of all time.

If you don't like this stuff, then just don't use it.

The World Design: I've been blown away by the landscapes, views and levels.
This is a thing that we can't judge fully yet, but it looks like it'll be breathtaking.

The Negatives:

Reduction in Party Size: This was quite a let down when I first learned about it.
Yet, outside of a bit more diverse and expanded party banter, It won't hurt much.

- The Lack of Imported Choices: This honestly left me a bit confused.

There's simply too many choices that could be listed here such as:

- Who drank from the Well of Sorrows and what happens to them as a result of this?
- What happened to Hawke or whomever we left and is now trapped in the Fade?
- What is the fate Hero of Ferelden if they are still alive?

I will be disappointed by these lack of choices, but I'm hoping that they make sense.
So much time has passed, & we are so far away from where all of them occurred.
That it might not be doable for many of choices to be paid off in a meaningful way.
I'd rather they focus on the story, rather than trying to forcefully include everything.

A lot of the past choices often ended up being minor references and forgettable.

I'd much rather have the choices that are imported have a spotlight in the story.
And I'm also optimistic that other choices, can be chosen later in conversations.

In Dragon Age 2 my Marian Hawke romanced Fenris & in Inquisition it didn't matter.
All Hawke does is mention him, he doesn't appear to save her or do anything.
We'll see what happens and see if this turns out to be be a legitimate let down.

Verdict: The positives outweigh the negatives, if you aren't outright against change.
Or you are fixated up DEI and unable to see past it due to your personal beliefs.

The Veilguard will succeed due to the fact that it is more welcoming to new fans. Delivering what Dragon Age fans wanted in terms of the story and new innovations.

Yet, there's still plenty of valid criticisms to be had and BioWare's last decade sucked.
They've a lot to prove to their fanbase, it'll be a pivotal release for BioWare.

Sink or Swim.

I agree with you about some of the prior choices not mattering. It felt like kinda a let down, but not really something that would keep me from playing, same with me wishing the breasts could be a little larger but I'm still looking forward to the game regardless. It looks fun and the story sounds interesting. I'm just glad they kept something in for if your Inquisitor romanced Solas. ^^
DOITTOIT Sep 28, 2024 @ 10:04am 
Originally posted by HereticRivga:
Originally posted by Ooh-la-la, It's GAGA!!:
Didnt read, nice cope.

Give us a number of what sales would be a flop, what sales would be OK and what would be a massive success.

Under 2 million a flop?
Over 8 a success?

Come what are your numbers?
Andromeda and Anthem had 5 million copies sold and were both considered a flop. The game has been in production for 10 years, the Inquisition sold 12 million copies, and gaming communities are larger now and costs much higher to make games (they reported a while ago over 100 million which means likely more than that) Bio-ware is coming off ten years of failures with no successes. Usually, a game that sales around 15 million copies is considered a massive success. So to even be considered to not be a failure it would have to sell 10 million and it likely needs to be a massive hit and sell 15 million.
Last edited by DOITTOIT; Sep 28, 2024 @ 10:15am
FallCoffee Sep 28, 2024 @ 10:05am 
Unfortunately, just because you want something to succeed doesn’t mean it will. The game is made and will be shipped, but it won’t sell as many copies as DAI. By all means, buy it and enjoy it, but don’t lie to yourself about the extreme polarization from many longtime fans. BioWare is trying to out Concord, Concord.
Valkyria Sep 28, 2024 @ 10:06am 
Originally posted by FallCoffee:
Unfortunately, just because you want something to succeed doesn’t mean it will. The game is made and will be shipped, but it won’t sell as many copies as DAI. By all means, buy it and enjoy it, but don’t lie to yourself about the extreme polarization from many longtime fans. BioWare is trying to out Concord, Concord.

The Corcord thing has been beat to death at this point dude. Nobody thinks about it.
JerBeware Sep 28, 2024 @ 10:06am 
If there's this much copium before release....

I mean it's not even speculative hype at this point. It's trying to justify and double down on bad design decisions/positions against clear demonstrable evidence - even worse is that most of it isn't even over things that are subjective anymore.

The mental gymnastics to even get simple questions answered are ridiculous.

Yes, I'm hopeful the game turns out at least OK, but let's be honest - we've seen nothing convincing that this is going to be anything more than mediocre for a majority of players (at best).
DOITTOIT Sep 28, 2024 @ 10:09am 
Originally posted by JerBeware:
If there's this much copium before release....

I mean it's not even speculative hype at this point. It's trying to justify and double down on bad design decisions/positions against clear demonstrable evidence - even worse is that most of it isn't even over things that are subjective anymore.

The mental gymnastics to even get simple questions answered are ridiculous.

Yes, I'm hopeful the game turns out at least OK, but let's be honest - we've seen nothing convincing that this is going to be anything more than mediocre for a majority of players (at best).
And, downright offensive to those who loved and followed the series.
FallCoffee Sep 28, 2024 @ 10:11am 
Originally posted by Valkyria:
Originally posted by FallCoffee:
Unfortunately, just because you want something to succeed doesn’t mean it will. The game is made and will be shipped, but it won’t sell as many copies as DAI. By all means, buy it and enjoy it, but don’t lie to yourself about the extreme polarization from many longtime fans. BioWare is trying to out Concord, Concord.

The Corcord thing has been beat to death at this point dude. Nobody thinks about it.

It probably has dude, but I am not as perpetually online as you seem to be. One look at these forums and BG3 forums should be all that’s needed to understand why DATV will be another Dustborn.

I have other game examples if you need them.
Banou Sep 28, 2024 @ 10:13am 
more copium than sony fans
Valkyria Sep 28, 2024 @ 10:13am 
Originally posted by FallCoffee:
Originally posted by Valkyria:

The Corcord thing has been beat to death at this point dude. Nobody thinks about it.

It probably has dude, but I am not as perpetually online as you seem to be. One look at these forums and BG3 forums should be all that’s needed to understand why DATV will be another Dustborn.

I have other game examples if you need them.

Just because I reply quickly when I'm online and playing a video game.
Doesn't equal that I'm always online or that I live on these forums.

If that's the argument you want to make, then what's your excuse for doing it?
JerBeware Sep 28, 2024 @ 10:14am 
Originally posted by AdahnGorion:
It will be interesting to see what happens with Dragon Age: The Veilguard.

Current information is
https://gamalytic.com/game/1845910
Copies sold: 41.9k (20.9k - 62.9k)
Outstanding wishlists: 676.8k
Steam global top wishlist rank: #31
Predicted month 1 sales: 243.6k (121.8k - 487.3k)
Predicted month 1 revenue: $11.6m ($5.8m - $23.3m)

I think it is extremely low prediction, because I think many will buy a few days before release due to being in doubt. But if something happens or people get cold feet, then people with 60-100k concurrent predictions could be right, but that would smash Bioware, it might be their final punch.

Thanks to AdahnGorion for sharing the analytics.

As I said in the other thread, we'll see how things change over the next month. But I'm not sure how these numbers support the success being predicted in this thread.
Pontianak Tamer Sep 28, 2024 @ 10:14am 
It will definitely be an above average sales if anything, it is still a triple A backed quality production behind a pretty strong IP.

Cinematic narrative RPGs are few and far between nowadays and it will definitely catch the eye of gamers, lose some old guard turn based players but might attract newer action loving players
(unfortunately this will be a guarantee as game companies try to shift to the younger generation that prefer fast paced gratification hence action RPG)

A good game would still see "haters" or skeptics eventually buy in and try the game as well, as with hogwarts legacy drama having J.K. rowling haters rush buy the game to spoil it for the rest (still contributed to its success) and after the drama secretly buying in to enjoy the harry potter universe.

Although I would disagree with DAO's combat being clunky or outdated. It was a conscious decision to make it in such a way. It was more tactical, required your squad/team to have synergy skills that buff/debuff, heal and tank. Losing your companions in mid battle became a serious liability or handicap and challenged players.
This combat style is similar to KOTOR, and was meant to simulate pen & paper combat systems rather than being limited by dated technology.

You see this similarly with games like divinity, baldur's gate. It is a specific design decision for this combat system rather than being a clunky MMO. Games in DAO's era already could have achieved action RPG status or speed. You had action games like infamous and prototype in those era existing already.
Valkyria Sep 28, 2024 @ 10:15am 
Originally posted by dulany67:
Not to be insulting, but I find you're post to be full of cope. Other parts I just disagree with massively.

We do not have enough common ground for discussion.

Then why did you comment? Lol, ok?
[Heretic]Rivga Sep 28, 2024 @ 10:16am 
Originally posted by DOITTOIT:
Originally posted by HereticRivga:

Give us a number of what sales would be a flop, what sales would be OK and what would be a massive success.

Under 2 million a flop?
Over 8 a success?

Come what are your numbers?
Andromeda and Anthem had 5 million and were both considered a flop. The game has been in production for 10 years, Inquisition sold 12 million copies, and gaming communities are larger now. Bio-ware is coming off ten years of failures with no successes. Usually, a game that sales around 15 million copies is considered a massive success. So to even be considered to not be a failure it would have to sell 10 million and it likely needs to be a massive hit and sell 15 million.

The game has not been in production for 10 years, the switched the game from live service to a single player game - essentially starting the process again - there is a thing in the finance world called Sunk cost.
So if you are designing a car and it takes £5million then you scrap that idea and design a Motorbike and that costs £15m - the corporation does not say that the cost of the motorbike production was £20million - £5 million is written off. 101 of Business school here.

A live service and single player game are SO VERY DIFFERENT that they must have written off a lot of the assets they produced and a huge amount of the designs. - even story arc is entirely different.
Last edited by [Heretic]Rivga; Sep 28, 2024 @ 10:18am
JerBeware Sep 28, 2024 @ 10:17am 
Originally posted by Valkyria:

Then why did you comment? Lol, ok?

Presumably for the same reason you made the topic. Your mind is clearly already made up. Not like any discussion here is going to change that, regardless of what evidence is provided.
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Date Posted: Sep 28, 2024 @ 9:41am
Posts: 106