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Art department is definitely carrying the game hard, environment and level design is top notch with current gen graphics. Although some of the concept art for the darkspawn is questionable.
Combat is solid robust, twitch-based mechanics of parry/dodge as well as button combos for different attack chain sets and hotkeys for skill based abilities. It is like the game wants to marry souls-like and god of war games to get the ultimate action game. It looks flashy and visually wow-ing but can get very cluttered and certain visual cues get blinded out in the process.
Some of the writing, narrative and UI design choices are just.... as what is complained about in many threads. Glaring illogical immersion choices, redundant UI consequences and conversation consequences. It makes the game feel like it wants to literally hold your hand through the game rather than let you explore the consequences of your actions and let you explore on your own.
E.g.#1 When you brought a companion along for a dangerous task, fast forward to the aftermath, before you even see any visual cues on her face to see that she is injured from that tasking, the game sees fit to throw a "consequence" UI to tell you because you brought her along, she is now injured. Cuts away the immersion for me and turns it into some text based reaction choice.
E.g.#2 The companions being absolute know it alls and shesplaining everything before you even get to explore the mysteries is another... Characters that have no idea what has happen somehow gets an inkling of what has happen as if they have wallhack. Only the 3 people in your party and varric knows the 2 gods have been released, yet this elf try to explain the wild magic scenario and said "only a god... or gods... are able to do this", as if she already knew it was 2 gods, because anyone assuming would just assume that if 1 god is enough logically you won't mention that you need 2 or more gods to do it.
E.g.#3, Companion asks you if you are ready to leave, conversation options are 'not yet' and 'Let's go'. Game still shows you UI consequences choosing not yet means you won't leave.... It isn't wrong by any measure but it really emphasizes how much the game is being woefully redundant and hand holding.
The part where people say you no longer get to be renegade about it is true. A lot of the unsettling choices to make in past dark fantasy-esque dragono age are missing. Thing's like choosing which is the lesser evil to aid you or having to sacrifice some innocents along the way. The most renegade options you ever get are just snobby ♥♥♥♥♥♥ lines that make you seem "cool" but thats about it.
-The romance is beyond cringe
-The combat is shallow and repititive
-Loot is meh
-World and graphics is only technically sound but style is terribly unoriginal and lacking a --mood thread connecting it all together
-Story is weak to decent ish at best
-zero tension in any story moment
-Enemy designs are comical and straight out of ghostbusters or goosebumps
-Puzzles are absolute trash and lacks reason of placement within the lore, world and situation. It's as if they were artificially placed to kill time.
-armor does not ever reach the awesome cool factor, like generic cool maybe
-Many many many more crap
-tired of writing
Character design oddly out of place in a dark Fantasy game.
Narratively thin, peppered with bizzare intractions with other characters.
..and the scaffolding supporting it all, is extremely overt progressive, modern propaganda...which tries at every step to lecture you and so simply dissolves the last tatters of immersion that remains.
Frankly, it is absurd that this game masquerades as a Dragon Age game.
If you consider yourself mainstream and have any nostalgia for the series, please don't desecrate the memory of the original titles by picking this one up.