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The verification is pretty fast for me. Just a few seconds. But might be longer on an older machine.
When this crashes for me in about two mins time, I'm going to try the "delete contents of /shader_cache folder", since I have nothing else to lose.
Same here, Core i7-13700KF, 32GB RAM, 2TB Samsung 990Pro NVME, 4080 Super, and it takes about 10 minutes per restart to verify shaders. It's not crashing, just incredibly slow. It took over 30 minutes to compile shaders on first play.
Did you find any solution yet?
ryzen 7 5800x, rx7800xt, 64gb ram, 1tb samsung nmve.
first time 2 mins, every other start under 10 sek.
Dont have a clue why it has such difference in compiling times, have everything on max with vsync on
Sounds like it isn't verifying but actually recompiling, this will happen if drivers are changed, or texture quality is changed. Even if a 3rd party is controlling your GPU somehow it may force a recompile also.
Alienware laptop m17r3, 4 yrs old and i play on ultra to and it take 30 sec to
I have two SSD. I use one (C:) for the OS (Win11) and essential functioning programs (like NVIDIA drivers and the like) and a second one (F:) for games and other general software.
The game gave me some issues early on (crashes, freezes, etc), and looking around found someone suggesting to update the BIOS. I uninstalled the game, updated the BIOS and downloaded it again. In the rush, I didn't check the destination and I installed in the C: drive.
The game started and took mere seconds verifying the shaders, no more crashes or freezes, it seemed that the problem was solved.
I uninstalled it again and installed where I wanted it to be (F: Drive) and it doesn't crash anymore BUT has to verify the shaders from scratch every single time (it takes like 5 min or so).
Yeah, its probably making sure there's nothing wrong with shaders so you don't have go troubleshooting if they get corrupted, as you sometimes do on games where they are precompiled.