Dragon Age™: The Veilguard

Dragon Age™: The Veilguard

View Stats:
Undeathical Oct 29, 2024 @ 5:52pm
If ChatGPT planned out a sequal
It would be far better received and nothing like TV.

Dragon Age: Bloodlines of Eternity
Setting
Following the events of Dragon Age: Inquisition and Trespasser, the political and magical landscapes of Thedas have drastically changed. The Veil remains thin in many places due to Solas's actions, leading to increased rift activity and a volatile political climate as nations strive to control, study, or weaponize these breaches in reality. Tensions between magic and non-magic societies are at an all-time high, particularly with Tevinter in a state of resurgence under new leadership.

Plot
Bloodlines of Eternity centers on a new protagonist, hailing from one of Thedas' royal bloodlines with a unique connection to the ancient elven gods. This protagonist has recently discovered that their lineage possesses a hidden bond with ancient powers from the time before the Veil was created. This ancestry brings both great power and great peril, as a faction of Elvhen loyalists, who still believe in restoring the world to its pre-Veil state, seeks to awaken the “Bloodlines of Eternity”—a group of descendants connected to ancient magic believed to be keys to reuniting Thedas with its magical past.

Key Story Arcs
The Fractured Elves: Some elves align with Solas’s original ideals, seeking to restore the world to its ancient, elven-dominated state. Others resist, fearing the cost of such a transformation. Players navigate elven society’s deepening fractures, making alliances or disrupting factions in ways that will ultimately affect the fate of Thedas.

The Bloodline Awakening: Players learn that their own bloodline connects them to powerful ancient magic, one that binds them to Thedas's natural and mystical world. Tapping into this magic reveals a mystical network of memories and powers from long-lost elven heroes, but using these powers may cause instability, both personally and globally.

Mage Supremacy in Tevinter: Tevinter rises as a formidable force under a mage-led ruling class, viewing the thinning Veil as a golden opportunity to conquer Thedas with arcane might. They are experimenting with rifts and Fade magic, creating monstrosities and soldier-mages, which the protagonist may oppose or leverage.

Fade-Altered Wildlands: Ancient creatures long dormant emerge in the Veil-thinned regions of Thedas, creating zones called Fade-Wilds. These areas combine features of both the physical world and the Fade, presenting unique exploration opportunities but requiring players to manage dangerous creatures, spirits, and magical phenomena.

Gameplay and Mechanics
Bloodline Powers: By awakening their lineage's ancient magic, players unlock unique abilities that evolve through memories of their elven ancestors. These powers come with a cost, as excessive use may attract Fade spirits, impact character relationships, or destabilize the environment.

Faction Dynamics: Players must carefully balance alliances among elves, mages, and non-mages. Choices made regarding the thinning Veil and magic’s role in society shape the game’s world, affecting how people, especially those in Tevinter, view the protagonist’s actions.

Fade-Wilds Exploration: The hybrid Fade zones are unpredictable, with constantly shifting terrain, surreal landscapes, and creatures merging physical and Fade-based abilities. Players can seek rare resources here but may lose touch with reality if they linger too long.

Legacy Armors and Relics: Collect powerful relics associated with legendary elven heroes from the time before the Veil, which evolve with your character’s growth. These relics could include artifacts that subtly alter interactions with spirits, add special effects to spells, or protect the player from certain types of Fade harm.

Endgame and Choices
The climax sees the protagonist deciding the fate of Thedas regarding the Veil’s existence and the future of magic. Will they embrace the elven legacy and accept the merging of the Fade and the physical world? Or will they seek to strengthen the Veil, solidifying Thedas as a non-magical realm and preventing ancient magics from destabilizing society?

Bloodlines of Eternity would expand the Dragon Age universe by delving deeper into the world’s ancient roots and complex relationship with magic, challenging players to navigate the blurred boundaries between myth, power, and reality.
< >
Showing 1-14 of 14 comments
Sid Oct 29, 2024 @ 5:57pm 
Originally posted by bayomaycry:
That's just horrible lmao.
But still better than what we have.
Deroldsen Oct 29, 2024 @ 5:59pm 
Lol, best suggestion I have heard in a while
Deroldsen Oct 29, 2024 @ 6:03pm 
Originally posted by bayomaycry:
Originally posted by Sid:
But still better than what we have.


No. Not really.
Only it is.
Undeathical Oct 29, 2024 @ 6:07pm 
Originally posted by bayomaycry:
Originally posted by Deroldsen:
Only it is.


Hey man, if you like AIslop, that's on you. :p
AI is smarter that 80% of Earth's pop.
NewDengs Oct 29, 2024 @ 6:07pm 
I'm just gonna leave this here https://youtu.be/aTsngIRk0rM
Undeathical Oct 29, 2024 @ 6:09pm 
Originally posted by robert.s_a:
I mean, it sounds a bit better than what we have now.

Bloodlines of Eternity is a really stupid name, though.
I just threw in the prompt "Give me a sequal idea for Dragon Age, without counting The Veilguard as part of the series" and got that in 30 seconds, you could ask it for something different and be more specific.
Deroldsen Oct 29, 2024 @ 6:15pm 
It's really not the worst.
You know, at this point, part of me honestly hopes people get what they seem to be asking for. Not a large part of me, mind you, as I'm not fueled by shadenfreude and don't delight in people's failure or misery. But a very, very small part of me wants to see all the talent in the industry get replaced by generative AI, and for publishers to become so risk-averse in the face of these fandom bandwagons, that they bend over backwards to placate them and only make what they want.

I'm not sure that would result in what people think it will. Quite the opposite in fact. But for as much as certain people want to call these bandwagons the "FO part after FA," a tiny part of me hopes they get what they're asking for, so they too can "FO" what that would actually be like.

As always, be careful what you wish for. 🤷🏻‍♂️
Boss Oct 29, 2024 @ 6:43pm 
Originally posted by bayomaycry:
Originally posted by Deroldsen:
Only it is.


Hey man, if you like AIslop, that's on you. :p
You liked Andromeda, I don't think you get to talk about slop.
Originally posted by Defective Dopamine Pez Dispenser:
You know, at this point, part of me honestly hopes people get what they seem to be asking for. Not a large part of me, mind you, as I'm not fueled by shadenfreude and don't delight in people's failure or misery. But a very, very small part of me wants to see all the talent in the industry get replaced by generative AI, and for publishers to become so risk-averse in the face of these fandom bandwagons, that they bend over backwards to placate them and only make what they want.

I'm not sure that would result in what people think it will. Quite the opposite in fact. But for as much as certain people want to call these bandwagons the "FO part after FA," a tiny part of me hopes they get what they're asking for, so they too can "FO" what that would actually be like.

As always, be careful what you wish for. 🤷🏻‍♂️
It's always cute when someone thinks they understand things better than die hard fans.

We have plenty of examples of getting exactly what we want in Sequels in the past. Dark Souls 1, 2, 3. Mass Effect 1, 2, 3. Dead Space 1, 2... okay, I liked 3, but I understand not everyone did there >_>

Dragon Age did what Saints Row did. Ironically? On the third in the series for both. Veilguard is continuing this trend, and much like Saint's Row 4, is going to be an embarrassing nightmare.

Hopefully they course correct unlike the Saints Row reboot, eh?
Last edited by Boss; Oct 29, 2024 @ 6:46pm
Originally posted by Boss:
Originally posted by bayomaycry:


Hey man, if you like AIslop, that's on you. :p
You liked Andromeda, I don't think you get to talk about slop.
Originally posted by Defective Dopamine Pez Dispenser:
You know, at this point, part of me honestly hopes people get what they seem to be asking for. Not a large part of me, mind you, as I'm not fueled by shadenfreude and don't delight in people's failure or misery. But a very, very small part of me wants to see all the talent in the industry get replaced by generative AI, and for publishers to become so risk-averse in the face of these fandom bandwagons, that they bend over backwards to placate them and only make what they want.

I'm not sure that would result in what people think it will. Quite the opposite in fact. But for as much as certain people want to call these bandwagons the "FO part after FA," a tiny part of me hopes they get what they're asking for, so they too can "FO" what that would actually be like.

As always, be careful what you wish for. 🤷🏻‍♂️
It's always cute when someone thinks they understand things better than die hard fans.

Ironically, I view it as equally "cute" (though I don't like using such passive aggressive terms when conversing, instead preferring to be extremely direct) when someone who utilizes the dialectics of the internet generation and who thus engages solely through passive aggression and uses meme terms like "slop" as a descriptor for everything under the sun, thinks they represent a homogeneous monolith known as "die hard fans."

I've been playing BioWare games since the company's first project, and have been around since before video games as you know them existed. That means I was here when EA acquired them, and knew then they were no longer going to continue making exactly the games I loved them most for, and that while I did end up being able to enjoy their subsequent projects, DA:O was really the last game they made that I unreservedly loved.

I was also there for EA's ill fated excursion into requiring their own platform for their games, which they had the gall to name after one of the many development studios they gobbled up then destroyed, during their multi-decade rhetorical serial killing streak of studios, Origin Systems. Yet somehow all that, even when they were destroying beloved staples of PC gaming such as SimCity, and being voted the Worst Company In America back to back, still didn't evoke this energy from people.

Originally posted by Boss:
We have plenty of examples of getting exactly what we want in Sequels in the past

...

Mass Effect 1, 2, 3.

Ironic, since I was also there when ME3 - the game you're now in retrospect holding up as an example of what they should do - garnered so much backlash and vocal outrage that it went mainstream in gaming publications and compelled them to alter the game's endings... and that still wasn't sufficient for people. That was the first such example of these modern rhetorical pitch forks and torches gamer movements I saw, as a matter of fact.

But here's the thing.

You do not speak for, represent, or own the "die hard fans" moniker. I understand that you believe you do, because you believe your worldview and personal tastes represent a collective majority, and that provides perceived validation.

Meanwhile, I'm an old punk who comes from a much older time period, who doesn't care whether I'm part of a majority or not. Doesn't care how well something sells. Doesn't care how commercially successful something is. Doesn't care what its review aggregates are. Who cares solely about his own entertainment and fulfillment and the subjective merits of his own experience with whatever he's engaging with. Because that was what gaming was about in my day. Not consensus and collective validation.

So, with respect, take your "die hard fan" appeals and peddle them to someone who is moved by them. You're at the wrong shoppe for that with me, where all it'll buy you is a block and no further engagement or wasting of my increasingly precious time and energy. Take care. ✌🏻 (And no, I don't care if you think that's me seeking an "echo chamber." Especially not when this forum is filled people who are themselves too brittle to tolerate seeing the existence of certain content in a video game, and praying for the collapse of a studio on that basis.)
Last edited by Defective Dopamine Pez Dispenser; Oct 29, 2024 @ 7:26pm
drusca Oct 29, 2024 @ 9:50pm 
Originally posted by Sid:
Originally posted by bayomaycry:
That's just horrible lmao.
But still better than what we have.
for you maybe.
Deroldsen Oct 29, 2024 @ 10:05pm 
Originally posted by drusca:
Originally posted by Sid:
But still better than what we have.
for you maybe.
At least two.
Undeathical Oct 31, 2024 @ 12:20pm 
I stand by ChatGPT making a better story than this.
Rebel* Oct 31, 2024 @ 12:22pm 
Originally posted by bayomaycry:
That's just horrible lmao.

There's no talent, no soul, just a randomly generated list of script from a machine.

Fair point, and for comparison, what do you think of the one CHAT GPT generated?
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Oct 29, 2024 @ 5:52pm
Posts: 26