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This gave the world building that you the player had made continuity. Yes your choices mattered.
In hyperbole the criminal action of these developers to kill all that history, all the choices that I as the player struggled with, the sacrifices that I made, that my companions had made all totally meaningless.
The post is not a misnomer they killed the entire franchise with this, even the positive reviews for this game all state something similar to this is not/does not feel like/scored lower as a Dragon age game.
The current team associated with this title should be removed from having any input into any IP with any history.
Could you imagine what the current development team could do to Mass Effect 5 if left unchecked and unconcerned.
reminds me of something... i am hoping...
Is the woke mind virus the thing where people get upset about anything someone calls woke? Because yeah that ruins people. They can't seem to enjoy anything. Everything is too woke. Then they forget it was woke because something else was woke. Some sort of selective amnesia.
It's really tragic.
A turn-based ME. Larian was tapped by WotC specifically for their focus on TB games with free roam out of combat to mimic the tabletop gameplay.
We don't know where CDPR is heading rn. They've opened new studios with new folks using a popular engine while abandoning their own REDengine. Place no eggs in CDPR's basket at this time. We no longer know for certain who CDPR is. We have to wait before we can make any solid claims about CDPR's viability for games after this shake-up.
This has nothing to do with anything woke, this has to do with bad writing, bad development and totally losing touch with the fan base while alienating the players with the longest time invested in the IP,
Stick to the topic, which again to remind you is why would you play a game full of choices and consequences ever again when you have seen the future and nothing that you do or sacrifice, or say has any impact on anything?
Of course you would not, they have destroyed the IP Dragon Age was established on, in the hope of recreating a new vision when they have zero talent/ability to do so.
Now can you imagine that ME5 was given the same treatment.
It was mentioned here in this thread that the ME5 writers/team are not that of veilguard's.
What have the current team written?
Do they have any history of AAA games work?
Are the people with their hands on the budget the same as people on this title and if so are we expecting the same reprehensible fan disservice to a franchise and the scorched earth approach that was taken here?
What are you basing any hope for the future on for ME5 with Bioware?!?!?
This is not the time to bury your head in the sand and think that Mass Effect 5 is in safe hands when literally everything this studio has turned out in recent years is mediocre at best and on the worst side as in this title lacking nothing of the original IP or the games of the past that allowed it to even be made.
Why do most positive reviews that I have seen literally say as previously mentioned that the game is just not/ does not resonate as/feel like a Dragon Age title.
It is the height of madness to not want to raise voices on this if you care about the IP at all.
Please do not mention woke again and derail the thread, if you would like to comment please stick to the issue raised.
^
I think it would be preferable for studios like Larian to develop their own IP more. Imagine a homegrown sci-fi IP made with the design philosophy behind BG3 or DOS2, and not married to DnD. I'd be excited to check that game out if it ever exists.
Conversely, I don't really feel like "BG3 but make it Mass Effect" sounds fun at all, personally. Their design philosophies (BW's - both in their contemporary incarnation and in their classic form) and Larian's just don't feel very similar to me in terms of game design. No matter how much more narratively complex you think it might be, it still wouldn't feel like ME imo.
And I say that despite feeling that at least in some ways, BG3 is sort of a quasi-spiritual successor to games like Neverwinter Nights (along with games like Pillars of Eternity, in some respects.)
But that says something too, in its own way. The fact that BG3 feels more like Neverwinter Nights meets DOS2 than it does to BG1 or 2, is something BG purists have been somewhat critical of. And is an example of what I'm saying. Different studios make different games, no matter what they're called. I love those games - just as I enjoy Veilguard - but I'm under no illusions that they feel like their series predecessors.
Similarly, I love CDPR's games, but CDPR is not the company I'd want handling a BioWare IP. The fact that some would like that, speaks to how different BW's games even in established IPs have been over the years too, imo. It speaks to the fact that there is no one, core, unifying design principle that makes a DA or ME game.
People who loved the first ME for example, weren't all thrilled with the more action-oriented direction of subsequent installments, and some may be looking at The Witcher series and Cyberpunk and thinking, "CDPR? You want them to make a DA or ME game?" People have said the same thing about DA and CDPR as well and it's like... really? I love CDPR's games, I think they're brilliant, but they're not what I'd want in a DA game.
But that, again, is the thing. Imo the game design, feel, and identity of both DA and ME changed pretty radically from their initial conception to where they ended up, long before Veilguard or Andromeda (both of which I enjoy/ed despite that.) Which may be part of why Veilguard doesn't feel like quite the aberration to me it does to others. They already moved away from what Origins felt like to play long, long ago for me.
Origins was advertised and reviewed as something of a "throwback" to more "classic" BioWare game design principles, after ME - and especially ME2, which moved even more in an action-oriented direction - went in a very different direction.
Then DA2 did the very same thing with the DA series that Origins was supposed to be a "throwback" away from lol. I know people adore these games, and I do too, but I still remember being a little put out by that decision at the time, so perhaps I don't hold these games in quite the same sacrosanct regard others do.
I've said it before and I'll continue to die on this hill: ME is really when BioWare started losing me somewhat. I love the games, don't get me wrong. But it's the first thing they did after EA acquired them, it had built in hubris and issues by assuming it would be successful enough to sustain a trilogy, the issues with the third installments endings and the backlash surrounding them are well documented (even though I felt, much like today's backlashes, it was hyperbolic and overblown, as it certainly didn't ruin the games for me by any means,) and the ME games were the first time I remember feeling like BW games no longer felt the way they used to to me.
The direction DA games took from DA2 on was already, for me, in the post-they-already-aren't-making-quite-the-games-I-knew-and-loved-BW-for-anymore-oh-well-I-guess-change-is-inevitable phase of BW's history for me. I already made peace with that back then and learned to enjoy their games for what they were.
So Veilguard, coming a full decade after the previous installment, was never something I went into expecting to feel, play, or be designed like previous games. Because each previous game was already pretty distinct from the others. I mean, Inquisition is pretty distinct feeling from DA2, and DA2 definitely wasn't Origins. Just as ME2 and 3 feel very distinct from ME.
The other thing is... I think it's also just okay for IP's to end. Do we really need or want ME 12, or Witcher 6, or DA 9 someday? Do we want IP to continue in perpetuity just to have them? Andromeda was fun enough (despite popular consensus surrounding it) but I certainly don't feel any overwhelming hunger for more ME.
Anyway, TLDR version:
Every studio is different, handing IP off to other studios doesn't automatically get people what they think they want, Larian, CDPR, Obsidian, Owlcat, and others, all make very distinct games and they aren't interchangeable in terms of their skillsets and specialties no matter how much we love their games respectively, I enjoy Veilguard personally and don't regard it as anathema or some horrible aberration, and BW's games were already distinct enough from one another even in the same IP - particularly in the case of ME and DA - that I expect every future installment, if there are any, to feel different as well. And I'm both fine with that, and in no great hurry to see more installments in any of their existing IP anyway. I'm good.
I understand your points however the real problem in this case is that the studio Bioware is just a shell, a bought out name and all the talent of the days of past glory are gone.
All the people who made the Studio great are no longer there, the Bioware of today is a failed development studio who have not produced a solid game for years.
EA have just been milking the fatted calf and its now down to the bare bones and skin with nothing left to give and yet we the gamers have continued to feed them but this has to stop!
This is fact, this is proven, and well known.
People just cling to the tassels of their historical titles, of which the currently employed had no part in. This needs to be realized and understood so that we can start getting the experiences that a AAA gaming studio are supposed to produce and remove the current EA/Bioware from any form of game creation. They are simply not good enough as they have proven time and again through the content they release.
I have mentioned Larian and CDPR as those are dev houses that output great gaming experiences, and as already stated I know that the start for CP2077 was horrid but they came back well which in my book is a double positive not a negative and shows they are worthy of my money.
Also this is a thread for people who care about the Mass effect IP, which you have clearly stated you do not twice:
-------
"I've said it before and I'll continue to die on this hill: ME is really when BioWare started losing me somewhat. I love the games, don't get me wrong. But it's the first thing they did after EA acquired them, it had built in hubris and issues by assuming it would be successful enough to sustain a trilogy, the issues with the third installments endings and the backlash surrounding them are well documented (even though I felt, much like today's backlashes, it was hyperbolic and overblown, as it certainly didn't ruin the games for me by any means,) and the ME games were the first time I remember feeling like BW games no longer felt the way they used to to me."
------
"I certainly don't feel any overwhelming hunger for more ME."
----------------------------
So for you this thread is not something you care about, and have no love for ME5 and are happy to just roll the dice with whatever is produced.
I would disagree strongly, the writing, the choices the new universe to play in and the in depth character and companion development was amazing ME:2 is one of the all time greats!
I guess at the end of the day the community will decide, as they have for this title, Bioware will likely be disbanded the game will be mediocre at best as they are so far removed from their core audience they have neither the talent, ability or integrity to deliver.
Remember we are dealing with a developer that kills an entire RPG history just so they can fit the narrative into their vision.
Something amazing did come from this post though.
I just read the book: {LINK REMOVED}https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.goodreads.com/book/show/205670068-exodus&ved=2ahUKEwjrx5y4tvSJAxVQ7rsIHZqRFcQQFnoECEcQAQ&usg=AOvVaw0jk_ofWgxAaMt9EMEVrMQT
Thank you so much for sharing this, now this is a game I feel will deliver the Mass Effect Experience, so I guess time to let hope for the past die, move on to new IP and shed a tear for the death of Bioware now, as they have passed some time ago.