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i'm close to uninstalling and never touching this again
I don't know why RTS players accept units in games that don't retaliate. If it was any other genre players would be rightly complaining but in RTS players who are so genre starved will just accept mediocrity and sub-standard ideas.
They have no game testing or ignore game testers? Surely someone would said this stinks.
Amazing. Sounds like game is still in beta-level, combat development not done.
Surely will not waste my time in this, until this basic level behavior is fixed.
Gotta hope then developers keep working on this. I feel pity developers often need to publish their games in so raw state they are like alpha versions. It is hard to recover from bad reputation, but it is possible.
stupid units just standing there and don`t fight back. Worst unit reaction of any RTS I have
Big Click fest, bad UI and no strategy.
i'm close to uninstalling and never touching this again
burned money :(
Some developers have spent more than a decade developing one game ever better, they continue selling well and are highly popular. Reviews do matter a lot (some even read forums) when one is considering buying a game, and their new game sells from the beginning well because they are a trusted and loved developer and the previous good game gets praise in the reviews. Making one good game may bring you much more income than making faster several average games.
Sadly, every developer or publisher don't care about their reputation. I suppose it depends heavily what sort of a person one is, if one values good reputation and thinks it is also profitable.
And it is not all about the developer. Publisher may well be the one who is playing the tune. Taking a bad reputation publisher may get player base very wary to buy your game and it is reflected in reviews, and if you're a new developer, it may ruin your game, no matter what your intentions, because they will publish it ready or not, or demand money grab features.
This is pretty much on point; sadly. Imho, they waited to see peoples reactions to the beta, and instead of going down the road of "let's make the best game we can" they went with "let's charge 60£ and make as much as we can from the simps, since they are the only ones willing to buy it anyway", which is why we had no idea of the asking price until a week before launch (or whatever it was).
lol, it's now mixed..