Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For later tiers, nah.
What he means is cost does not justify the retreat, and you are better off just making a new unit. Probably true for tier 1 Orcs and Nighthaunt.
BRUH.
Read. What. I. Said.
The game does nothing to promote or reward saving units.
Just throw stuff into the grinder and have done with it.
wiping enemy units makes them outright buy new ones which is double the cost of reinforcing. wipe a few units and u can buy a node upgrade while they are still making units
Cost, Schmost.
Doesn't matter against the time wasted.
2. every game in this genre has the retreat function.
3. only faction to really suffer when full retreating is the stormcasts as they are slow to get back to the field.
4.every faction has fast units good for scouting or capping to mitigate full retreats.
you know right that you can't retreat units mid combat to specific healing node?
Just click of a Button to retreat to the closes Position and then there Pay Points to get new Individuals for the Squad.
If true, this is an immediate problem that should be addressed.
What's doubly annoying is that you CAN do that in single player.
Played ~6 hours in multi and the game keeps on surprising me with tough decision making and tactical depth. I think people are too quick to bash it without bothering to understand it first.